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OG Xbox Forums => Software Forums => Xport / Madmab Edition Projects => Topic started by: XPort on August 28, 2004, 11:14:00 AM

Title: Winuaex Current Discussion
Post by: XPort on August 28, 2004, 11:14:00 AM
This is the main discussion thread for the most recent version of WinUAEX.

Use this thread to do any of the following:

Ask a question about WinUAEX
Report a bug about WinUAEX
Submit a feature request for WinUAEX

Do not use this thread to post about projects other than WinUAEX.
Do not post questions/bug reports/feature requests without first reading the FAQs for WinUAEX.
Do not ask where these projects can be downloaded.

Rule violators will get one warning. After that, you will be temporarily or permanently banned depending on the situation.  I'm sorry if that sounds harsh, but it has taken me a cumulatively long time to write the FAQs for these projects.  If you cannot do me the courtesy of taking the time to read them, then I do not want you posting here.

This thread will be pruned/cleaned periodically.  If you had a question in this thread and it is now gone, then it was either in violation of the rules or your answer can now be found in the FAQs section.
Title: Winuaex Current Discussion
Post by: XPort on November 01, 2004, 07:17:00 AM
WinUAEX Amiga Emulator port for XBox v8

What's New:

- Support for 2 mice

- Can assign any mouse/joystick to either L/R analog stick

- Settings are now saved when you launch real CDs

- Will switch to PAL50/PAL60 mode for PAL users depending on if you have
  selected PAL50/PAL60 from the Game Configuration menu.  No effect for NTSC
  users.

- Upload/Download configurations to/from xport.xbox-scene.com via GUI



==============================
Upload/Download Configurations
==============================

This is a new GUI feature that allows you to share your configuration files with
the rest of the world.  

At the time of this version, there are only a few configuration files available
on the website.  Once you have a game tweaked and working well, please take a few
moments to upload the configuration.  This is as simple as selecting the "Upload"
option on the Game Configuration menu.  Downloading a configuration can be
accomplished in very much the same manner by selecting the "Download" option.

When uploading a configuration please use a name that is as descriptive as possible.
For example, if the version you are using is AGA, please note it.  If the version
you are using is cracked by a specific group, please note that as well.


Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD,
FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance,
DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X,
Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX,
PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX,
PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX
what's next?

Enjoy!
Title: Winuaex Current Discussion
Post by: kvajnto on November 01, 2004, 06:12:00 PM
Thanks for the update.

A minor problem though. When I try change software filter by pressing right thumb -> video settings -> software filter (or whatever it is =)) and then press B a few times to return to the game, I still have the settings menu on my screen. I can control the game, but there is no video. When changing back to no filter it runs fine again. Something similar happends in dosxbox, although not exactly the same. I don't see the settings menu, but the screen gets all messed up. I admit that I have a very few games to test though (giana sisters on winuaex and skyroads on dosxbox to be exakt =)).

I tried changing the filters in pcsxbox too, but I didn't have any trouble there (only tried raiden project and SOTN though).
Title: Winuaex Current Discussion
Post by: kimota2004 on November 02, 2004, 10:27:00 AM
Thanks a lot for the update XPort. love.gif

I believe the problem you're having there with the software filters not working is because they don't exist. XPort had to remove them due to the memory restrictions I think.


Title: Winuaex Current Discussion
Post by: kvajnto on November 02, 2004, 10:51:00 AM
Oh. Okay. That explains quite a bit =)
Title: Winuaex Current Discussion
Post by: Tanas on November 02, 2004, 06:32:00 PM
Thanks for the update.

It would be really nice to see the bug fixed in the CD32 emulation, where the screen stays black and all you can hear is the music.  
Title: Winuaex Current Discussion
Post by: w4tcher on November 03, 2004, 10:26:00 AM
where Exactly is this feature "Upload/Download configurations to/from xport.xbox-scene.com via GUI" I cant seem to find it anywhere sad.gif.

Oh yeah nice work wink.gif
Title: Winuaex Current Discussion
Post by: gotodengo on November 06, 2004, 05:48:00 PM
I rarely post and usually stay on-topic and concise. Tonight however, I'm gonna ramble. I want to thank you guys, whoever ported WinUAE to the Xbox. I'll thank the guys who did the original WinUAE somtime when I go to their site. I haven't even installed it yet but I just know how jazzed I'm gonna be when I do. See I just got finished installing Slayer's 2.6 auto-intaller and lots of Xbox games. Slayer's project is just phenomenal. So are all the apps included. EvoltionX? Avalaunch? Awesome. Other tools like SimpleXISO too. Just awesome.

Then I got to MAMEoX. Whoa. Holy Cow. Nearly the entire history of gaming at my fingertips -- like being able to play with all the exhibits at the Smithsonian Institution. Then I got to NeoGenesis. More of the same. Hard to believe the artistry that went in to creating these packages. I'm just guessing WinUAEX is gonna be the same and it'll be really nice for me. I can't wait to see the Amiga games from Psygnosis that I haven't seen in 10 years.

I was an officer in the USAF in 1990 when I got my first personal computer. It was the era of 386s (just prior to the introducition of the 486) and I had something most people had never heard of: An Amiga 3000. It came with a 32-bit operating system, pre-emptive mulitasking, plug and play (MS hadn't coined that term yet though), and an on board bus-mastering SCSI controller. It had a logical, fast GUI with a quick and powerful command line interface and a version of REXX for inter-process communication. My collection of goodies included paint, 3-D modeling, image capture, animation overlaying live video, and music composition software ... at home ... on a lieutenant's pay. This was not something you could do in the i386 world at the time.

Then I'd get up in the morning and go to work. Windows 3.1. I think brain-dead is the right word. Unfortunately, the engineers that created the Amiga hardware and OS (Google for Jay Miner, the Amiga's inventor if you're interested), had been acquired by a brain-dead company. Commodore Business Machines, in decline from their Commodore 64 and 128 days, was at the mercy of two money-grubbing suits (I think their names were Irving Gould and Mehdi Ali), totally lacking tech-savy, who put all their effort into building crappy Wintel machines that drove the company to bankruptcy. They hauled cash out of the company at a rate far exceeding that of Apple's top execs (who ran a much bigger company) putting almost nothing into advertising for the Amiga.

Enough rambling. My point is this. I can't believe everyone doesn't have a modded Xbox. I guess it's a good thing because there might be a much stronger attempt to prevent people running unsigned code if more people knew about its capabilities. It's the nature of digital technology to give us the entire history of gaming on one box and it's a new thing. Humans often have a hard time with change. Be ready for further assaults on your freedom to run code of your choice on machines of your choice in the coming years. The cure for 1984 is 1776. I wish I made that up but I saw it on Slashdot. Thanks again for WinUAEX.

This post has been edited by gotodengo: Nov 7 2004, 02:24 AM
Title: Winuaex Current Discussion
Post by: pagancow on November 07, 2004, 10:49:00 AM
I'm having a configuration issue.  I cannot push any buttons or anything (only analog stick works in my emu)


Edit : n/m I found the problem (Config not stored in Udata Tdata)

I would add this to the FAQ.



This post has been edited by pagancow: Nov 7 2004, 08:20 PM
Title: Winuaex Current Discussion
Post by: BornSlippy on November 20, 2004, 07:34:00 AM
I'm having a little trouble with WinUAEX and maybe you guys can help.

