Cool thanks I 'll split them up a bit more an see if that helps.
I don´t get the emulator towork with any game at all. It hangs up when on the loading screen after pressing B when I´m finished with my configuration. It hangs up even if theres no disks loaded. What could be wrong? Please help
one small problem with flicker filter
the flicker filter level changes when switching between pal50 and pal60
if you look closely level 1 on flicker filter on pal50 equals about level 2 on pal60
level 0 is too much on pal50, but just right on pal60
i like to have my setting on level 1 in pal50, but when running in pal60 its not quite enough and i have to keep switching to level 0
it's probably common on other emulators, but they generally run in 60hz all the time, so doesnt matter
winuae most games are best in 50hz but some games are better in 60hz, so thats where the issue comes in
this would be great if it could be addressed
Hi,
Still no news about CAPS support for XBOX ?
It seems It'll be very helpfully to have It and It seems that the new promising amiga emulator for Dreamcast (UAE4all) maybe will have it !
Thanks
Why does my screen always stay black when I run a game now?? I can hear the sound etc...but can't see anything.
never had any problems with previous versions...
Godflesh, is that only with certain CD32 games or all games?
I don't play CD32 games ...just ADF's and this happens with all the games.
what am I doing wrong?
I have a feature request for the Next version, more default amiga configurations. If you visit http://www.back2root...Howtos/Configs/ you'll see they have six or so nicely laid out configuration files for Winuae, they also have a very nice database of what configuration to use for what game. If anyone doesn't want to visit that website the configurations are basically as follows:
ECS 13:
Kickstart: 1.3
CPU: 68000
Video Chipset: Full ECS
Chipmem Size: 2MB
Fastmem Size: 8MB
Slowmem Size: 1024KB
ECS 13c:
Kickstart: 1.3
CPU: 68000
Video Chipset: Full ECS
Chipmem Size: 2MB
Fastmem Size: 0MB
Slowmem Size: 0KB
ECS 20:
Kickstart: 2.0
CPU: 68000
Video Chipset: Full ECS
Chipmem Size: 2MB
Fastmem Size: 8MB
Slowmem Size: 1024KB
ECS 30:
Kickstart: 3.0
CPU: 68000
Video Chipset: Full ECS
Chipmem Size: 2MB
Fastmem Size: 8MB
Slowmem Size: 1024KB
ECS 31:
Kickstart: 3.1
CPU: 68000
Video Chipset: Full ECS
Chipmem Size: 2MB
Fastmem Size: 8MB
Slowmem Size: 1024KB
AGA 30:
Kickstart: 3.0
CPU: 68EC020
Video Chipset: AGA
Chipmem Size: 2MB
Fastmem Size: 8MB
Slowmem Size: 1024KB
OCS 12:
Kickstart: 1.2
CPU: 68000
Video Chipset: OCS
Chipmem Size: 512KB
Fastmem Size: 0MB
Slowmem Size: 512KB
OCS 13:
Kickstart: 1.3
CPU: 68000
Video Chipset: OCS
Chipmem Size: 512KB
Fastmem Size: 0MB
Slowmem Size: 512KB
I realize a lot of these configurations are identical aside form the kickstart rom, And I know right now there is a very nice option to upload/download configuration files, however if these configs were to be implemented, i'd be willing to go through the 2,000 or so games on back to the roots and make a database of the recommended configuration for a specific game. Then when you put a game in, it will look at that list and load the appropriate config file for you.
Hello,
I am having problems with USB mouse in WinUAEX. I have tried various configurations and gameports and it refuses to work. LAnalog and RAnalog works but not USB.
The mouse is working fine in UAEX and Linux but not in WinUAEX.
Could I have overlooked something or is it something else?
Oh, yeah, the mouse is a Logitech MX300.
I had the same trouble here, exact same mouse. Reverting to v7 fixed it, so I advise you do so. Might be related to the new mouse detection thingies introduced in v8.
Also about the black screen with no sound mentionned above, it happened to me with my workbench 1.3 image : turned out for some reason the screen was shrunk and had to be displayed very large. Just wiggle around a lot in the set screen size/position setting and you should be back to normal. Since screen settings are saved for each disk image, you might as well just trash all your config files and redo them
Thanks alot for WinUAEX Xport
I still hope that we more serious Amiga users get BSDsocket.library support one day
(for all the people who dont know what that is - its basically support of getting online with the emulator under Amiga OS, so you can use IRC, FTP-Servers ect etc...)
QUOTE(Tanas @ Jan 4 2005, 12:16 AM)
Why does my screen always stay black when I run a game now?? I can hear the sound etc...but can't see anything.
never had any problems with previous versions...
that can happen if video filtering is on simple2x or one of the other ones, check that the video filters are off
This post has been edited by fil: Feb 6 2005, 10:00 PM
I am trying to get a USB mouse to work in WinUAEx, although it refuses to do so... I'm using version 8 as other here are, and its behaving exactly like what others in this thread describes. I've tried various mice, all from MS though... but none work.
