And I forgot transparency AA which a new feature in the 7800 series and neither the Xenos nor the X1800 series feature. This means if you use hard translucency for textures (like tree leaves, bushes, grass) their edges will still be jaggy even with 4x FSAA on. Of course the devs should opt for smooth translucency whenever possible to avoid this, but thats not possible if you want to apply shaders to the texture.