I'm using roms that are on DVD(pretty much every amiga game split between about 4-5 DVDs)anyway they are in folders (e.g A,B,C...you get the idea).The actual emulator is on the Xbox.Well about half of the games are fine and run perfectly but some just dont run and just come up the startup screen(hand with disk or disk inserting), I have tried running these from my comp using uaex and fellow and they run fine.Its whole letters like all the N's (gutted I cant play newzealand story mad.gif ).

So any ideas what I can do to fix this? Can you tell me where WinUAEX files go so I can wipe them ALL and start again?

Cheers

smile.gif
Title: Winuaex Current Discussion
Post by: kimota2004 on November 20, 2004, 08:07:00 AM
I think the problem you are having is because you are breaking the file limit for the Xbox. It can only store a certain amount of games in a folder 2500 or something, so the only way would be to limit  the amont of games per folder. I may be wrong, but at least I suggested something wink.gif

edit: Also note that some characters (eg. , # + [] ) arn't compatible with the xbox's file system so if any of your games have these in their titles they wont run. That it definetly the case for running games of the hardrive, im unsure what the situation is with playing games from DVD, but I assume it's the same.
Title: Winuaex Current Discussion
Post by: kimota2004 on November 20, 2004, 08:30:00 AM
Also gotodengo, that was a nice post, I enjoyed reading that cheers! wink.gif  beerchug.gif
Title: Winuaex Current Discussion
Post by: BornSlippy on November 20, 2004, 07:20:00 PM
QUOTE (kimota2004 @ Nov 20 2004, 05:10 PM)
I think the problem you are having is because you are breaking the file limit for the Xbox. It can only store a certain amount of games in a folder 2500 or something, so the only way would be to limit  the amont of games per folder. I may be wrong, but at least I suggested something wink.gif

edit: Also note that some characters (eg. , # + [] ) arn't compatible with the xbox's file system so if any of your games have these in their titles they wont run. That it definetly the case for running games of the hardrive, im unsure what the situation is with playing games from DVD, but I assume it's the same.

Cool thanks I 'll split them up a bit more an see if that helps.
Title: Winuaex Current Discussion
Post by: matsan on December 23, 2004, 03:52:00 AM
I don´t get the emulator towork with any game at all. It hangs up when on the loading screen after pressing B when I´m finished with my configuration. It hangs up even if theres no disks loaded. What could be wrong? Please help
Title: Winuaex Current Discussion
Post by: fil on December 23, 2004, 03:59:00 PM
one small problem with flicker filter

the flicker filter level changes when switching between pal50 and pal60

if you look closely level 1 on flicker filter on pal50 equals about level 2 on pal60

level 0 is too much on pal50, but just right on pal60

i like to have my setting on level 1 in pal50, but when running in pal60 its not quite enough and i have to keep switching to level 0

it's probably common on other emulators, but they generally run in 60hz all the time, so doesnt matter

winuae most games are best in 50hz but some games are better in 60hz, so thats where the issue comes in

this would be great if it could be addressed
Title: Winuaex Current Discussion
Post by: chrisbati on December 27, 2004, 05:16:00 AM
Hi,

Still no news about CAPS support for XBOX ?
It seems It'll be very helpfully to have It and It seems that the new promising amiga emulator for Dreamcast (UAE4all) maybe will have it !

Thanks
Title: Winuaex Current Discussion
Post by: Godflesh on January 03, 2005, 07:49:00 AM
Why does my screen always stay black when I run a game now?? I can hear the sound etc...but can't see anything.

never had any problems with previous versions...
Title: Winuaex Current Discussion
Post by: Tanas on January 03, 2005, 05:46:00 PM
Godflesh, is that only with certain CD32 games or all games?
Title: Winuaex Current Discussion
Post by: Godflesh on January 04, 2005, 08:18:00 AM
I don't play CD32 games ...just ADF's and this happens with all the games.

what am I doing wrong?
Title: Winuaex Current Discussion
Post by: Chainsawd on January 07, 2005, 08:33:00 PM
I have a feature request for the Next version, more default amiga configurations. If you visit http://www.back2root...Howtos/Configs/ you'll see they have six or so nicely laid out configuration files for Winuae, they also have a very nice database of what configuration to use for what game. If anyone doesn't want to visit that website the configurations are basically as follows:

ECS 13:
Kickstart: 1.3
CPU: 68000
Video Chipset: Full ECS
Chipmem Size: 2MB
Fastmem Size: 8MB
Slowmem Size: 1024KB

ECS 13c:
Kickstart: 1.3
CPU: 68000
Video Chipset: Full ECS
Chipmem Size: 2MB
Fastmem Size: 0MB
Slowmem Size: 0KB

ECS 20:
Kickstart: 2.0
CPU: 68000
Video Chipset: Full ECS
Chipmem Size: 2MB
Fastmem Size: 8MB
Slowmem Size: 1024KB

ECS 30:
Kickstart: 3.0
CPU: 68000
Video Chipset: Full ECS
Chipmem Size: 2MB
Fastmem Size: 8MB
Slowmem Size: 1024KB

ECS 31:
Kickstart: 3.1
CPU: 68000
Video Chipset: Full ECS
Chipmem Size: 2MB
Fastmem Size: 8MB
Slowmem Size: 1024KB

AGA 30:
Kickstart: 3.0
CPU: 68EC020
Video Chipset: AGA
Chipmem Size: 2MB
Fastmem Size: 8MB
Slowmem Size: 1024KB

OCS 12:
Kickstart: 1.2
CPU: 68000
Video Chipset: OCS
Chipmem Size: 512KB
Fastmem Size: 0MB
Slowmem Size: 512KB

OCS 13:
Kickstart: 1.3
CPU: 68000
Video Chipset: OCS
Chipmem Size: 512KB
Fastmem Size: 0MB
Slowmem Size: 512KB

I realize a lot of these configurations are identical aside form the kickstart rom, And I know right now there is a very nice option to upload/download configuration files, however if these configs were to be implemented, i'd be willing to go through the 2,000 or so games on back to the roots and make a database of the recommended configuration for a specific game. Then when you put a game in, it will look at that list and load the appropriate config file for you.





Title: Winuaex Current Discussion
Post by: Qbi on January 11, 2005, 12:39:00 PM
Hello,

I am having problems with USB mouse in WinUAEX. I have tried various configurations and gameports and it refuses to work. LAnalog and RAnalog works but not USB.
The mouse is working fine in UAEX and Linux but not in WinUAEX.
Could I have overlooked something or is it something else?

Oh, yeah, the mouse is a Logitech MX300.
Title: Winuaex Current Discussion
Post by: Danjuro on January 14, 2005, 10:16:00 AM
I had the same trouble here, exact same mouse. Reverting to v7 fixed it, so I advise you do so. Might be related to the new mouse detection thingies introduced in v8.

Also about the black screen with no sound mentionned above, it happened to me with my workbench 1.3 image : turned out for some reason the screen was shrunk and had to be displayed very large. Just wiggle around a lot in the set screen size/position setting and you should be back to normal. Since screen settings are saved for each disk image, you might as well just trash all your config files and redo them wink.gif
Title: Winuaex Current Discussion
Post by: ScHlAuChi on January 20, 2005, 10:16:00 PM
Thanks alot for WinUAEX Xport
I still hope that we more serious Amiga users get BSDsocket.library support one day wink.gif (for all the people who dont know what that is - its basically support of getting online with the emulator under Amiga OS, so you can use IRC, FTP-Servers ect etc...)
Title: Winuaex Current Discussion
Post by: fil on February 06, 2005, 01:59:00 PM
QUOTE(Tanas @ Jan 4 2005, 12:16 AM)
Why does my screen always stay black when I run a game now?? I can hear the sound etc...but can't see anything.

never had any problems with previous versions...
*



that can happen if video filtering is on simple2x or one of the other ones, check that the video filters are off

This post has been edited by fil: Feb 6 2005, 10:00 PM
Title: Winuaex Current Discussion
Post by: Cimlite on February 24, 2005, 06:01:00 PM
I am trying to get a USB mouse to work in WinUAEx, although it refuses to do so... I'm using version 8 as other here are, and its behaving exactly like what others in this thread describes. I've tried various mice, all from MS though... but none work.

