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Author Topic: OpenDash  (Read 1008 times)

d0wnlab

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OpenDash
« Reply #45 on: February 12, 2005, 12:54:00 PM »

Yeah.. I don't think it works either anymore.  Anyone try 0.04 release, when sdlDoom was first added?  Thing is.. hal/pad.c hasn't changed since the initial GCC release (iirc), but maybe it's somewhere else.. I dunno.  the USB layer is doing at least part of it's job, because debug calls in pad.c shows the usb calls returning stuff.
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PedrosPad

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OpenDash
« Reply #46 on: February 12, 2005, 03:36:00 PM »

QUOTE(unipooper @ Feb 12 2005, 07:54 AM)
forgive me if i'm way off guys... as i'm way out of my league. just started playing with openxdk and [Doom]...
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NME

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OpenDash
« Reply #47 on: February 13, 2005, 05:55:00 AM »

I think this is a great idea!!!

but I dont wanna sound like a party pooper but if the propose of this is so u can host it on a normal site and not xbins so all the n00bs can get it. Then all them n00bs will use it for 1 thing as they wont know how to get apps or emus, that 1 thing is to play copied games which they will say r back ups.
I love the idea of our own dash for softmoders tho if u could get it to run scripts like evo or unleash then it would be a "softmodders auto installer dream!!!"<<<<that should be the name of the dash lol "SAID"

i'm not sure if u could host it even with opendash as i think the newest installer has ms.xbe's, unlesss ur able to patch every dash on the fly so it works with out ms.xbe in the download.

ok e-nuff talk i dont even know what im sayying I dont hav a clue in this area my bad!!

Laters
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cmiz

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OpenDash
« Reply #48 on: February 13, 2005, 12:46:00 PM »

...ms.xbe?....

do you mean the update.xbe turned into xboxdash.xbe which is used in UXE? that's an exploit and has nothing to do with dashboards.
sorry if i sound like an idiot, i just have no idea what you mean by ms.xbe
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JimmyGoon

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OpenDash
« Reply #49 on: February 13, 2005, 01:26:00 PM »

For what its worth OpenXDK input has never worked for me in any way shape or form

NTSC xbox version 1.6
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d0wnlab

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OpenDash
« Reply #50 on: February 13, 2005, 04:05:00 PM »

sad.gif.  I think you'll all like it though.  I'm also working on a scriptable, well coded versatile app but it won't be done for a little while..  However this one does the requisite things laid out earlier by PedrosPad.

The next one will be scriptable, cooler looking, and support all the standard dashboard stuff (or as much as I/other people can figure out and add to it), like formatting flashing( maybe? ), and networking once that is added to the openXDK.  Once I have something releasable I will upload it somewhere and people can start adding to it.

I'll release it in a couple days, but I mean.. input doesn't work yet so really there isn't much to see until that gets working.

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Keo-Keo

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OpenDash
« Reply #51 on: February 13, 2005, 05:03:00 PM »

QUOTE(d0wnlab @ Feb 13 2005, 11:11 PM)
I'm done a beta app that can navigate through directories and run XBEs.  I hacked it together from an app I was already completed.  It's shitty, I wrote it prior to porting all the cool libs so it still uses SFont and no GL gimmicks sad.gif.  I think you'll all like it though.  I'm also working on a scriptable, well coded versatile app but it won't be done for a little while..  However this one does the requisite things laid out earlier by PedrosPad.
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NME

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OpenDash
« Reply #52 on: February 13, 2005, 06:48:00 PM »

when i said ms.xbe i meant files that ms had signed that we can boot up for any xbox and exploit to run unsign stuff. sorry if i was not clear in my head i was =)
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PedrosPad

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OpenDash
« Reply #53 on: February 14, 2005, 03:21:00 AM »

QUOTE(d0wnlab @ Feb 13 2005, 11:11 PM)
I'm done a beta app that can navigate through directories and run XBEs.
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NME

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OpenDash
« Reply #54 on: February 15, 2005, 03:56:00 PM »

sorry i like this open dash thing dont want it to sink into the rest of the "i mucked up my xbox post!!!!!"  


BUMP!!!!

wish i could code to help but dont hav a clue
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PedrosPad

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OpenDash
« Reply #55 on: February 15, 2005, 04:06:00 PM »

QUOTE(NME @ Feb 15 2005, 11:02 PM)
sorry i like this open dash thing dont want it to sink into the rest of the "i mucked up my xbox post!!!!!" 
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d0wnlab

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OpenDash
« Reply #56 on: February 15, 2005, 05:35:00 PM »

What bios are you using PedrosPad?

That.. and.. it seems like launching from certain dashes also doesn't work.  The only dash that I know for certain loads the XBEs properly is Evox.  Unsure why.

I'm not in any rush to release my app since input doesn't work yet, and instead am looking into all that.  Naturally I have 3 assignments and two midterms between now and Thursday sad.gif.. after that is reading week and I'm taking a nice vacation and will be working a bit on the more mature openXDK dashboard, but that's gonna take awhile.  Once i have anything worth posting I will, though.  It's gonna be rad, more rad than you might be expecting from the openXDK.

that and another library release before the end of the week, I'm basing a lot of my configuration on libxml so expect to see that for the openXDK real soon.

edit: oh yeah, I forgot to mention.. that MSVC version of openXDK might be the key to all of this because I think input might have worked back then?  Maybe we could look at that? (this was pre-sourceforge CVS I believe, last time I checked I couldn't view versions older than 0.04 iirc).  However in the long run a proper usb library should be ported because this hack and slash code is pretty ugly and we could do _so_ much more with a proper USB library.
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nangsyde

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OpenDash
« Reply #57 on: February 16, 2005, 03:44:00 AM »

QUOTE(d0wnlab @ Feb 16 2005, 12:41 AM)
What bios are you using PedrosPad?

That.. and.. it seems like launching from certain dashes also doesn't work.  The only dash that I know for certain loads the XBEs properly is Evox.  Unsure why.


Over here it also works well on unleashx, but pointing people towards evox seems safest 'cause it's the closest to a "stable" release of a dash we have on the xbox - i.e. no new releases buggering up openxdk stuff working
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TMaul

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OpenDash
« Reply #58 on: February 16, 2005, 03:59:00 AM »

QUOTE(d0wnlab @ Feb 16 2005, 12:41 AM)
< snip >
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d0wnlab

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OpenDash
« Reply #59 on: February 16, 2005, 10:55:00 AM »

hey TMaul, try taking the Makefile.xbox from one of the source SDL library tarballs linked to in my sig and changing the source files, command-line defines. and include directories.  That goes for anyone attempting to build a library.  edwardaux set that up and it works great.

I'm attempting to mod the free-xdk usb lib to work with openXDK.  It's going.. ungood.  But I'm working on it.  They used the linux usb drivers and wrote a linux kernel emulation layer for all the calls needed, which is pretty damned cool.
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