xboxscene.org forums

Pages: 1 2 [3] 4 5 ... 9

Author Topic: OpenDash  (Read 1083 times)

d0wnlab

  • Archived User
  • Sr. Member
  • *
  • Posts: 326
OpenDash
« Reply #30 on: February 11, 2005, 12:07:00 PM »

smile.gif.

Logged

fghjj

  • Archived User
  • Sr. Member
  • *
  • Posts: 288
OpenDash
« Reply #31 on: February 11, 2005, 02:30:00 PM »

btw I've been bugtracking the input code a while ago when OpenXDK 0.06 came I'll try to pick it up when time is on my side.
Logged

d0wnlab

  • Archived User
  • Sr. Member
  • *
  • Posts: 326
OpenDash
« Reply #32 on: February 11, 2005, 02:36:00 PM »

please do, I have too but am sorta shooting in the dark :/
Logged

Keo-Keo

  • Archived User
  • Sr. Member
  • *
  • Posts: 477
OpenDash
« Reply #33 on: February 11, 2005, 03:15:00 PM »

QUOTE(d0wnlab @ Feb 11 2005, 06:36 PM)
Lots of things here..
Logged

JimmyGoon

  • Archived User
  • Full Member
  • *
  • Posts: 210
OpenDash
« Reply #34 on: February 11, 2005, 03:31:00 PM »

just throwing this out on the table.... Linux (most xbox versions), the mounting XFAT driver doesn't support LBA48

:/
Logged

Keo-Keo

  • Archived User
  • Sr. Member
  • *
  • Posts: 477
OpenDash
« Reply #35 on: February 11, 2005, 04:12:00 PM »

QUOTE(JimmyGoon @ Feb 11 2005, 10:37 PM)
just throwing this out on the table.... Linux (most xbox versions), the mounting XFAT driver doesn't support LBA48
Logged

JimmyGoon

  • Archived User
  • Full Member
  • *
  • Posts: 210
OpenDash
« Reply #36 on: February 11, 2005, 04:43:00 PM »

QUOTE(Keo-Keo @ Feb 11 2005, 11:18 PM)
Depends on the distro ;-)
Logged

PedrosPad

  • Archived User
  • Hero Member
  • *
  • Posts: 1277
OpenDash
« Reply #37 on: February 11, 2005, 04:50:00 PM »

QUOTE(d0wnlab @ Feb 11 2005, 07:13 PM)
It'd be _much_ easier to write a simple app that parses directory structures and allows booting XBEs.
Logged

PedrosPad

  • Archived User
  • Hero Member
  • *
  • Posts: 1277
OpenDash
« Reply #38 on: February 11, 2005, 05:02:00 PM »

QUOTE(Keo-Keo @ Feb 11 2005, 10:21 PM)
Great idea with linux.. Somehow patching the kernal in memory with the xbox kernal.. Seems tricky (i wouldn't have the frist clue of this)..
Logged

DaddyJ

  • Archived User
  • Hero Member
  • *
  • Posts: 1324
OpenDash
« Reply #39 on: February 11, 2005, 05:13:00 PM »

wink.gif
Logged

DaddyJ

  • Archived User
  • Hero Member
  • *
  • Posts: 1324
OpenDash
« Reply #40 on: February 11, 2005, 08:27:00 PM »

QUOTE(TMaul)
so we need a function that can do the same thing". Like you say, once we have done that for everything we need port stuff will be a case of simply changing the code to work with our APIs.


Can you maybe list some API we would need, I can port alot of the already created ones I have done, while not the greatest, may prove to be of some use?

Logged

The_Truth

  • Archived User
  • Full Member
  • *
  • Posts: 134
OpenDash
« Reply #41 on: February 11, 2005, 09:11:00 PM »

wink.gif

this is one of those times it's best to start at the "source" of the problem wink.gif
Logged

PedrosPad

  • Archived User
  • Hero Member
  • *
  • Posts: 1277
OpenDash
« Reply #42 on: February 12, 2005, 12:39:00 AM »

QUOTE(The_Truth @ Feb 12 2005, 04:17 AM)
Is evox made with MS code or is it illegal because of being compiled by Ms xdk?
Logged

Keo-Keo

  • Archived User
  • Sr. Member
  • *
  • Posts: 477
OpenDash
« Reply #43 on: February 12, 2005, 01:32:00 AM »

QUOTE(JimmyGoon @ Feb 11 2005, 11:49 PM)
Do you know of one that DOES?
Logged

Keo-Keo

  • Archived User
  • Sr. Member
  • *
  • Posts: 477
OpenDash
« Reply #44 on: February 12, 2005, 01:35:00 AM »

QUOTE(PedrosPad @ Feb 12 2005, 12:08 AM)
I'm abandoning this idea for now, but rather than run-time patching the kernel, I was thinking we'd roll-our-own kernel with an added 'launch XBE' kernel call.  Why do in-memory patching when the source is available, and we can simply compile in our own extensions (isn’t that the point of open source uhh.gif ).
Logged
Pages: 1 2 [3] 4 5 ... 9