QUOTE (PedrosPad @ Oct 20 2004, 04:25 PM) |
Er, simply unplug the cable? |
That would get really old really fast... I was just tossing some idea's out there...
According to an old Xbox Nation (the mag) article, an anonymous expert Xbox modder, who has tinkered with more than 2,000 consoles, says. Still, it is possible MS could trace your use of the mod chip, since each Xbox is uniquely encoded with its own serial ID. If, by chance, some bored Live technician ran a diagnostics check, a foreign objectlike a mod chipwould pop up, along with any bootlegged software you might have.
is this true? and is that where these bans are coming from?
QUOTE |
2. uh, x2-4980 and above come in BFM varieties. 4980 and above block XBL, even the BFM varieties in a soft-mod scenario, but the problem is...
3. (see Pedro's solution) or never play from retail disc...always play from modded-state, using an XBL-blocking bios |
I don't know much about how the XBL blocking works so the following hypothesis could be wrong...
While it does in fact block Live, the network connection still works. So couldn't an xbe just contact another one of MS's server? You go to run a system link game or even launch it, and the xbe says "Let me just upload my path 'f:\games\' and these 256 bytes (the eeprom)"