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Author Topic: Winuaex Current Discussion  (Read 1067 times)

Zekawal

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Winuaex Current Discussion
« Reply #75 on: August 15, 2008, 09:18:00 AM »

i have a problem unsure.gif

i can't play at nothing games in 2 players(i put controller1:joypad A --- controller2:joypad B )

in controller2 configuration winuaex don't watch my joypad n°2


what i must do?
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Zekawal

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Winuaex Current Discussion
« Reply #76 on: August 15, 2008, 10:54:00 AM »

i know,i have the amiga1200 tongue.gif

i have Map Joy2 to XBOX controller 1 and Map Joy1 or Joy1/Mouse to XBOX controller 2

but in controller2 configuration i press a button of controller2 but nothing happens

p.s.in zsnesxbox,mednafex,mame ecc... works!
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madmab

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Winuaex Current Discussion
« Reply #77 on: October 09, 2008, 05:49:00 PM »

I'm not sure.  First there would have to be an advantage to doing so.  Second I need to talk to x-port about these memory issues that he had.  Like what they were specifically.

I'd like to add support for .mod music and movie previews.  I have an idea (similar to what pcsxbox does).
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Cospefogo

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Winuaex Current Discussion
« Reply #78 on: November 06, 2008, 08:34:00 PM »

Hey guys...

Finally I did take the time to try a bunch of wonderful
HDF files that were given to me by a friend of mine here
from the forum and I am P R E T T Y A M A Z E D with the incredible
games on Amiga.

Also, I already PM'ed the guy in search for some small help
regarding very few games who run with garbled graphics.

Wonderful computer platform!
Cheers,
Cospefogo.
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neil222

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Winuaex Current Discussion
« Reply #79 on: November 06, 2008, 10:43:00 PM »

Yeah man, the Amiga rocked in its day & still does!

 biggrin.gif
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neil222

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Winuaex Current Discussion
« Reply #80 on: November 08, 2008, 01:57:00 PM »

Any of you guys here got "Babeanoid" v2.0 FINAL running through this sweet little emu?
I have seen some really nice looking pics on this breakout clone, looks awesome.
 biggrin.gif
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Cospefogo

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Winuaex Current Discussion
« Reply #81 on: November 08, 2008, 03:53:00 PM »

Hey MadMab!
One thing I did notice:

- I have a bunch of games in HDF files.
- These HDF were built by a friend with a unregistered version of WHDF (something like that.)
- Everytime I open a game, I get a HDF Workbench screen saying "this is unregistered blá blá blá".
- But the games works perfeclty fine! The only annoying thing is this long delay every time I open a game...

So I had one idea... I went from game to game making a save state right after all HDF stuff, loadings
and intros, and set the emulator to load the last save state automatically on entering a game. Worked perfectly!!!
But here comes the strange thing... When I enter a game with automatic last-save-state loading, the name
of the HDF disk in DF0 becames corrupted. Gibberish letters... But the game is still working fine!

This happens in the IN-GAME menu.
DISK 1: @IUEWOU)$#(*$#)SIDSO instead of the name of the game

I don't know if it is a bug or what...
Try it and see by yourself!

Cheers,
Cospefogo.
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Cospefogo

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Winuaex Current Discussion
« Reply #82 on: November 08, 2008, 04:52:00 PM »

OK!
I will post a picture later (took with a camera) to
show exactly what happens.

Regards,
C.
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Cospefogo

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Winuaex Current Discussion
« Reply #83 on: November 10, 2008, 04:13:00 AM »

Bug verified on WinUAEX.
This is how it happens.

Pick a HDF game and open it.
Watch the "workbench scrren thing" and all the loadings process.
When you finally reach the game main screen, do a SAVE STATE and exit the game.
Next, go to the emulator settings and turn ON the feature "Auto load most recent save state".
Enter on the very same game, and ta---dá, you will be right on the game screen, skipping all the boring loadings.

BUT - now press the ingame menu and check what is inserted in the disk drive 1 of the emulador.
Instead of being the "game name.hdf" you will have some broken text, some gibberish.
However it is important to note that this happens only when you use the AUTO LOAD.
If you enter in the game and load the STATE manually, no problem happen.

Also, there are bad results with this bug when you are playing a multi disk game.
I don't know if I was lucky or what, but with single disk games the bug does not affect
anything, since the disk is already loaded (I think).

But anyway - at any moment when the emulator gets the need to load anything from
the disk it will not work. At least the WinUAEX does not crash, it just presents no results
on the screen, and to correct, you just need re-insert the correct disk, removing the gibberish'ed ones.

I hope my description was useful for you guys, to correct this in the future.
Regards,
Cospefogo.
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Cospefogo

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Winuaex Current Discussion
« Reply #84 on: November 10, 2008, 04:40:00 AM »

No problem, Madmab.
But the strange thing is - doing the "load last saved state" manually we get absolutely no problems.
Well, it's up to you now. Thanks as always!!!

Cheers,
Cospefogo.
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Cospefogo

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Winuaex Current Discussion
« Reply #85 on: November 20, 2008, 02:41:00 AM »

If I remember well, I am putting the HDFs on DISK1.
And they are NOT zipped.
I will check it later (I am at work now...)

thanks,
C.
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kipper2k

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Winuaex Current Discussion
« Reply #86 on: December 03, 2008, 10:08:00 AM »

Hi All,

 I have a strange issue that i believe is BIOS related.  I cloned my 250GB HD to another 250GB HD from my V1.6 Xbox.  Both Hard drives will now work perfectly loading the Winuaex, and games work fine on both Hard drives using the V1.6 Xbox.

 When i take the HD (either of them) and plug it into my V1.0 Xbox (1mb Hynix flashed TSOP) Winuaex will load up the main menu but will display the loading screen when trying to load a game and then go to an almost black screen and freeze the Xbox.

My Question is.. Has anyone else had luck using a V1.0 Xbox using a flashed TSOP and if so what BIOS are you using. (Or is there something else wrong ?).  THere are also issues using Coin OPs too that work fine on the V1.6 but some games will not work on the V1.0



Thanks

Kipper
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Retroplay

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Winuaex Current Discussion
« Reply #87 on: December 03, 2008, 02:38:00 PM »

You might get some unpredicted errors (guru's, access faults etc) when using save states on HD installed games.
I would only use save states on adf or CD32 games.
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zorglub

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Winuaex Current Discussion
« Reply #88 on: December 03, 2008, 03:42:00 PM »

Edit : sorry missed, reported post, due to server.

Anyway, thank Retroplay, priceless info.
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Oil imperium

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Winuaex Current Discussion
« Reply #89 on: January 30, 2009, 04:57:00 PM »

Do you know how to use an optical usb mouse on the amiga emulator?I have the converter cable and everything,but can't get it to work i have set it to usb only.Any ideas?
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