Can also add that they work very well in other emulators and linux, not in WinUAEx though.
Im going to try and test the previous version of the emu to see if that fixes it for me too... but my question is, is this something that is going to get fixed? A lot of games needs mice on the Amiga to really work... some of my favorites such as "Hired Guns", even needs two (two players) to get the full enjoyment.
Thanks for a great emulator, hope this issue can be resolved.
A new update of WinUEAX should be fine, as in the meantime WinUAE (the PC counterpart) is already updated with new options; like the new USB competition Pro joystick fropm Speedlink and other things. 
When is WinUEAX V9 launched?
Is it possible to map Amiga keys to the xbox controller, i can get the keyboard to appear on screen. But some games like Pinball Dreams (great game) can only be played with keys 'shift keys' can i some how map these to the xbox controller.
thanks
Could someone point me in the right direction for a tutoirial on setting up the xbox joypad as I regularily get stuck on the cracktro/intro to games!
Im still searching my self but if someone already knows I`d appreciate it ..
Could someone point me in the right direction for a tutoirial on setting up the xbox joypad as I regularily get stuck on the cracktro/intro to games!
Im still searching my self but if someone already knows I`d appreciate it ..
SORRY about the double post
This post has been edited by doop: Jun 6 2005, 10:19 PM
QUOTE(doop @ Jun 6 2005, 10:52 PM)
Could someone point me in the right direction for a tutoirial on setting up the xbox joypad as I regularily get stuck on the cracktro/intro to games!
Im still searching my self but if someone already knows I`d appreciate it ..
the 'Y' button is the default for the Amiga's left mouse button or press left thumb stick & choose Esc on the keyboard to skip the cracktro......
QUOTE(Bazz007 @ Jun 6 2005, 11:44 PM)
the 'Y' button is the default for the Amiga's left mouse button or press left thumb stick & choose Esc on the keyboard to skip the cracktro......
cheers Bazz I have tried this but on some games it doesnt work for me, "Benefactor" being one, will have another go tonight
thanks again for the speedy reply
:beer:
I also dont know howto map auto fire ?
This post has been edited by doop: Jun 6 2005, 11:24 PM
has anyone got a reason as to why no roms other than 13 work for some people (ie crashes on 3.0)
I am having problems setting up the joypads correctly for two player games. Both pads control the same player on Sensible World of Soccer. I have tried changing settings such as joystick a to joystick b and it doesnt seem to make a difference
Any help you can give is appreciated.
QUOTE
Q: What about 4 joystick support?
A: To my knowledge, WinUAE (and Amigas in general) only had 2 joystick ports. If you are referring to support for all 4 XBox joypad ports, then that functionality already exists.
The amiga could have had up to 4 Joysticks.
There is an amiga parallel port adapter for 2 additional joystick ports. Games like Dyna Blaster support them. WinUAE supports it as well.
You can use this adapter even on pc for two amiga/c64 joysticks.
This post has been edited by SilentBob1638: Jun 29 2005, 02:51 PM
Is there any 'Renamer Tool' to make my diskfilenames xbox filesystem compliant? Most filenames based on the TOSEC naming convention are way to long for the xbox. Does XPort support ISO9660:1999 CDs/DVDs for long filenames or is it possible to mount such iso files from HDD?
Seems that ISO9660:1999 DVDs/CDs work. But names aren't comfortable to read due to limited visible chars at once. Listing should be placed on full horizontal screen size with smaller font size with at least 128 chars visible at once. There are registered names in tosec database that go beyond 140 chars or more.
This post has been edited by SilentBob1638: Jun 29 2005, 06:54 PM
Hmm.. after a second look ISO9660:1999 doesn't work. Names seem ok but xport doesn't load them. So UDF (255 chars) should be our friend. Nero is only capable to burn 127 chars with UDF and craxtion4 produces buggy images with very long filenames. Last man standing is the ms original and that one worked so far. At least an image with a 140 chars filename was created and could be successfully unpacked with craxtion. Let's see if it loads in xport...
Can anyone tell me why I can't save to a virtual blank disk?
I am wanting to move my SWOS save to another Amiga emulator (mainly PSP UAE) but I can not get WINUAEX to save onto my virtual blank diak, I get a DISK ERROR every time.
I can't find any controls to set the disk drive to WRITE PROTECT ON/OFF. Could this be the issue?
Are the save states in WINUAEX compatible with ant other version of UAE? If so I could get one of those to open my save state and then save the game.