Can also add that they work very well in other emulators and linux, not in WinUAEx though.

Im going to try and test the previous version of the emu to see if that fixes it for me too... but my question is, is this something that is going to get fixed? A lot of games needs mice on the Amiga to really work... some of my favorites such as "Hired Guns", even needs two (two players) to get the full enjoyment.

Thanks for a great emulator, hope this issue can be resolved.
Title: Winuaex Current Discussion
Post by: John Hoek on May 30, 2005, 04:26:00 AM
A new update of WinUEAX should be fine, as in the meantime WinUAE (the PC counterpart) is already updated with new options; like the new USB competition Pro joystick fropm Speedlink and other things. wink.gif

When is WinUEAX V9 launched?
Title: Winuaex Current Discussion
Post by: Bazz007 on June 05, 2005, 03:43:00 PM
Is it possible to map Amiga keys to the xbox controller, i can get the keyboard to appear on screen.  But some games like Pinball Dreams (great game) can only be played with keys 'shift keys' can i some how map these to the xbox controller.

thanks

Title: Winuaex Current Discussion
Post by: doop on June 06, 2005, 03:17:00 PM
Could someone point me in the right direction for a tutoirial on setting up the xbox joypad as I regularily get stuck on the cracktro/intro to games!
Im still searching my self but if someone already knows I`d appreciate it ..
Title: Winuaex Current Discussion
Post by: doop on June 06, 2005, 03:17:00 PM
Could someone point me in the right direction for a tutoirial on setting up the xbox joypad as I regularily get stuck on the cracktro/intro to games!
Im still searching my self but if someone already knows I`d appreciate it ..

SORRY about the double post

This post has been edited by doop: Jun 6 2005, 10:19 PM
Title: Winuaex Current Discussion
Post by: Bazz007 on June 06, 2005, 04:09:00 PM
QUOTE(doop @ Jun 6 2005, 10:52 PM)
Could someone point me in the right direction for a tutoirial on setting up the xbox joypad as I regularily get stuck on the cracktro/intro to games!
Im still searching my self but if someone already knows I`d appreciate it ..
*




the 'Y' button is the default for the Amiga's left mouse button or press left thumb stick & choose Esc on the keyboard to skip the cracktro......
Title: Winuaex Current Discussion
Post by: doop on June 06, 2005, 04:19:00 PM
QUOTE(Bazz007 @ Jun 6 2005, 11:44 PM)
the 'Y' button is the default for the Amiga's left mouse button or press left thumb stick & choose Esc on the keyboard to skip the cracktro......
*



cheers Bazz I have tried this but on some games it doesnt work for me, "Benefactor" being one, will have another go tonight

thanks again for the speedy reply
 :beer:

I also dont know howto map auto fire ?

This post has been edited by doop: Jun 6 2005, 11:24 PM
Title: Winuaex Current Discussion
Post by: ghostdogkilla on June 17, 2005, 11:01:00 AM
has anyone got a reason as to why no roms other than 13 work for some people (ie crashes on 3.0)
Title: Winuaex Current Discussion
Post by: youtookmyname on June 25, 2005, 04:02:00 PM
I am having problems setting up the joypads correctly for two player games. Both pads control the same player on Sensible World of Soccer. I have tried changing settings such  as joystick a to joystick b and it doesnt seem to make a difference

 uhh.gif

Any help you can give is appreciated.

Title: Winuaex Current Discussion
Post by: SilentBob1638 on June 29, 2005, 07:46:00 AM
QUOTE
Q: What about 4 joystick support?
A: To my knowledge, WinUAE (and Amigas in general) only had 2 joystick ports. If you are referring to support for all 4 XBox joypad ports, then that functionality already exists.

The amiga could have had up to 4 Joysticks.
There is an amiga parallel port adapter for 2 additional joystick ports. Games like Dyna Blaster support them. WinUAE supports it as well.
You can use this adapter even on pc for two amiga/c64 joysticks.

This post has been edited by SilentBob1638: Jun 29 2005, 02:51 PM
Title: Winuaex Current Discussion
Post by: SilentBob1638 on June 29, 2005, 08:14:00 AM
Is there any 'Renamer Tool' to make my diskfilenames xbox filesystem compliant? Most filenames based on the TOSEC naming convention are way to long for the xbox. Does XPort support ISO9660:1999 CDs/DVDs for long filenames or is it possible to mount such iso files from HDD?
Title: Winuaex Current Discussion
Post by: SilentBob1638 on June 29, 2005, 11:50:00 AM
Seems that ISO9660:1999 DVDs/CDs work. But names aren't comfortable to read due to limited visible chars at once. Listing should be placed on full horizontal screen size with smaller font size with at least 128 chars visible at once. There are registered names in tosec database that go beyond 140 chars or more.

This post has been edited by SilentBob1638: Jun 29 2005, 06:54 PM
Title: Winuaex Current Discussion
Post by: SilentBob1638 on June 30, 2005, 01:01:00 PM
Hmm.. after a second look ISO9660:1999 doesn't work. Names seem ok but xport doesn't load them. So UDF (255 chars) should be our friend. Nero is only capable to burn 127 chars with UDF and craxtion4 produces buggy images with very long filenames. Last man standing is the ms original and that one worked so far. At least an image with a 140 chars filename was created and could be successfully unpacked with craxtion. Let's see if it loads in xport...
Title: Winuaex Current Discussion
Post by: parabolee on July 13, 2005, 08:24:00 PM
Can anyone tell me why I can't save to a virtual blank disk?

I am wanting to move my SWOS save to another Amiga emulator (mainly PSP UAE) but I can not get WINUAEX to save onto my virtual blank diak, I get a DISK ERROR every time.

I can't find any controls to set the disk drive to WRITE PROTECT ON/OFF. Could this be the issue?

Are the save states in WINUAEX compatible with ant other version of UAE? If so I could get one of those to open my save state and then save the game.

Thanks
Title: Winuaex Current Discussion
Post by: vannillabear on August 27, 2005, 07:21:00 AM
hi,

thanks for the great port of one of my favourite systems! beerchug.gif

quick question though, i've changed the settings in winuaex so that all the paths point to its own folder (screenshots, saves, roms etc) keeping it neat and tidy, problem is that although the saves path is set for within its folder it still creates the winuaex.ini file within a saves folder in the root of the drive.

if i move or delete this i obviously loose the settings, so id rather keep it wink.gif  what i'm trying to find out is, can i alter a config file or something similar so that winuaex looks in a different folder for this file on launch (like how some emulators need the cfg files edited to point them to the right rom path etc)?  allowing me to copy the settings within its directory and point to that, and in turn stopping it creating loads of unneeded folders in the root of my drive.

hope that makes sense unsure.gif

thanks in advance.

ps. i searched and searched and couldnt come up with anything, if theres a post already out their i'd appreciate a point in the right direction.  thanks.
Title: Winuaex Current Discussion
Post by: vannillabear on August 27, 2005, 09:02:00 AM
tried moving the winuaex.ini to the same folder as the default.xbe and deleting the saves folder it created in the root of the drive, it now loads and remembers the settings (using the winuaex.ini in the same folder as the xbe) but it still creates a save folder in the root with a mirror copy of the winuaex.ini file.

any ideas?

ps. after testing it with other emulators (that i think are xport projects), they seem to do the same thing.  i can stop them creating the other folders (screenshots etc) but not the saves...it always wants to make that in the root huh.gif
Title: Winuaex Current Discussion
Post by: vannillabear on August 28, 2005, 08:18:00 AM
Hi,

Sorry for the triple post, huh.gif  after much searching and trying many different search arguments I found posts explaining that all the xport projects do this..
QUOTE
Q: Why can't I get rid of the E:\SAVES\<EMULATOR> directory and the *.INI files there?

