first off I take no credit for any of this
this is for morrowind goty
here it goes...
1. download the mod's you wish to use..(esm's, esp's, or just textures)
2. use tesdtk to make the esm to esp and remove the dependencies tribunal and bloodmoon plus make the esp version 1.3, the newly modified plugin will be in the tesdtk dir, which ever file has the most "free" 's is the last. rename to remove the free's and copy it back to the plugin dir overwriting the old one.
3. if the plugin has textures use tesxmc to prepare for xbox
4. copy over to xbox in a dir of it's own.....i use e:plugins
5. load morrowind up and load a saved game...once done igr back to your dashboard and use boxplorer to copy the mod over to the cache drive...(ex:y:data files, place esp and textures dir here.)
load up game an all should work
now for just textures....this is kinda tricky,
morrowind will just use textures that are newer than the ones it already has..so if the game loaded the morrowind esm file on ad 5 pm than that's what time it got...so you just can't have the textures on your e drive and copy them over every time cause they wont work, the morrowind esm file will be copyed new(new time). workarounds are having the game on your hd and then copy your textures off cd or ftp them over...they will alway's work this way. Or if you dont have the space just copy morrowind esm and copy it to the cache drive when you copy the new textures over. and you dont need to use tesxmc for just textures.