QUOTE(Enox @ Dec 16 2005, 04:54 PM)
Well Gamecube was the most secured of all the 3 consoles and thats a fact, I'm assuming that maybe this team have managed to make the same method work on the 360. There's just many hackers interested in cracking the 360. So you can expect a lot more talented hackers trying to crack this thing. I know how Xbox 1 games gets copied and I'm aware that you can't make an iso of it right away from the box but what you get is files instead. But on the 360 I think this team have managed to do it. Or maybe what they did is the same thing as the first xbox making an ISO using FTP with files then converted it to an ISO(.360) but I doubt it. Also if you look inside the NFO they gave a hint about the "Gamecube". You can "think" what you like, but it's really just all speculation. Whether its a new method or the same method as the first Xbox, No one really knows except PI.
Gamecube was most secure because they used a never before seen format that spins backwards, and was incredibly high density for its size. EVEN if we could have made our drives spin backwards, we couldn't have gotten the lasers to read the data on it (I don't believe), due to the way the data was written.
I believe Dreamcast and their GD-ROM was the same...I don't believe games could be ripped until they got the Dreamcast under their control with a boot disc. DC's flaw was that even though it used GD-ROM, it *could* execute files off of a CD-ROM.
Anyway, you know how Xbox 1 games are copied *now*. There was a time before dvd2xbox. In this time, through voodoo which you'll quite obviously fail to understand, a standard PC-DVD-ROM drive was put into such a mode that ATAPI commands could be sent to it to cause it to seek passed what it believed was the end of the DVD inserted. Then, it was as simple as using some sort of utility to do a raw dump of the DVD, with a program such as dd, and boom....Xbox ISO. Team Xcuter hinted that the Xbox 360 ripper looks like the tool used for ProjectX a few years ago. It does the same thing as the original Xbox 1 tool...the one that existed before dvd2xbox. Well, almost the same thing. They had to change an offset. This is the reason that all the Xbox 360 ISO's are all the same size. The nature of the raw dumping utility dumps "empty" areas of the DVD just as readily as it dumps "data" portions. This also explains why, once compressed, they are different sizes. Because each ISO has a different amount of data, they have a different amount of "empty space." The nature of the empty space is such that it would more than likely be a long string of 0's. Long strings of similar data compress rather well (if you don't believe it, open notepad, copy and paste a few million "A's", and save it. Check the file size. Compress it. Check the file size. Wow.).
If you have *factual data* to point to a method other than the one I just outlined, please feel free to post. However, if you have more speculation based on no real knowledge, and your obviously weak understanding of how computers/consoles work, please refrain from posting it. Or post it. And I can continue to make posts about how wrong you are.