A: Let's say that you want to save all of your INI files and save files, etc, to a
new directory called F:\FOO. How is the emulator supposed to know that you want
to save everything in F:\FOO? It has to read that directory from an INI file. Where is it
supposed to look for that INI file? There has to be a standard, static place
that the emulator can look for the INI file. You're probably thinking to yourself,
"Why not read it in the same directory that the XBE is located?" Well, what about the
people who want to burn the emulator to a disc and play it like that? Yes, you can
still read the INI file from the disc, but what about when they want to make configuration
changes? Where should those configuration changes be saved? It obviously cannot be
written back to the D drive since that is a disc and cannot be written to by the XBox.
This is why the emulators are saving the INI data to the standard directory of
E:\SAVES\EMULATORNAME.

...but I have also seen posts about people editing the xbe using a hex editor to change this...does anyone have any pointers on how to do this?
In the end i guess it doesnt matter though, I just prefer to keep my E drive clean and store all my stuff on the F drive. unsure.gif
Title: Winuaex Current Discussion
Post by: 1st class rookie on September 17, 2005, 07:10:00 PM
hey, i have a question regarding controller configuration..

i can't configure the controller so i'll be able to play games w/ the Lstick instead of the Dpad, i change the but the emu doesn't seem to identify it and i can only play w/ the Dpad..

anyone?
Title: Winuaex Current Discussion
Post by: watcherofwatchers on October 31, 2005, 12:03:00 PM
Has anyone here managed to get mouse and keyboard working yet apart from going back to version 7?
Title: Winuaex Current Discussion
Post by: bourke on November 05, 2005, 02:33:00 AM
@XPort

Firstly thanks for everything you have done.  I know that thousands of Commodore Amiga fans down here in Australia all love your awesome work!

I have been running WinUAE 1.1 (now 1.1.1) for over a month now without any issues and am wondering how much effort would be involved in dropping a new release for the Xbox?


Cheers,
Bourkie

(Ozzy Amiga disciple since 1988)

This post has been edited by bourke: Nov 5 2005, 10:33 AM
Title: Winuaex Current Discussion
Post by: ricflairandy on November 07, 2005, 03:33:00 PM
is xport about anymore?

Id love to see the new comp pro usb joystick working in winuae. Would be fantastic
Title: Winuaex Current Discussion
Post by: hanshipp on February 09, 2006, 01:13:00 PM
@xport

Im form Germany and must say wow  (IMG:style_emoticons/default/biggrin.gif)  to the Port´s you did.

but i don´t know witch uae is portet in the Version 8 !

the Progammers of UAE still working on this fantasic Emulator, and i hope you will find the time to update WINUAE !!

a feature that i request is the USB Competition Joy support, because this where the 100% feeling to play, the best games !!

Please give us the 100% feeling for this superb emulator.

THX


My heart is still on Amiga and c64 Comps....

Sorry for the bad english..
Title: Winuaex Current Discussion
Post by: hanshipp on February 24, 2006, 07:37:00 AM
Hi XPort !

I have seen a new Winuae is out WinUAE 1.2 (20.02.2006) .

When you update WINUAEX you have also a new Version.

Title: Winuaex Current Discussion
Post by: Likklebaer on February 24, 2006, 07:54:00 AM
I don't know what's changed in the PC builds since the last Xbox version.

But for heaven's sake don't update anything that's going to decrease performance.
Title: Winuaex Current Discussion
Post by: am1ga on February 25, 2006, 09:03:00 AM
I think I should wait for Xport's announcement about new WinUAEX release, but... I'd also like to say that Competition Pro USB support under some emulators (Amiga, C64, Atari...) would be absolutely wonderful.

hxxp://www.speed-link.de/prod.php?lang=en&sys_id=1&pb_id=1&prod_num=SL-6602

I hope it'll happen (IMG:style_emoticons/default/wink.gif)
Title: Winuaex Current Discussion
Post by: alexh on February 26, 2006, 11:44:00 AM
I cannot fire WinUAEx up at the moment to take a look, but was there a "lores" option?

I've got a desktop PC which is a pretty lame 733 P3 and the new WinUAE 1.2 for XP have been running quite poorly, until I set a resolution of 360x288 with LoRes, no centering, no doubling, etc.

Now it works great. I dont know if the settings can be moved over to WinUAEx
Title: Winuaex Current Discussion
Post by: flavor on March 21, 2006, 08:38:00 AM
For purists only...

If you set your resolution to 720x480 or 720x576 and use a custom screen size of 907x622 you're pretty close to the real thing. No scaling will occur and no need to use billinear filtering.

I found this screen setup with the help of Dpaint. Filled the screen with a dot pattern and looked for scaling artfefacts or moirés.

907x622 sounds a bit odd...but it seems to work just perfectly.
Title: Winuaex Current Discussion
Post by: Tramboi on April 10, 2006, 06:52:00 AM
Hello here,
nice work, I was a damn ST owner and now I'm trying to upgrade my Amiga culture on WinUAEx smile.gif

Is the USB supposed to be supported? Because it doesn't work here with WinUAEx v9. (And in WinstonX either by the way)

Thanks!
Tramb
Title: Winuaex Current Discussion
Post by: Tramboi on April 10, 2006, 01:00:00 PM
(errr I meant USB *keyboard* ) rolleyes.gif
Title: Winuaex Current Discussion
Post by: Adropacrich2 on August 24, 2006, 05:49:00 PM
QUOTE(flavor @ Mar 21 2006, 04:09 PM) View Post

For purists only...

If you set your resolution to 720x480 or 720x576 and use a custom screen size of 907x622 you're pretty close to the real thing. No scaling will occur and no need to use billinear filtering.

I found this screen setup with the help of Dpaint. Filled the screen with a dot pattern and looked for scaling artfefacts or moirés.

907x622 sounds a bit odd...but it seems to work just perfectly.


My god this works beautifully and this has been a problem for me for a while.Xport has done such a great job bringing this to xbox but if there was one thing i like , it's super clear pixels - point filtering is super clear and this practically perfect positioning makes things both accurate in representing pixels and keeping them crystal.