Thanks
hi,
thanks for the great port of one of my favourite systems!
quick question though, i've changed the settings in winuaex so that all the paths point to its own folder (screenshots, saves, roms etc) keeping it neat and tidy, problem is that although the saves path is set for within its folder it still creates the winuaex.ini file within a saves folder in the root of the drive.
if i move or delete this i obviously loose the settings, so id rather keep it
what i'm trying to find out is, can i alter a config file or something similar so that winuaex looks in a different folder for this file on launch (like how some emulators need the cfg files edited to point them to the right rom path etc)? allowing me to copy the settings within its directory and point to that, and in turn stopping it creating loads of unneeded folders in the root of my drive.
hope that makes sense
thanks in advance.
ps. i searched and searched and couldnt come up with anything, if theres a post already out their i'd appreciate a point in the right direction. thanks.
tried moving the winuaex.ini to the same folder as the default.xbe and deleting the saves folder it created in the root of the drive, it now loads and remembers the settings (using the winuaex.ini in the same folder as the xbe) but it still creates a save folder in the root with a mirror copy of the winuaex.ini file.
any ideas?
ps. after testing it with other emulators (that i think are xport projects), they seem to do the same thing. i can stop them creating the other folders (screenshots etc) but not the saves...it always wants to make that in the root
Hi,
Sorry for the triple post,
after much searching and trying many different search arguments I found posts explaining that all the xport projects do this..
QUOTE
Q: Why can't I get rid of the E:\SAVES\<EMULATOR> directory and the *.INI files there?
A: Let's say that you want to save all of your INI files and save files, etc, to a
new directory called F:\FOO. How is the emulator supposed to know that you want
to save everything in F:\FOO? It has to read that directory from an INI file. Where is it
supposed to look for that INI file? There has to be a standard, static place
that the emulator can look for the INI file. You're probably thinking to yourself,
"Why not read it in the same directory that the XBE is located?" Well, what about the
people who want to burn the emulator to a disc and play it like that? Yes, you can
still read the INI file from the disc, but what about when they want to make configuration
changes? Where should those configuration changes be saved? It obviously cannot be
written back to the D drive since that is a disc and cannot be written to by the XBox.
This is why the emulators are saving the INI data to the standard directory of
E:\SAVES\EMULATORNAME.
...but I have also seen posts about people editing the xbe using a hex editor to change this...does anyone have any pointers on how to do this?
In the end i guess it doesnt matter though, I just prefer to keep my E drive clean and store all my stuff on the F drive.
hey, i have a question regarding controller configuration..
i can't configure the controller so i'll be able to play games w/ the Lstick instead of the Dpad, i change the but the emu doesn't seem to identify it and i can only play w/ the Dpad..
anyone?
Has anyone here managed to get mouse and keyboard working yet apart from going back to version 7?
@XPort
Firstly thanks for everything you have done. I know that thousands of Commodore Amiga fans down here in Australia all love your awesome work!
I have been running WinUAE 1.1 (now 1.1.1) for over a month now without any issues and am wondering how much effort would be involved in dropping a new release for the Xbox?
Cheers,
Bourkie
(Ozzy Amiga disciple since 1988)
This post has been edited by bourke: Nov 5 2005, 10:33 AM
is xport about anymore?
Id love to see the new comp pro usb joystick working in winuae. Would be fantastic
@xport
Im form Germany and must say wow (IMG:style_emoticons/default/biggrin.gif) to the Port´s you did.
but i don´t know witch uae is portet in the Version 8 !
the Progammers of UAE still working on this fantasic Emulator, and i hope you will find the time to update WINUAE !!
a feature that i request is the USB Competition Joy support, because this where the 100% feeling to play, the best games !!
Please give us the 100% feeling for this superb emulator.
THX
My heart is still on Amiga and c64 Comps....
Sorry for the bad english..
Hi XPort !
I have seen a new Winuae is out WinUAE 1.2 (20.02.2006) .
When you update WINUAEX you have also a new Version.
I don't know what's changed in the PC builds since the last Xbox version.
But for heaven's sake don't update anything that's going to decrease performance.
I think I should wait for Xport's announcement about new WinUAEX release, but... I'd also like to say that Competition Pro USB support under some emulators (Amiga, C64, Atari...) would be absolutely wonderful.
hxxp://www.speed-link.de/prod.php?lang=en&sys_id=1&pb_id=1&prod_num=SL-6602
I hope it'll happen (IMG:style_emoticons/default/wink.gif)
I cannot fire WinUAEx up at the moment to take a look, but was there a "lores" option?
I've got a desktop PC which is a pretty lame 733 P3 and the new WinUAE 1.2 for XP have been running quite poorly, until I set a resolution of 360x288 with LoRes, no centering, no doubling, etc.
Now it works great. I dont know if the settings can be moved over to WinUAEx
For purists only...
If you set your resolution to 720x480 or 720x576 and use a custom screen size of 907x622 you're pretty close to the real thing. No scaling will occur and no need to use billinear filtering.
I found this screen setup with the help of Dpaint. Filled the screen with a dot pattern and looked for scaling artfefacts or moirés.
907x622 sounds a bit odd...but it seems to work just perfectly.
Hello here,
nice work, I was a damn ST owner and now I'm trying to upgrade my Amiga culture on WinUAEx 
Is the USB supposed to be supported? Because it doesn't work here with WinUAEx v9. (And in WinstonX either by the way)
Thanks!
