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Author Topic: My New Xbox Halo Mod! (bg, Ntsc)  (Read 984 times)

xorange

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My New Xbox Halo Mod! (bg, Ntsc)
« on: February 24, 2004, 06:45:00 AM »

This mod features 600 metal platforms, ramps and walls
arranged to form several "buildings", bridges etc.
Standard weapons and equipment are distributed
throughout the level.

Download the mod at halomods.com

Here are some images to give you an idea of what the mod is like
(Thanks for the pics ZeldaFreak!)

(IMG:http://www.halofiles.org/sa1/sa1_01.jpg)(IMG:http://www.halofiles.org/sa1/sa1_02.jpg)
(IMG:http://www.halofiles.org/sa1/sa1_03.jpg)(IMG:http://www.halofiles.org/sa1/sa1_04.jpg)
(IMG:http://www.halofiles.org/sa1/sa1_05.jpg)(IMG:http://www.halofiles.org/sa1/sa1_06.jpg)
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[-MXB-]xmaniac

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My New Xbox Halo Mod! (bg, Ntsc)
« Reply #1 on: February 24, 2004, 06:33:00 AM »

uhh.gif  uhh.gif  uhh.gif  uhh.gif  uhh.gif  uhh.gif
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CraSH23

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My New Xbox Halo Mod! (bg, Ntsc)
« Reply #2 on: February 24, 2004, 07:46:00 AM »

How did you make the walls, I know its easy to make the model a wall but how did you change the collision model to the shape a wall or how did you do this.  Did you map rebuild it with a different level that has scenery with a wall that you brought in.  Please tell me how you made a wall because I'm stuck with using the scenery in BG to make things, cuz right now I'm making log houses and stuff with the fallen log in BG.

Please help me not be bound to BG scenery's!! :blink:
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[-MXB-]xmaniac

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My New Xbox Halo Mod! (bg, Ntsc)
« Reply #3 on: February 24, 2004, 06:54:00 AM »

biggrin.gif
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discworld

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My New Xbox Halo Mod! (bg, Ntsc)
« Reply #4 on: February 24, 2004, 08:27:00 AM »

WOW!!!
absoloutly amazing job!!
Please tell us how you did this!


And well done!

Discworld... (and just for repition...) !
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xorange

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My New Xbox Halo Mod! (bg, Ntsc)
« Reply #5 on: February 24, 2004, 08:28:00 AM »

Hehe...well, the readme.txt explains in general what I did in this mod.
...and you can feel free to deconstruct my structures and make things out of the panels.

Every part of the panels used to be the log (tree_leafy_fallentrunk), including the collision model.
Within the collision model meta there are vertices, which I changed so that the collision model would be 5x longer along the Y axis. There are also a couple other numbers that I had to change in the collision model meta to get it to stretch to that size.

If you want to see what I did just use HMTv3 to extract the collision model meta for the tree_leafy_fallentrunk (from a clean cache file) & the collision model meta for the panel_sm_thick_metal (from a cache with my mod applied).
Then you can open them both up in a hex editor and compare them to see what I changed.
I recommend Hex Workshop because it actually has a "Compare" function.
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FunkmaztafoX

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My New Xbox Halo Mod! (bg, Ntsc)
« Reply #6 on: February 24, 2004, 07:27:00 AM »

smile.gif
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UberJim

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My New Xbox Halo Mod! (bg, Ntsc)
« Reply #7 on: February 24, 2004, 09:02:00 AM »

How hard would it be to make a single platfrom that can cover the entire map?  That way you could have a flat surface to start a new level from.
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xorange

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My New Xbox Halo Mod! (bg, Ntsc)
« Reply #8 on: February 24, 2004, 09:39:00 AM »

QUOTE (UberJim @ Feb 24 2004, 05:59 PM)
How hard would it be to make a single platfrom that can cover the entire map?  That way you could have a flat surface to start a new level from.

 That's one of my goals, but I just don't understand enough about the collision models yet to be able to do that.
For some reason I am unable to stretch the collision model past a certain point and I haven't yet figured out how to get past that limitation.
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unsc1

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My New Xbox Halo Mod! (bg, Ntsc)
« Reply #9 on: February 24, 2004, 09:48:00 AM »

1 question does it run really slow(cant try it at school)
either way its tight

This post has been edited by unsc1 on Feb 24 2004, 05:50 PM
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dizturbd

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My New Xbox Halo Mod! (bg, Ntsc)
« Reply #10 on: February 24, 2004, 09:59:00 AM »

Wow, that's awesome.
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UberJim

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My New Xbox Halo Mod! (bg, Ntsc)
« Reply #11 on: February 24, 2004, 09:59:00 AM »

It doesn't run slow, there are a couple places it lags a bit, but it is mostly perfect.

What about working with something other than the log?  Doesn't the Oversheild have a cube colision model?  If that just has 8 vertices than it seems like you could make some good platforms with it.
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AdmiralPellaeon

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My New Xbox Halo Mod! (bg, Ntsc)
« Reply #12 on: February 24, 2004, 10:09:00 AM »

Looks awesome

If I was more ambitious I would block off an area in sidewinder and make the bunker from goldeneye or something, but I’m sure that would take a long time :rolleyes:

or with the rail gun make some perfect dark maps
hmm easier to break out the 64 nevermind
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The Swamp Fox

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My New Xbox Halo Mod! (bg, Ntsc)
« Reply #13 on: February 24, 2004, 10:13:00 AM »

thats sweet
if i can make my railgun shoot thru walls, these mods will compliment each other perfectly!
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enixn

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My New Xbox Halo Mod! (bg, Ntsc)
« Reply #14 on: February 24, 2004, 10:25:00 AM »

holy shyt!!...this is what has been needed for the xbox for a while... So ur saying that u actually changed the collision model for an object.....that is just friggin sweet.  And u say that the readme tells how u did it?...just in case, did u edit the hex (i think so) or somehow extract the collision model as an object file?....if u did the hex, which im thinkin, then was it just like the ascii editing of an obj file in notepad?    BTW, i didnt notice this was for xbox till i closed the window!!   :D  :evil:
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