Cheers for this super tip
Title: Winuaex Current Discussion
Post by: Adropacrich2 on August 26, 2006, 05:29:00 PM
Actually it now appears that a the perfect numbers are 908 , 624.Of course not all games are going to gain from this as the screen ends up being too big for some but it works very well for most.Try this on workbench 3.1 and alternate beetween point and bilinear to see how nice things can look.
Title: Winuaex Current Discussion
Post by: wayland on August 30, 2006, 08:39:00 AM
any chance of IPF image support? i am not certain about this but i think winuae has it has a plugin by using the files on this page http://www.softpres.org/download
Title: Winuaex Current Discussion
Post by: megalodon on October 24, 2006, 01:04:00 PM
hi everybody

wanted to try this emu  for my old good days of amiga fun

now i am new here but i cant get the controllers to work properly

now i tried to get pre set configuration files for the games but my xbox freezes when i select them..

annybody here able to help me

wanted to try battlegear and pang..

both 2 player with 2 x box controllers...

annybody has some settings witch i can use

thanks
Title: Winuaex Current Discussion
Post by: flavor on October 29, 2006, 07:52:00 AM
QUOTE(Adropacrich2 @ Aug 25 2006, 01:56 AM) View Post

My god this works beautifully and this has been a problem for me for a while.Xport has done such a great job bringing this to xbox but if there was one thing i like , it's super clear pixels - point filtering is super clear and this practically perfect positioning makes things both accurate in representing pixels and keeping them crystal.

Cheers for this super tip


Those 2 extra pixels seem to work perfectly, thanks for this additional tip.
Title: Winuaex Current Discussion
Post by: Retroplay on February 13, 2007, 11:15:00 AM
I did mention this earlier but thought I probably should do it again.. so here goes.
There's a nasty bug in the current WinUAEX regarding harddrives that's really annoying.
If I boot Workbench from a hdf file or any other bootable hdf for that matter WinUAEX still detect a disk in drive DF0 as DF0:??? even when no disk is inserted.
That's not supposed happen and it affects some WHD installs such as Jaguar XJ220 and Agony.
It's impossible to save progress in Jaguar and Agony refuses to save highscores.
Title: Winuaex Current Discussion
Post by: madmab on February 15, 2007, 01:01:00 AM
Yeah I mentioned this earlier as well.  Not sure why the issue was not addressed though.
Title: Winuaex Current Discussion
Post by: XPort on February 15, 2007, 07:33:00 AM
QUOTE(Retroplay @ Feb 13 2007, 12:46 PM) View Post

I did mention this earlier but thought I probably should do it again.. so here goes.
There's a nasty bug in the current WinUAEX regarding harddrives that's really annoying.
If I boot Workbench from a hdf file or any other bootable hdf for that matter WinUAEX still detect a disk in drive DF0 as DF0:??? even when no disk is inserted.
That's not supposed happen and it affects some WHD installs such as Jaguar XJ220 and Agony.
It's impossible to save progress in Jaguar and Agony refuses to save highscores.


Is it possible to insert a disk image into that drive and have the games work?
Title: Winuaex Current Discussion
Post by: Yosamite on February 17, 2007, 08:46:00 PM
QUOTE(Retroplay @ Feb 15 2007, 07:24 PM) View Post

I already did try that but it didn't solve anything I'm afraid. sad.gif


I found a way around this. Create some blank dd disks from the menu and make sure these are in the drives before you start the hdd. Only works for the first three drives though. Do not use the same image for multiple drives though. Must be a different image for each drive. This way you can boot into workbench and have access to 3 floppy drives.
Title: Winuaex Current Discussion
Post by: Retroplay on February 18, 2007, 10:38:00 AM
That's not what I meant.
When I boot a hdf file with no disk in df0, df1 etc. it still detects a corrupted disk in drive df0.
Some whd installs rely on 'redirected' disks in the hdf as savedisk and apparently WinUAEX gets confused and only see the disk in df0.
Title: Winuaex Current Discussion
Post by: Ragee on March 25, 2007, 10:28:00 AM
When I load a game I only get a white screen.
What am I doing wrong?
Title: Winuaex Current Discussion
Post by: bassquake on July 16, 2007, 08:35:00 AM
Hi,

Great emu!

Just one thing... I seem to have a problem of both controllers controlling the same character on two player games like alienbreed2. So both joypads would move player one and doesnt do anything to player two, if I press the Y button, itll trigger something (like firing a gun) on player 2 but not 1 like the joypad. Weird!

Do I need to set something in the emu's settings?

Thanks
Title: Winuaex Current Discussion
Post by: alexh on July 17, 2007, 08:13:00 AM
If you are considering revisiting WinUAEX would it be possible to see if you can fix the border emulation problems?

I am aware of the gap between the WinUAEX and WinUAE codebases (mainly because as the emulation has improved the CPU overhead has increased exponentially)

The border problems have been fixed for a long time and I am sure that Toni Willen would be willing to help point out the fixes you'd need to lift.

http://eab.abime.net...hlight=register
Title: Winuaex Current Discussion
Post by: killergorilla on July 23, 2007, 03:30:00 AM
I've used WinUAEX a hell of a lot up until now, running all of my old Amiga games with 908x624 res on a nice 50Hz CRT.  And I have always been very impressed smile.gif

Trouble is, I've just bought a new TV, an HDTV.  I've used the Enigma switcher to change to NTSC and now all my DVDs, XBMC and various emulators are running in 720p and I'm very happy with the results.

The only trouble is, most Amiga games were designed with PAL in mind.  With my Xbox set to NTSC it means that 50Hz mode has now gone out of the window.

I've noticed in one of the posts in this thread that it says 908×624 looks absolutely fine in both 720x576 and 720 x 480.  

I've never run an Amiga in NTSC for obvious reasons but how can 908x624 look ok on BOTH 576 and 480?

Surely games like project-x, which use a bucket load of overscan, will look compressed vertically?

Or will WinUAEX continue to output in PAL resolution (I know PAL itself doesn't define the resolution but you know what I mean) but at 60Hz?

I figure that games that had an load of empty black space at the top/bottom (to allow easy use/conversion on NTSC amigas) will now fill the whole screen?

I'm basically looking to get the best possible picture here with no tearing or 'shimmering' where certain areas of pixels are wider than the rest.  I understand this will have to be 60Hz but I'm still not too sure as to what my options are regarding picture size/resolution.

Bear in mind I've not had the chance to actually test this out yet as my bridge has died so I can't ftp stuff across at the moment.

Oh and good to see some EAB regulars on here btw, hi alexh  biggrin.gif
Title: Winuaex Current Discussion
Post by: kimota2004 on July 23, 2007, 01:42:00 PM
Another small problem I have noticed is that you cannot use save states when playing a CD32 game, is this a problem with the original WinUAE? (I'm sorry I don't run it on my PC so I have no way of telling) or rather a problem exclusive to the Xbox port?

Thanks
Title: Winuaex Current Discussion
Post by: Retroplay on July 23, 2007, 01:46:00 PM
I have used savestates with Litil Divil CD32.  blink.gif
Title: Winuaex Current Discussion
Post by: kimota2004 on July 23, 2007, 05:40:00 PM
Hmm, well every time I load a save state it will go to the point from where I saved, but when ever it next needs to load something in it just sits there doing nothing.  unsure.gif

I'm using ISO format, not an actual CD if that makes any difference.
Title: Winuaex Current Discussion
Post by: Retroplay on July 24, 2007, 11:43:00 AM
I used Xport's cddissect proggie to rip the TOSEC verified image, works fine for me.  smile.gif
Title: Winuaex Current Discussion
Post by: Raidennn on July 27, 2007, 03:02:00 PM
Hey all. well i guess im noob. But does anyone know where i can download the latest version of WinUAE-X?
Title: Winuaex Current Discussion
Post by: chorizo1 on July 27, 2007, 03:39:00 PM


From the first post:

QUOTE(XPort @ Aug 28 2004, 12:50 PM) View Post

Do not use this thread to post about projects other than WinUAEX.
Do not post questions/bug reports/feature requests without first reading the FAQs for WinUAEX.
Do not ask where these projects can be downloaded.