Tramb
(errr I meant USB *keyboard* )
QUOTE(flavor @ Mar 21 2006, 04:09 PM)

For purists only...
If you set your resolution to 720x480 or 720x576 and use a custom screen size of 907x622 you're pretty close to the real thing. No scaling will occur and no need to use billinear filtering.
I found this screen setup with the help of Dpaint. Filled the screen with a dot pattern and looked for scaling artfefacts or moirés.
907x622 sounds a bit odd...but it seems to work just perfectly.
My god this works beautifully and this has been a problem for me for a while.Xport has done such a great job bringing this to xbox but if there was one thing i like , it's super clear pixels - point filtering is super clear and this practically perfect positioning makes things both accurate in representing pixels and keeping them crystal.
Cheers for this super tip
Actually it now appears that a the perfect numbers are 908 , 624.Of course not all games are going to gain from this as the screen ends up being too big for some but it works very well for most.Try this on workbench 3.1 and alternate beetween point and bilinear to see how nice things can look.
any chance of IPF image support? i am not certain about this but i think winuae has it has a plugin by using the files on this page http://www.softpres.org/download
hi everybody
wanted to try this emu for my old good days of amiga fun
now i am new here but i cant get the controllers to work properly
now i tried to get pre set configuration files for the games but my xbox freezes when i select them..
annybody here able to help me
wanted to try battlegear and pang..
both 2 player with 2 x box controllers...
annybody has some settings witch i can use
thanks
QUOTE(Adropacrich2 @ Aug 25 2006, 01:56 AM)

My god this works beautifully and this has been a problem for me for a while.Xport has done such a great job bringing this to xbox but if there was one thing i like , it's super clear pixels - point filtering is super clear and this practically perfect positioning makes things both accurate in representing pixels and keeping them crystal.
Cheers for this super tip
Those 2 extra pixels seem to work perfectly, thanks for this additional tip.
I did mention this earlier but thought I probably should do it again.. so here goes.
There's a nasty bug in the current WinUAEX regarding harddrives that's really annoying.
If I boot Workbench from a hdf file or any other bootable hdf for that matter WinUAEX still detect a disk in drive DF0 as DF0:??? even when no disk is inserted.
That's not supposed happen and it affects some WHD installs such as Jaguar XJ220 and Agony.
It's impossible to save progress in Jaguar and Agony refuses to save highscores.
Yeah I mentioned this earlier as well. Not sure why the issue was not addressed though.
QUOTE(Retroplay @ Feb 13 2007, 12:46 PM)

I did mention this earlier but thought I probably should do it again.. so here goes.
There's a nasty bug in the current WinUAEX regarding harddrives that's really annoying.
If I boot Workbench from a hdf file or any other bootable hdf for that matter WinUAEX still detect a disk in drive DF0 as DF0:??? even when no disk is inserted.
That's not supposed happen and it affects some WHD installs such as Jaguar XJ220 and Agony.
It's impossible to save progress in Jaguar and Agony refuses to save highscores.
Is it possible to insert a disk image into that drive and have the games work?
QUOTE(Retroplay @ Feb 15 2007, 07:24 PM)

I already did try that but it didn't solve anything I'm afraid.

I found a way around this. Create some blank dd disks from the menu and make sure these are in the drives before you start the hdd. Only works for the first three drives though. Do not use the same image for multiple drives though. Must be a different image for each drive. This way you can boot into workbench and have access to 3 floppy drives.
That's not what I meant.
When I boot a hdf file with no disk in df0, df1 etc. it still detects a corrupted disk in drive df0.
Some whd installs rely on 'redirected' disks in the hdf as savedisk and apparently WinUAEX gets confused and only see the disk in df0.
When I load a game I only get a white screen.
What am I doing wrong?
Hi,
Great emu!
Just one thing... I seem to have a problem of both controllers controlling the same character on two player games like alienbreed2. So both joypads would move player one and doesnt do anything to player two, if I press the Y button, itll trigger something (like firing a gun) on player 2 but not 1 like the joypad. Weird!
Do I need to set something in the emu's settings?
Thanks
If you are considering revisiting WinUAEX would it be possible to see if you can fix the border emulation problems?
I am aware of the gap between the WinUAEX and WinUAE codebases (mainly because as the emulation has improved the CPU overhead has increased exponentially)
The border problems have been fixed for a long time and I am sure that Toni Willen would be willing to help point out the fixes you'd need to lift.
http://eab.abime.net...hlight=register
I've used WinUAEX a hell of a lot up until now, running all of my old Amiga games with 908x624 res on a nice 50Hz CRT. And I have always been very impressed 
Trouble is, I've just bought a new TV, an HDTV. I've used the Enigma switcher to change to NTSC and now all my DVDs, XBMC and various emulators are running in 720p and I'm very happy with the results.
The only trouble is, most Amiga games were designed with PAL in mind. With my Xbox set to NTSC it means that 50Hz mode has now gone out of the window.
