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Author Topic: 3dsmax Models...  (Read 49 times)

jfuller

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3dsmax Models...
« on: February 20, 2003, 12:54:00 AM »

Hi,

Can anyone shed some light,


I need to xport from MAX into a usable format, I like panda export, I searched the forum and found referenece to it, tried it and am almost happy....however...

Is there anyway, from either MAX or Panda to force "linear' textures I have created my textures as D3DFMT_LIN_A8R8G8B8 format so the co-ords are 0,0-255,255 (or whatever) but max eports using standard 0,0-1,1 ,

In short I need the texture co-ord in Linear mode.

Also is there any software to convert .X files into actual C++ code?

I would just like to be able to include the data at compile time,

Cheers
JF
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jfuller

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3dsmax Models...
« Reply #1 on: February 20, 2003, 01:23:00 AM »

The main reason is laziness, The xbox encourages it too, Its soo fast,

I also just found that textures seemed to align better using linear, especially for background images, and kinda kept the theme throughout.

maybe I should revert back.

I will write something to convert the .x file myself but just thought someone may have done that already.

Thanks again dude!
JF

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