Rule violators will get one warning. After that, you will be temporarily or permanently banned

Title: Winuaex Current Discussion
Post by: scenic_pastures on August 08, 2007, 11:59:00 PM
Black screen when running .adf games with winuaex v16.
Whenever i try and run supercars 2 or any other game I get a black screen similar to what Godflesh was getting. I can hear the music just not see any video. When i click right thumbstick I can see a screenshot in the top right hand corner of what i should see but get a black screen when i return to the game.
I have tried various hardware filter settings and leave software filter settings to none.
any help would be much appreciated. I have searched for similar problems and found a thread saying something about 2xsimple filter being the cause, this is a software filter right?
Title: Winuaex Current Discussion
Post by: Toofan on June 19, 2008, 05:24:00 AM
QUOTE(scenic_pastures @ Aug 9 2007, 07:35 AM) View Post

Black screen when running .adf games with winuaex v16.
Whenever i try and run supercars 2 or any other game I get a black screen similar to what Godflesh was getting. I can hear the music just not see any video. When i click right thumbstick I can see a screenshot in the top right hand corner of what i should see but get a black screen when i return to the game.
I have tried various hardware filter settings and leave software filter settings to none.
any help would be much appreciated. I have searched for similar problems and found a thread saying something about 2xsimple filter being the cause, this is a software filter right?


I have the exact same problem & its very annoying. turned filter off. & have tried diff versions on winuaex v17, v16, v14, ..no luck sad.gif
Title: Winuaex Current Discussion
Post by: Zekawal on August 15, 2008, 09:18:00 AM
i have a problem unsure.gif

i can't play at nothing games in 2 players(i put controller1:joypad A --- controller2:joypad B )

in controller2 configuration winuaex don't watch my joypad n°2


what i must do?
Title: Winuaex Current Discussion
Post by: Zekawal on August 15, 2008, 10:54:00 AM
i know,i have the amiga1200 tongue.gif

i have Map Joy2 to XBOX controller 1 and Map Joy1 or Joy1/Mouse to XBOX controller 2

but in controller2 configuration i press a button of controller2 but nothing happens

p.s.in zsnesxbox,mednafex,mame ecc... works!
Title: Winuaex Current Discussion
Post by: madmab on October 09, 2008, 05:49:00 PM
I'm not sure.  First there would have to be an advantage to doing so.  Second I need to talk to x-port about these memory issues that he had.  Like what they were specifically.

I'd like to add support for .mod music and movie previews.  I have an idea (similar to what pcsxbox does).
Title: Winuaex Current Discussion
Post by: Cospefogo on November 06, 2008, 08:34:00 PM
Hey guys...

Finally I did take the time to try a bunch of wonderful
HDF files that were given to me by a friend of mine here
from the forum and I am P R E T T Y A M A Z E D with the incredible
games on Amiga.

Also, I already PM'ed the guy in search for some small help
regarding very few games who run with garbled graphics.

Wonderful computer platform!
Cheers,
Cospefogo.
Title: Winuaex Current Discussion
Post by: neil222 on November 06, 2008, 10:43:00 PM
Yeah man, the Amiga rocked in its day & still does!

 biggrin.gif
Title: Winuaex Current Discussion
Post by: neil222 on November 08, 2008, 01:57:00 PM
Any of you guys here got "Babeanoid" v2.0 FINAL running through this sweet little emu?
I have seen some really nice looking pics on this breakout clone, looks awesome.
 biggrin.gif
Title: Winuaex Current Discussion
Post by: Cospefogo on November 08, 2008, 03:53:00 PM
Hey MadMab!
One thing I did notice:

- I have a bunch of games in HDF files.
- These HDF were built by a friend with a unregistered version of WHDF (something like that.)
- Everytime I open a game, I get a HDF Workbench screen saying "this is unregistered blá blá blá".
- But the games works perfeclty fine! The only annoying thing is this long delay every time I open a game...

So I had one idea... I went from game to game making a save state right after all HDF stuff, loadings
and intros, and set the emulator to load the last save state automatically on entering a game. Worked perfectly!!!
But here comes the strange thing... When I enter a game with automatic last-save-state loading, the name
of the HDF disk in DF0 becames corrupted. Gibberish letters... But the game is still working fine!

This happens in the IN-GAME menu.
DISK 1: @IUEWOU)$#(*$#)SIDSO instead of the name of the game

I don't know if it is a bug or what...
Try it and see by yourself!

Cheers,
Cospefogo.
Title: Winuaex Current Discussion
Post by: Cospefogo on November 08, 2008, 04:52:00 PM
OK!
I will post a picture later (took with a camera) to
show exactly what happens.

Regards,
C.
Title: Winuaex Current Discussion
Post by: Cospefogo on November 10, 2008, 04:13:00 AM
Bug verified on WinUAEX.
This is how it happens.

Pick a HDF game and open it.
Watch the "workbench scrren thing" and all the loadings process.
When you finally reach the game main screen, do a SAVE STATE and exit the game.
Next, go to the emulator settings and turn ON the feature "Auto load most recent save state".
Enter on the very same game, and ta---dá, you will be right on the game screen, skipping all the boring loadings.

BUT - now press the ingame menu and check what is inserted in the disk drive 1 of the emulador.
Instead of being the "game name.hdf" you will have some broken text, some gibberish.
However it is important to note that this happens only when you use the AUTO LOAD.
If you enter in the game and load the STATE manually, no problem happen.

Also, there are bad results with this bug when you are playing a multi disk game.
I don't know if I was lucky or what, but with single disk games the bug does not affect
anything, since the disk is already loaded (I think).

But anyway - at any moment when the emulator gets the need to load anything from
the disk it will not work. At least the WinUAEX does not crash, it just presents no results
on the screen, and to correct, you just need re-insert the correct disk, removing the gibberish'ed ones.

I hope my description was useful for you guys, to correct this in the future.
Regards,
Cospefogo.
Title: Winuaex Current Discussion
Post by: Cospefogo on November 10, 2008, 04:40:00 AM
No problem, Madmab.
But the strange thing is - doing the "load last saved state" manually we get absolutely no problems.
Well, it's up to you now. Thanks as always!!!

Cheers,
Cospefogo.
Title: Winuaex Current Discussion
Post by: Cospefogo on November 20, 2008, 02:41:00 AM
If I remember well, I am putting the HDFs on DISK1.
And they are NOT zipped.
I will check it later (I am at work now...)

thanks,
C.
Title: Winuaex Current Discussion
Post by: kipper2k on December 03, 2008, 10:08:00 AM
Hi All,

 I have a strange issue that i believe is BIOS related.  I cloned my 250GB HD to another 250GB HD from my V1.6 Xbox.  Both Hard drives will now work perfectly loading the Winuaex, and games work fine on both Hard drives using the V1.6 Xbox.

 When i take the HD (either of them) and plug it into my V1.0 Xbox (1mb Hynix flashed TSOP) Winuaex will load up the main menu but will display the loading screen when trying to load a game and then go to an almost black screen and freeze the Xbox.

My Question is.. Has anyone else had luck using a V1.0 Xbox using a flashed TSOP and if so what BIOS are you using. (Or is there something else wrong ?).  THere are also issues using Coin OPs too that work fine on the V1.6 but some games will not work on the V1.0



Thanks

Kipper
Title: Winuaex Current Discussion
Post by: Retroplay on December 03, 2008, 02:38:00 PM
You might get some unpredicted errors (guru's, access faults etc) when using save states on HD installed games.
I would only use save states on adf or CD32 games.
Title: Winuaex Current Discussion
Post by: zorglub on December 03, 2008, 03:42:00 PM
Edit : sorry missed, reported post, due to server.