I've noticed in one of the posts in this thread that it says 908×624 looks absolutely fine in both 720x576 and 720 x 480.
I've never run an Amiga in NTSC for obvious reasons but how can 908x624 look ok on BOTH 576 and 480?
Surely games like project-x, which use a bucket load of overscan, will look compressed vertically?
Or will WinUAEX continue to output in PAL resolution (I know PAL itself doesn't define the resolution but you know what I mean) but at 60Hz?
I figure that games that had an load of empty black space at the top/bottom (to allow easy use/conversion on NTSC amigas) will now fill the whole screen?
I'm basically looking to get the best possible picture here with no tearing or 'shimmering' where certain areas of pixels are wider than the rest. I understand this will have to be 60Hz but I'm still not too sure as to what my options are regarding picture size/resolution.
Bear in mind I've not had the chance to actually test this out yet as my bridge has died so I can't ftp stuff across at the moment.
Oh and good to see some EAB regulars on here btw, hi alexh
Another small problem I have noticed is that you cannot use save states when playing a CD32 game, is this a problem with the original WinUAE? (I'm sorry I don't run it on my PC so I have no way of telling) or rather a problem exclusive to the Xbox port?
Thanks
I have used savestates with Litil Divil CD32.
Hmm, well every time I load a save state it will go to the point from where I saved, but when ever it next needs to load something in it just sits there doing nothing. 
I'm using ISO format, not an actual CD if that makes any difference.
I used Xport's cddissect proggie to rip the TOSEC verified image, works fine for me.
Hey all. well i guess im noob. But does anyone know where i can download the latest version of WinUAE-X?
From the first post:
QUOTE(XPort @ Aug 28 2004, 12:50 PM)

Do not use this thread to post about projects other than WinUAEX.
Do not post questions/bug reports/feature requests without first reading the FAQs for WinUAEX.
Do not ask where these projects can be downloaded.
Rule violators will get one warning. After that, you will be temporarily or permanently banned
Black screen when running .adf games with winuaex v16.
Whenever i try and run supercars 2 or any other game I get a black screen similar to what Godflesh was getting. I can hear the music just not see any video. When i click right thumbstick I can see a screenshot in the top right hand corner of what i should see but get a black screen when i return to the game.
I have tried various hardware filter settings and leave software filter settings to none.
any help would be much appreciated. I have searched for similar problems and found a thread saying something about 2xsimple filter being the cause, this is a software filter right?
QUOTE(scenic_pastures @ Aug 9 2007, 07:35 AM)

Black screen when running .adf games with winuaex v16.
Whenever i try and run supercars 2 or any other game I get a black screen similar to what Godflesh was getting. I can hear the music just not see any video. When i click right thumbstick I can see a screenshot in the top right hand corner of what i should see but get a black screen when i return to the game.
I have tried various hardware filter settings and leave software filter settings to none.
any help would be much appreciated. I have searched for similar problems and found a thread saying something about 2xsimple filter being the cause, this is a software filter right?
I have the exact same problem & its very annoying. turned filter off. & have tried diff versions on winuaex v17, v16, v14, ..no luck 
i have a problem
i can't play at nothing games in 2 players(i put controller1:joypad A --- controller2:joypad B )
in controller2 configuration winuaex don't watch my joypad n°2
what i must do?
i know,i have the amiga1200
i have Map Joy2 to XBOX controller 1 and Map Joy1 or Joy1/Mouse to XBOX controller 2
but in controller2 configuration i press a button of controller2 but nothing happens
p.s.in zsnesxbox,mednafex,mame ecc... works!
I'm not sure. First there would have to be an advantage to doing so. Second I need to talk to x-port about these memory issues that he had. Like what they were specifically.
I'd like to add support for .mod music and movie previews. I have an idea (similar to what pcsxbox does).
Hey guys...
Finally I did take the time to try a bunch of wonderful
HDF files that were given to me by a friend of mine here
from the forum and I am P R E T T Y A M A Z E D with the incredible
games on Amiga.
Also, I already PM'ed the guy in search for some small help
regarding very few games who run with garbled graphics.
Wonderful computer platform!
Cheers,
Cospefogo.
Yeah man, the Amiga rocked in its day & still does!
Any of you guys here got "Babeanoid" v2.0 FINAL running through this sweet little emu?
I have seen some really nice looking pics on this breakout clone, looks awesome.
Hey MadMab!
One thing I did notice:
- I have a bunch of games in HDF files.
- These HDF were built by a friend with a unregistered version of WHDF (something like that.)
- Everytime I open a game, I get a HDF Workbench screen saying "this is unregistered blá blá blá".
- But the games works perfeclty fine! The only annoying thing is this long delay every time I open a game...
So I had one idea... I went from game to game making a save state right after all HDF stuff, loadings
and intros, and set the emulator to load the last save state automatically on entering a game. Worked perfectly!!!
But here comes the strange thing... When I enter a game with automatic last-save-state loading, the name
of the HDF disk in DF0 becames corrupted. Gibberish letters... But the game is still working fine!
