QUOTE(rubarb @ Apr 4 2010, 12:26 PM)
Does anyone else have a problem when setting fast mem to 6mb ?
when loading a hdf for a whdload game, whenever I set fast mem to 6mb it doesnt add it, its always 0mb
any other number works just not 6 for some reason.
also when loading a hdf whdload version of slam tilt, I select a table and while its loading I press the throttle button to speed up loading, and usually when the table loads up the flippers are not there. if I don't throttle they apear ok. weird.
main problem is the fastmem one though. is this known about ?
guess I'll just have to stick to 8mb for whdload preload. but it does make the save states bigger though.
also another thing is when saving a screenshot, some dont work properly, ROTOR and ARTILLERUS 2 are examples, they only save a little portion of the bottom of the screen so when viewed in the screenshot area they are stretched to fit and look a mess.
Most of my WHDLoad games works with 2MB chip and 4MB of fast on Winuaex. I think it depends of the way you have set your HDF and the amount of memory your emulated workbench or cli environement need. My system setup (HD1) is minimal so most of the memory is actually used by the game (HD2).
I don't see why you have a problem when you assign 6mb of fast. Most amiga computers with roms 3.0/3.1 were made to support up to 8mb of fast mem and always had 2MB of chip. Perhaps that's because you assign too much chip.
And I remember slam tilt being a pain in the ass to configure and load. But it works. Let me know if you succeed otherwise i'll give you my setup.
I you want to reduce the size of your savestates then check in the readme file what exact amount of memoy the game needs on a real amiga: for instance amiga 500 based whdload games often requires 0.5MB of fast. So your config may be 2mb of chip and 0.5MB of fast.
What are your screen settings ?