Anyway, thank Retroplay, priceless info.
Title: Winuaex Current Discussion
Post by: Oil imperium on January 30, 2009, 04:57:00 PM
Do you know how to use an optical usb mouse on the amiga emulator?I have the converter cable and everything,but can't get it to work i have set it to usb only.Any ideas?
Title: Winuaex Current Discussion
Post by: Cyberkiller67 on May 18, 2009, 06:22:00 PM
Hi guys. I have a CD32 and some game CDs. My console doesn't work correctly so I installed a Xecuter 3 CE on my Xbox, a EvoX dash and WinUAEX v17. I made ISOs of the games CDs. It works fine with games that don't have audio tracks. I tried to use OSCAR & DIGGERS. If I select the ISO of the data track, it works fine, but no audio. As I saw in readme files, I must use cue file to use MP3 of the tracks. My problem is, when I do this way, I have the CD32 intro, and it stays there. Could someone tell me how exactly my cue file should be ? Actually it's like that:

FILE "Diggers_&_Oscar_(TRACK_01_of_23).iso" BINARY
TRACK 1 MODE1/2048
INDEX 1 00:00:00
FILE "Diggers_&_Oscar_(TRACK_02_of_23).mp3" BINARY
TRACK 2 AUDIO
PREGAP 00:02:00
INDEX 1 00:00:00
FILE "Diggers_&_Oscar_(TRACK_03_of_23).mp3" BINARY
TRACK 3 AUDIO
INDEX 1 00:01:07
FILE "Diggers_&_Oscar_(TRACK_04_of_23).mp3" BINARY
TRACK 4 AUDIO
INDEX 1 00:01:23
FILE "Diggers_&_Oscar_(TRACK_05_of_23).mp3" BINARY
TRACK 5 AUDIO
INDEX 1 00:01:11
FILE "Diggers_&_Oscar_(TRACK_06_of_23).mp3" BINARY
TRACK 6 AUDIO
INDEX 1 00:01:03
FILE "Diggers_&_Oscar_(TRACK_07_of_23).mp3" BINARY
TRACK 7 AUDIO
INDEX 1 00:01:28
FILE "Diggers_&_Oscar_(TRACK_08_of_23).mp3" BINARY
TRACK 8 AUDIO
INDEX 1 00:01:22
FILE "Diggers_&_Oscar_(TRACK_09_of_23).mp3" BINARY
TRACK 9 AUDIO
INDEX 1 00:01:23
FILE "Diggers_&_Oscar_(TRACK_10_of_23).mp3" BINARY
TRACK 10 AUDIO
INDEX 1 00:01:20
FILE "Diggers_&_Oscar_(TRACK_11_of_23).mp3" BINARY
TRACK 11 AUDIO
INDEX 1 00:01:21
FILE "Diggers_&_Oscar_(TRACK_12_of_23).mp3" BINARY
TRACK 12 AUDIO
INDEX 1 00:01:14
FILE "Diggers_&_Oscar_(TRACK_13_of_23).mp3" BINARY
TRACK 13 AUDIO
INDEX 1 00:01:17
FILE "Diggers_&_Oscar_(TRACK_14_of_23).mp3" BINARY
TRACK 14 AUDIO
INDEX 1 00:01:17
FILE "Diggers_&_Oscar_(TRACK_15_of_23).mp3" BINARY
TRACK 15 AUDIO
INDEX 1 00:01:17
FILE "Diggers_&_Oscar_(TRACK_16_of_23).mp3" BINARY
TRACK 16 AUDIO
INDEX 1 00:01:18
FILE "Diggers_&_Oscar_(TRACK_17_of_23).mp3" BINARY
TRACK 17 AUDIO
INDEX 1 00:01:17
FILE "Diggers_&_Oscar_(TRACK_18_of_23).mp3" BINARY
TRACK 18 AUDIO
INDEX 1 00:01:17
FILE "Diggers_&_Oscar_(TRACK_19_of_23).mp3" BINARY
TRACK 19 AUDIO
INDEX 1 00:02:18
FILE "Diggers_&__Oscar_(TRACK 20_of_23).mp3" BINARY
TRACK 20 AUDIO
INDEX 1 00:01:17
FILE "Diggers_&_Oscar_(TRACK 21_of_23).mp3" BINARY
TRACK 21 AUDIO
INDEX 1 00:01:17
FILE "Diggers_&_Oscar_(TRACK 22_of_23).mp3" BINARY
TRACK 22 AUDIO
INDEX 1 00:01:17
FILE "Diggers_&_Oscar_(TRACK 23_of_23).mp3" BINARY
TRACK 23 AUDIO
INDEX 1 00:01:17

The filenames are exact. I also tried to use MODE1/2352, MODE2/2048 and MODE2/2352 but that didn't change anything.

Thank you very much for your help.
Title: Winuaex Current Discussion
Post by: Cyberkiller67 on May 20, 2009, 09:29:00 PM
Problem found !

First I need to set track 1 to MODE1/2352, and the INDEX1 of each track to his absolute position on the original CD.

Now audio works fine.

Is there someone still working on WinUAEX ?
Title: Winuaex Current Discussion
Post by: madmab on May 21, 2009, 07:00:00 AM
I have some plans for Winuaex.  But when it comes to CD games and cue files X-port is probably the person to ask for now.  biggrin.gif
Title: Winuaex Current Discussion
Post by: Cyberkiller67 on May 21, 2009, 07:22:00 PM
I think CD support is quite good now. I still have a little problem with Diggers/Oscar, the track starts too early, but it's a minor bug. There's also a bug with the background picture, perhaps the blitter.
Title: Winuaex Current Discussion
Post by: Bernd Schmidt on June 23, 2009, 09:16:00 AM
Where can I download the source code for this?
Title: Winuaex Current Discussion
Post by: xyteam on June 23, 2009, 09:48:00 AM
QUOTE(Bernd Schmidt @ Jun 23 2009, 04:16 PM) View Post

Where can I download the source code for this?

take a look here.
http://forums.xbox-s...howtopic=617799
sourcecode for all of xports emus are available in the links.
Title: Winuaex Current Discussion
Post by: Retroplay on June 23, 2009, 10:50:00 AM
QUOTE(Bernd Schmidt @ Jun 23 2009, 05:16 PM) View Post
Where can I download the source code for this?
 


You wouldn't be the original author of UAE now would you ? smile.gif
Title: Winuaex Current Discussion
Post by: flavor on July 06, 2009, 12:00:00 PM
I hope he is! This baby needs a bit more polish.
Bernd, AMIGA RULZ and PIISSCEE SUCKS! :>
Title: Winuaex Current Discussion
Post by: neil222 on July 28, 2009, 02:59:00 AM
QUOTE(Retroplay @ Jun 23 2009, 05:50 PM) View Post

You wouldn't be the original author of UAE now would you ? smile.gif


hhmmm...imagine that.
Title: Winuaex Current Discussion
Post by: Agerasia on September 30, 2009, 09:06:00 PM
Is the pre configuration from Xport broken? Whenever I try to download any configuration file the Xbox freezes.
Title: Winuaex Current Discussion
Post by: madmab on September 30, 2009, 11:48:00 PM
I'm not sure if it would do any good.  Rewind is about the closest your gonna get to END+PAUSE and the xbox is already pretty closed to maxed out speed wise.