This happens in the IN-GAME menu.
DISK 1: @IUEWOU)$#(*$#)SIDSO instead of the name of the game
I don't know if it is a bug or what...
Try it and see by yourself!
Cheers,
Cospefogo.
OK!
I will post a picture later (took with a camera) to
show exactly what happens.
Regards,
C.
Bug verified on WinUAEX.
This is how it happens.
Pick a HDF game and open it.
Watch the "workbench scrren thing" and all the loadings process.
When you finally reach the game main screen, do a SAVE STATE and exit the game.
Next, go to the emulator settings and turn ON the feature "Auto load most recent save state".
Enter on the very same game, and ta---dá, you will be right on the game screen, skipping all the boring loadings.
BUT - now press the ingame menu and check what is inserted in the disk drive 1 of the emulador.
Instead of being the "game name.hdf" you will have some broken text, some gibberish.
However it is important to note that this happens only when you use the AUTO LOAD.
If you enter in the game and load the STATE manually, no problem happen.
Also, there are bad results with this bug when you are playing a multi disk game.
I don't know if I was lucky or what, but with single disk games the bug does not affect
anything, since the disk is already loaded (I think).
But anyway - at any moment when the emulator gets the need to load anything from
the disk it will not work. At least the WinUAEX does not crash, it just presents no results
on the screen, and to correct, you just need re-insert the correct disk, removing the gibberish'ed ones.
I hope my description was useful for you guys, to correct this in the future.
Regards,
Cospefogo.
No problem, Madmab.
But the strange thing is - doing the "load last saved state" manually we get absolutely no problems.
Well, it's up to you now. Thanks as always!!!
Cheers,
Cospefogo.
If I remember well, I am putting the HDFs on DISK1.
And they are NOT zipped.
I will check it later (I am at work now...)
thanks,
C.
Hi All,
I have a strange issue that i believe is BIOS related. I cloned my 250GB HD to another 250GB HD from my V1.6 Xbox. Both Hard drives will now work perfectly loading the Winuaex, and games work fine on both Hard drives using the V1.6 Xbox.
When i take the HD (either of them) and plug it into my V1.0 Xbox (1mb Hynix flashed TSOP) Winuaex will load up the main menu but will display the loading screen when trying to load a game and then go to an almost black screen and freeze the Xbox.
My Question is.. Has anyone else had luck using a V1.0 Xbox using a flashed TSOP and if so what BIOS are you using. (Or is there something else wrong ?). THere are also issues using Coin OPs too that work fine on the V1.6 but some games will not work on the V1.0
Thanks
Kipper
You might get some unpredicted errors (guru's, access faults etc) when using save states on HD installed games.
I would only use save states on adf or CD32 games.
Edit : sorry missed, reported post, due to server.
Anyway, thank Retroplay, priceless info.
Do you know how to use an optical usb mouse on the amiga emulator?I have the converter cable and everything,but can't get it to work i have set it to usb only.Any ideas?
Hi guys. I have a CD32 and some game CDs. My console doesn't work correctly so I installed a Xecuter 3 CE on my Xbox, a EvoX dash and WinUAEX v17. I made ISOs of the games CDs. It works fine with games that don't have audio tracks. I tried to use OSCAR & DIGGERS. If I select the ISO of the data track, it works fine, but no audio. As I saw in readme files, I must use cue file to use MP3 of the tracks. My problem is, when I do this way, I have the CD32 intro, and it stays there. Could someone tell me how exactly my cue file should be ? Actually it's like that:
FILE "Diggers_&_Oscar_(TRACK_01_of_23).iso" BINARY
TRACK 1 MODE1/2048
INDEX 1 00:00:00
FILE "Diggers_&_Oscar_(TRACK_02_of_23).mp3" BINARY
TRACK 2 AUDIO
PREGAP 00:02:00
INDEX 1 00:00:00
FILE "Diggers_&_Oscar_(TRACK_03_of_23).mp3" BINARY
TRACK 3 AUDIO
INDEX 1 00:01:07
FILE "Diggers_&_Oscar_(TRACK_04_of_23).mp3" BINARY
TRACK 4 AUDIO
INDEX 1 00:01:23
FILE "Diggers_&_Oscar_(TRACK_05_of_23).mp3" BINARY
TRACK 5 AUDIO
INDEX 1 00:01:11
FILE "Diggers_&_Oscar_(TRACK_06_of_23).mp3" BINARY
TRACK 6 AUDIO
INDEX 1 00:01:03
