QUOTE(Deftech @ Mar 27 2006, 11:13 PM)
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I highly doubt anything I meet at a gate will die that quickly.
For shits sake the damn timberwolves are harder now. Black bears take forever to kill. If gate monsters are a lot easier, something is flawed with this game.
Minotaurs are nasty too, damn those things to hell and back.
I don't have this game but there's a really interesting conversation about issues with the leveling system over at the Elderscrolls forums. Some feel that one of the problems with everything matching your level is that you can do things you normally shouldn't be able to do as an untrained newb in the real (i.e. vampire slaying, arena champion, etc...). Basically it should take some time before people get to that stage.
Of course the real issue is that the game is supposed to be non-linear so you can start the main quest at level 1 or level 30 after you mess around for a while. Problem here is that the NCPs who are sometimes involved in the main quest don't level while all the monsters and opponents do. So here you are trying to protect someone on a misson or lead a few people and their level 5 equivalent selves get slaughtered by your level 30 opponents making an 'escort' type quest very hard simply because the NPCs die instantly due to the calibur of your foes. The other side is that you can level a thief/stealth type charater fairly high and not be all that much of an offensive force. Now you start the main quest and get routed because you fight like level 5 yet you are a level 30 thief and your opponents fight at level 30. Basically this introduces an element of preferable linearity to a non-linear game.
Of course there's also the take on multitudes of ultra dangerous high level monsters inhabiting sewers in highly populated and well guarded cities that adds some unbelievability along with the fact that an ultra experienced and powerful warrior should be able to deal with common woodland animals and threats fairly easily.
I'd venture something might be getting patched and updated there as some of this goes against what Bethesda tries to achieve in their games. However, for now there are actually some issues with leveling up indiscriminantly in that fairly easy quests can become very difficult to complete in some scenarios.