Agerasia..  There is something wrong with the data on the download server that causes the configuration downloader to lock-up.  I never tried running in debug mode to see what is tripping it up but since I do not have access to that box it aint gonna do much good.

Besides... The configurations on there are nothing but a jumbled mess of misnamed files anyways.  I honestly would not trust them.  There are probably way to many that are set-up incorrectly by people who do not necessarily understand the Amiga all that well.
Title: Winuaex Current Discussion
Post by: Ringoko on October 09, 2009, 04:15:00 AM
is there any way to use the left analog stick instead of the d-pad as a joystick?
Title: Winuaex Current Discussion
Post by: xyteam on October 09, 2009, 07:06:00 AM
QUOTE(Ringoko @ Oct 9 2009, 11:15 AM) View Post

is there any way to use the left analog stick instead of the d-pad as a joystick?

yes just remap up,down,left and right to the right thumbstick in the configuration settings.
Title: Winuaex Current Discussion
Post by: madmab on October 09, 2009, 07:23:00 AM
I usually map both, that way I can use whichever one is more comfortable at the time.  Just make sure you set the "mouse" for the right analog stick or you may get strange results.
Title: Winuaex Current Discussion
Post by: Ringoko on October 28, 2009, 07:56:00 PM
when i make a save state and load into it, the disks seem to disappear from the drives. so instead of monkey1.adf monkey2.adf etc, its just

Change Disk in Drive 1 - □1
Change Disk in Drive 2 - □1
Title: Winuaex Current Discussion
Post by: ressurectionx on October 29, 2009, 09:41:00 AM
Just wanted to say it's cool that madmab is getting some help setting things up with this emu.

For the most part, I'm not going to be touching computer based emus with my Xtras work, so anything you can add and make come to life on your own is great.  I hope we can someday have videos and artwork and a synopsis and good control saves for the greatest games on all of these systems too.

Good luck,
~Rx
Title: Winuaex Current Discussion
Post by: Retroplay on October 29, 2009, 04:12:00 PM
QUOTE(waal @ Sep 27 2009, 12:54 PM) View Post
As a lucky owner of an Amiga 500 and then A1200 at their time, I always knew the disk drive was slow.    
Today, it amuses me to find the same conditions when using Winuaex. You can even hear the sound of the drive!
   
But what bothers me is that it is still too long. Floppy turbo mode is so buggy and the fast forward (right trigger) is odd on Winuaex.

Also, I always knew that the drive of the Atari ST was faster. Then I tried WinstonX and it was veeery fast. I believe they had added a turbo mode.

So my question is :

Can we make a faster loader in Winuaex and/or can we adapt the real time mode the windows version have ? You know, its shortcut is END+PAUSE.

Madmab ?


One word... WHDLoad wink.gif
No more adf images, no disk swapping and no excruciating loading times.
Title: Winuaex Current Discussion
Post by: rubarb on April 04, 2010, 05:26:00 AM
Does anyone else have a problem when setting fast mem to 6mb ?
when loading a hdf for a whdload game, whenever I set fast mem to 6mb it doesnt add it, its always 0mb
any other number works just not 6 for some reason.
also when loading a hdf whdload version of slam tilt, I select a table and while its loading I press the throttle button to speed up loading, and usually when the table loads up the flippers are not there. if I don't throttle they apear ok. weird.
main problem is the fastmem one though. is this known about ?
guess I'll just have to stick to 8mb for whdload preload. but it does make the save states bigger though.

also another thing is when saving a screenshot, some dont work properly, ROTOR and ARTILLERUS 2 are examples, they only save a little portion of the bottom of the screen so when viewed in the screenshot area they are stretched to fit and look a mess.
Title: Winuaex Current Discussion
Post by: waal on April 06, 2010, 03:55:00 AM
QUOTE(rubarb @ Apr 4 2010, 12:26 PM) View Post
Does anyone else have a problem when setting fast mem to 6mb ?
when loading a hdf for a whdload game, whenever I set fast mem to 6mb it doesnt add it, its always 0mb
any other number works just not 6 for some reason.
also when loading a hdf whdload version of slam tilt, I select a table and while its loading I press the throttle button to speed up loading, and usually when the table loads up the flippers are not there. if I don't throttle they apear ok. weird.
main problem is the fastmem one though. is this known about ?
guess I'll just have to stick to 8mb for whdload preload. but it does make the save states bigger though.

also another thing is when saving a screenshot, some dont work properly, ROTOR and ARTILLERUS 2 are examples, they only save a little portion of the bottom of the screen so when viewed in the screenshot area they are stretched to fit and look a mess.


Most of my WHDLoad games works with 2MB chip and 4MB of fast on Winuaex. I think it depends of the way you have set your HDF and the amount of memory  your emulated workbench or cli environement need. My system setup (HD1) is minimal so most of the memory is actually used by the game (HD2).

I don't see why you have a problem when you assign 6mb of fast. Most amiga computers with roms 3.0/3.1 were made to support up to 8mb of fast mem and always had 2MB of chip. Perhaps that's because you assign too much chip.

And I remember slam tilt being a pain in the ass to configure and load. But it works. Let me know if you succeed otherwise i'll give you my setup.

I you want to reduce the size of your savestates then check in the readme file what exact amount of memoy the game needs on a real amiga: for instance amiga 500 based whdload games often requires 0.5MB of fast. So your config may be 2mb of chip and 0.5MB of fast.

What are your screen settings ?


Title: Winuaex Current Discussion
Post by: bobnkill on April 14, 2010, 12:59:00 AM
It's a question for the pro.

I have dragon's breath and it's working on my computer with winuae. But when I try with winuae-x(for xbox) I have the sound but a black screen and when I save a gamestat, I can see the picture next to my save(screenshot). Any Idea on the configuration. Other games work great

Thanks for your reply
Title: Winuaex Current Discussion
Post by: bigby on April 14, 2010, 10:16:00 AM
I got it working (using Waal's config settings):

kickstart: 1.2
CPU: 68000
CPU Speed: Real
CPU Compatible: No
Chipmem: 512K
Slowmem: 512

You get a black screen for awhile, then the Title screen eventually shows, then you can play the game.

Title: Winuaex Current Discussion
Post by: fcappy on May 23, 2010, 11:42:00 AM
I created a post here:

http://forums.xbox-s...howtopic=713781

but...i'll repeat the question:

I just wondering if it's possible with XBOX360...

WINUAEX v.17 makes always 5805.0 error with XBOX1 hacked emulator...

any illustration or guide is appriciated!  biggrin.gif
Title: Winuaex Current Discussion
Post by: stainy on August 28, 2010, 12:06:00 PM
Fantastic emulator... as are all the Madmab versions..

Just wondering if there`s a way of turning off the intro.. the scrolling marque and music thing ?

other than that i`m VERY happy with my £1.99 Ebay xbox smile.gif
Title: Winuaex Current Discussion
Post by: cbagy on August 29, 2010, 12:06:00 AM
To turn off the Splash/Intro movie go to configure skin, skin editor, loading screen menu settings, startup movie and choose nothing. You may also (whilst in that menu) choose a static (single image) splash picture instead. No matter what you choose you will also want to change the time the emu waits for its video or picture, in your case you don't want anything on boot so your option would be to set the timer to 0. This can be found by using background settings (still in the current menu), time to delay for animation. It uses milliseconds so 1000 = 1 second, 1500 = 1.5 seconds and so on.
Title: Winuaex Current Discussion
Post by: madmab on August 29, 2010, 08:06:00 PM
I just press B to skip the opening movies.