FILE "Diggers_&_Oscar_(TRACK_07_of_23).mp3" BINARY
TRACK 7 AUDIO
INDEX 1 00:01:28
FILE "Diggers_&_Oscar_(TRACK_08_of_23).mp3" BINARY
TRACK 8 AUDIO
INDEX 1 00:01:22
FILE "Diggers_&_Oscar_(TRACK_09_of_23).mp3" BINARY
TRACK 9 AUDIO
INDEX 1 00:01:23
FILE "Diggers_&_Oscar_(TRACK_10_of_23).mp3" BINARY
TRACK 10 AUDIO
INDEX 1 00:01:20
FILE "Diggers_&_Oscar_(TRACK_11_of_23).mp3" BINARY
TRACK 11 AUDIO
INDEX 1 00:01:21
FILE "Diggers_&_Oscar_(TRACK_12_of_23).mp3" BINARY
TRACK 12 AUDIO
INDEX 1 00:01:14
FILE "Diggers_&_Oscar_(TRACK_13_of_23).mp3" BINARY
TRACK 13 AUDIO
INDEX 1 00:01:17
FILE "Diggers_&_Oscar_(TRACK_14_of_23).mp3" BINARY
TRACK 14 AUDIO
INDEX 1 00:01:17
FILE "Diggers_&_Oscar_(TRACK_15_of_23).mp3" BINARY
TRACK 15 AUDIO
INDEX 1 00:01:17
FILE "Diggers_&_Oscar_(TRACK_16_of_23).mp3" BINARY
TRACK 16 AUDIO
INDEX 1 00:01:18
FILE "Diggers_&_Oscar_(TRACK_17_of_23).mp3" BINARY
TRACK 17 AUDIO
INDEX 1 00:01:17
FILE "Diggers_&_Oscar_(TRACK_18_of_23).mp3" BINARY
TRACK 18 AUDIO
INDEX 1 00:01:17
FILE "Diggers_&_Oscar_(TRACK_19_of_23).mp3" BINARY
TRACK 19 AUDIO
INDEX 1 00:02:18
FILE "Diggers_&__Oscar_(TRACK 20_of_23).mp3" BINARY
TRACK 20 AUDIO
INDEX 1 00:01:17
FILE "Diggers_&_Oscar_(TRACK 21_of_23).mp3" BINARY
TRACK 21 AUDIO
INDEX 1 00:01:17
FILE "Diggers_&_Oscar_(TRACK 22_of_23).mp3" BINARY
TRACK 22 AUDIO
INDEX 1 00:01:17
FILE "Diggers_&_Oscar_(TRACK 23_of_23).mp3" BINARY
TRACK 23 AUDIO
INDEX 1 00:01:17
The filenames are exact. I also tried to use MODE1/2352, MODE2/2048 and MODE2/2352 but that didn't change anything.
Thank you very much for your help.
Problem found !
First I need to set track 1 to MODE1/2352, and the INDEX1 of each track to his absolute position on the original CD.
Now audio works fine.
Is there someone still working on WinUAEX ?
I have some plans for Winuaex. But when it comes to CD games and cue files X-port is probably the person to ask for now. 
I think CD support is quite good now. I still have a little problem with Diggers/Oscar, the track starts too early, but it's a minor bug. There's also a bug with the background picture, perhaps the blitter.
Where can I download the source code for this?
QUOTE(Bernd Schmidt @ Jun 23 2009, 04:16 PM)

Where can I download the source code for this?
take a look here.
http://forums.xbox-s...howtopic=617799
sourcecode for all of xports emus are available in the links.
QUOTE(Bernd Schmidt @ Jun 23 2009, 05:16 PM)

Where can I download the source code for this?
You wouldn't be the original author of UAE now would you ?
I hope he is! This baby needs a bit more polish.
Bernd, AMIGA RULZ and PIISSCEE SUCKS! :>
QUOTE(Retroplay @ Jun 23 2009, 05:50 PM)

You wouldn't be the original author of UAE now would you ?

hhmmm...imagine that.
Is the pre configuration from Xport broken? Whenever I try to download any configuration file the Xbox freezes.
I'm not sure if it would do any good. Rewind is about the closest your gonna get to END+PAUSE and the xbox is already pretty closed to maxed out speed wise.
Agerasia.. There is something wrong with the data on the download server that causes the configuration downloader to lock-up. I never tried running in debug mode to see what is tripping it up but since I do not have access to that box it aint gonna do much good.
Besides... The configurations on there are nothing but a jumbled mess of misnamed files anyways. I honestly would not trust them. There are probably way to many that are set-up incorrectly by people who do not necessarily understand the Amiga all that well.
is there any way to use the left analog stick instead of the d-pad as a joystick?
QUOTE(Ringoko @ Oct 9 2009, 11:15 AM)

is there any way to use the left analog stick instead of the d-pad as a joystick?
yes just remap up,down,left and right to the right thumbstick in the configuration settings.
I usually map both, that way I can use whichever one is more comfortable at the time. Just make sure you set the "mouse" for the right analog stick or you may get strange results.
when i make a save state and load into it, the disks seem to disappear from the drives. so instead of monkey1.adf monkey2.adf etc, its just
Change Disk in Drive 1 - □1
Change Disk in Drive 2 - □1
Just wanted to say it's cool that madmab is getting some help setting things up with this emu.
