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Author Topic: Hce Codes (ntsc)  (Read 768 times)

Allister

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Hce Codes (ntsc)
« Reply #195 on: January 22, 2004, 02:28:00 PM »

I think I'll make a mod like that... Have him say weird stuff when he dies... That would be funny...
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mastertito4

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Hce Codes (ntsc)
« Reply #196 on: January 24, 2004, 12:43:00 PM »

CODE
[RED PLOSION BABY!]
pnade plosion = 0x295d9f5 | blue = 0x2200f500+0x00000000, red = 0x00000000+0xff000000


some1 try that out plz!
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The Swamp Fox

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« Reply #197 on: January 24, 2004, 03:23:00 PM »

it doesnt turn red, it makes the explosion turn blue and a squarey, green outer edge
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Rahszhul

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« Reply #198 on: January 24, 2004, 03:31:00 PM »

tongue.gif

Anyways, as normal, I'll start out a match with guns blazing for no reason. Just happened that the weapon I had in hand was a Plasma Pistol, it charged. When it shot, I noticed an odd square, green flash around my gun, and the game froze when the plasma blob hit whatever. Tried that three times with the same results.

Normal Plasma Pistol shot aren't effected by this, and neither is the Plasma Rifle.

I reboot one last time to FINALLY get my hands on a P-Nade. When I toss it out, it's blue as expected, but before it explodes, the game freezes.

Edit: Hrm... wonder why I'm getting freezes when The Swamp Fox is getting Atari 2600 graphics.
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The Swamp Fox

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« Reply #199 on: January 24, 2004, 03:35:00 PM »

tongue.gif
no freezing for me
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Rahszhul

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« Reply #200 on: January 24, 2004, 03:40:00 PM »

Now that I think about it, my Plasma Pistol did essentially the same thing your P-Nade did... did you try out the pistol?
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The Swamp Fox

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« Reply #201 on: January 24, 2004, 03:48:00 PM »

no i sure didn't
i will

Edit:
i did and it had the square effect u speak of, but no freeze. the square wasnt the same kind of square as the pnade explosion's
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The Swamp Fox

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« Reply #202 on: January 24, 2004, 03:57:00 PM »

i dont even think "blue" is the normal one, cuz it says "current" instead of "blue"
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onlyme

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Hce Codes (ntsc)
« Reply #203 on: January 30, 2004, 12:28:00 AM »

no bit did them for BG just copy the code and replace offsets from forges site.

here
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Vanquish

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Hce Codes (ntsc)
« Reply #204 on: April 11, 2004, 05:12:00 AM »

i will give anyone the cache the need but i would like it so when i throw a frag grenade it throws a ghost instead. if anyone could do this for me that would be great
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mastertito4

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Hce Codes (ntsc)
« Reply #205 on: April 11, 2004, 07:49:00 AM »

highlight grenade, press a. use L and R to get to vehicles, highlight ghost, press a. press y to save cache.
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mastertito4

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« Reply #206 on: April 11, 2004, 12:55:00 PM »

yep
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Vextor99

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« Reply #207 on: April 11, 2004, 03:23:00 PM »

ok ive done this over and over and checked and rechecked
i think its the weme.ini file
it'll only work with the pistol and rocket launcher
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onlyme

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« Reply #208 on: April 12, 2004, 04:13:00 AM »

yeah its the weme file that ini file was created by me to so i could work on some meta codesbut only the pistol and rocket launcher use the same value between offset beginning and offset of rate of fire etc if you tell me what version you have i.e pal,ntsc or german i can try and get the other weapons working.
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onlyme

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« Reply #209 on: April 12, 2004, 05:19:00 PM »

ok for awhile today i had trouble accessing the site so i decided to do the pal version but i will do ntsc and german as soon as i can maybe later today after i wake up so far its just for bloodgulch but im hoping i can use HCE ini maker to aid me in my workings i'll keep my progress posted but for now the pal files can be found here
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