For the most part, I'm not going to be touching computer based emus with my Xtras work, so anything you can add and make come to life on your own is great. I hope we can someday have videos and artwork and a synopsis and good control saves for the greatest games on all of these systems too.
Good luck,
~Rx
QUOTE(waal @ Sep 27 2009, 12:54 PM)

As a lucky owner of an Amiga 500 and then A1200 at their time, I always knew the disk drive was slow.
Today, it amuses me to find the same conditions when using Winuaex. You can even hear the sound of the drive!
But what bothers me is that it is still too long. Floppy turbo mode is so buggy and the fast forward (right trigger) is odd on Winuaex.
Also, I always knew that the drive of the Atari ST was faster. Then I tried WinstonX and it was veeery fast. I believe they had added a turbo mode.
So my question is :
Can we make a faster loader in Winuaex and/or can we adapt the real time mode the windows version have ? You know, its shortcut is END+PAUSE.
Madmab ?
One word... WHDLoad 
No more adf images, no disk swapping and no excruciating loading times.
Does anyone else have a problem when setting fast mem to 6mb ?
when loading a hdf for a whdload game, whenever I set fast mem to 6mb it doesnt add it, its always 0mb
any other number works just not 6 for some reason.
also when loading a hdf whdload version of slam tilt, I select a table and while its loading I press the throttle button to speed up loading, and usually when the table loads up the flippers are not there. if I don't throttle they apear ok. weird.
main problem is the fastmem one though. is this known about ?
guess I'll just have to stick to 8mb for whdload preload. but it does make the save states bigger though.
also another thing is when saving a screenshot, some dont work properly, ROTOR and ARTILLERUS 2 are examples, they only save a little portion of the bottom of the screen so when viewed in the screenshot area they are stretched to fit and look a mess.
QUOTE(rubarb @ Apr 4 2010, 12:26 PM)

Does anyone else have a problem when setting fast mem to 6mb ?
when loading a hdf for a whdload game, whenever I set fast mem to 6mb it doesnt add it, its always 0mb
any other number works just not 6 for some reason.
also when loading a hdf whdload version of slam tilt, I select a table and while its loading I press the throttle button to speed up loading, and usually when the table loads up the flippers are not there. if I don't throttle they apear ok. weird.
main problem is the fastmem one though. is this known about ?
guess I'll just have to stick to 8mb for whdload preload. but it does make the save states bigger though.
also another thing is when saving a screenshot, some dont work properly, ROTOR and ARTILLERUS 2 are examples, they only save a little portion of the bottom of the screen so when viewed in the screenshot area they are stretched to fit and look a mess.
Most of my WHDLoad games works with 2MB chip and 4MB of fast on Winuaex. I think it depends of the way you have set your HDF and the amount of memory your emulated workbench or cli environement need. My system setup (HD1) is minimal so most of the memory is actually used by the game (HD2).
I don't see why you have a problem when you assign 6mb of fast. Most amiga computers with roms 3.0/3.1 were made to support up to 8mb of fast mem and always had 2MB of chip. Perhaps that's because you assign too much chip.
And I remember slam tilt being a pain in the ass to configure and load. But it works. Let me know if you succeed otherwise i'll give you my setup.
I you want to reduce the size of your savestates then check in the readme file what exact amount of memoy the game needs on a real amiga: for instance amiga 500 based whdload games often requires 0.5MB of fast. So your config may be 2mb of chip and 0.5MB of fast.
What are your screen settings ?
It's a question for the pro.
I have dragon's breath and it's working on my computer with winuae. But when I try with winuae-x(for xbox) I have the sound but a black screen and when I save a gamestat, I can see the picture next to my save(screenshot). Any Idea on the configuration. Other games work great
Thanks for your reply
I got it working (using Waal's config settings):
kickstart: 1.2
CPU: 68000
CPU Speed: Real
CPU Compatible: No
Chipmem: 512K
Slowmem: 512
You get a black screen for awhile, then the Title screen eventually shows, then you can play the game.
I created a post here:
http://forums.xbox-s...howtopic=713781
but...i'll repeat the question:
I just wondering if it's possible with XBOX360...
WINUAEX v.17 makes always 5805.0 error with XBOX1 hacked emulator...
any illustration or guide is appriciated!
Fantastic emulator... as are all the Madmab versions..
Just wondering if there`s a way of turning off the intro.. the scrolling marque and music thing ?
other than that i`m VERY happy with my £1.99 Ebay xbox
To turn off the Splash/Intro movie go to configure skin, skin editor, loading screen menu settings, startup movie and choose nothing. You may also (whilst in that menu) choose a static (single image) splash picture instead. No matter what you choose you will also want to change the time the emu waits for its video or picture, in your case you don't want anything on boot so your option would be to set the timer to 0. This can be found by using background settings (still in the current menu), time to delay for animation. It uses milliseconds so 1000 = 1 second, 1500 = 1.5 seconds and so on.
I just press B to skip the opening movies.