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Author Topic: Hce Codes (ntsc)  (Read 767 times)

EYOB

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Hce Codes (ntsc)
« Reply #165 on: January 19, 2004, 04:02:00 PM »

ohmy.gif  ohmy.gif  ohmy.gif  ohmy.gif  ohmy.gif I see.....I can see this:Projectiles]
Assault Rifle = 0x233dbf8, 0x94448380 (proj|0x27c9a94) on HCE but what do I type when I get there....like this: D4 83 98 80?
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mastertito4

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Hce Codes (ntsc)
« Reply #166 on: January 19, 2004, 04:27:00 PM »

i have no idea what ur talkin about... alls i know is whatever ur tryin to do has been done so just drop it... within the first 8 pages there were 2 tuts written by me and Zero_cool on how to make 2 diff types of HCE ini's... read them
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Pillzburydoofus

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Hce Codes (ntsc)
« Reply #167 on: January 19, 2004, 09:16:00 PM »

First off, Someone should summarize what's been found that WORKS to this point in one post... Leave out all the stuff that's been tried and failed, or add it to a "Failed" section in the end of a post....

Second, This thread should be sticky-fied.

P.S.  I converted the glasshouse.ppf for Prisoner to a HCE INI.  I will give it out by special request.  PM me, or catch me online.  Just under this post is a Pm, Aim, Y! and MSN button.
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mastertito4

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Hce Codes (ntsc)
« Reply #168 on: January 19, 2004, 09:26:00 PM »

well all working codes r posted in the "hce code collection" thread, THAT should be stickied
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mastertito4

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Hce Codes (ntsc)
« Reply #169 on: January 19, 2004, 10:24:00 PM »

wink.gif (maybe ill just send the app to onlyme)
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The Swamp Fox

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Hce Codes (ntsc)
« Reply #170 on: January 20, 2004, 12:23:00 AM »

I think were putting 3rd person on hold.  Im fresh outta ideas...
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Phasma

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Hce Codes (ntsc)
« Reply #171 on: January 20, 2004, 06:54:00 AM »

I think auto aim would be cool, I have been working on getting it for every weapon and map in the game, I know all of the offsets and its just a matter of time before I finish that. I have no problem contributing them to everyone. I could have them finished in about a week and I will upload them to my site and post a link. Hey mastertito do you want to team up for this, I have quite a bit of explerience with this stuff.
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mastertito4

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Hce Codes (ntsc)
« Reply #172 on: January 20, 2004, 11:53:00 AM »

sure would but im not quite sure how that stuff works... also im busy converting all my codes to all the levels and maybe PAL
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mastertito4

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Hce Codes (ntsc)
« Reply #173 on: January 20, 2004, 01:18:00 PM »

CODE
[Contrails]
Beam = 0xf898ad8, 0x603e0b81
Scorpion Bullet = 0xf88e2b8, 0xd09fcd80
Scorpion Shell = 0xf88dbb8, 0x6c14cd80
AR Bullet = 0xf88ac38, 0x1826b880
Plasma Rifle = 0xf895138, 0x1cdafa80
Plasma charged bolt = 0xf897178, 0x78320881

[Vehicle Traction]
Slip dirt = 0xf88d2b8, 0x6cecca80
Slip glass = 0xf88d598, 0x003fcb80
Slip grass = 0xf88d498, 0x9822cb80
Slip ice = 0xf88d4b8, 0x0c25cb80
Slip metal = 0xf88d558, 0x1c37cb80
Slip rubber = 0xf88d578, 0x8c3ccb80
Slip sand = 0xf88d2f8, 0x6cfbca80
Slip shield = 0xf88d438, 0x0c1acb80
Slip snow = 0xf88d538, 0xa834cb80
Slip stone = 0xf88d4f8, 0x4c28cb80
Slip tire glass = 0xf88d418, 0x8018cb80
Slip tire metal = 0xf88d3d8, 0x3c14cb80
Slip tire rubber = 0xf88d3f8, 0xf416cb80
Slip tire snow = 0xf88d338, 0x5400cb80
Slip tire stone = 0xf88d318, 0xe0fdca80
Slip wood = 0xf88d3b8, 0xb40fcb80

[Misc Effects]
Cyborg shield depletion = 0xf88c258, 0xc4bbc780
Cyborg Localized damage = 0xf8833f8, 0x9ce5a280
Elite shield depletion = 0xf8946d8, 0xd8faf780
Grunt Localized damge = 0xf896298, 0x68fc0381
Cortana on off = 0xf88ef18, 0x5471d180
Cyborg chip insertion = 0xf88fbf8, 0xe411d880
Covenant blast bolt = 0xf890c78, 0x70cadd80
Burning large = 0xf881e38, 0x28039280
Space beam = 0xf898a98, 0x90250b81
Space beam large = 0xf890ab8, 0x349cdd80
Coop teleport = 0xf8996b8, 0xf8e10e81
Large explosion = 0xf890898, 0xc85edd80
Medium explosion = 0xf890918, 0x4075dd80
Medium explosion cinematic = 0xf8904d8, 0x2c6edc80
Medium explosion no objects cinematic = 0xf890938, 0x847cdd80
Flood bit death = 0xf88b898, 0x4848b980
Footsteps water = 0xf883c78, 0xaccba380
Friction small metal = 0xf882018, 0x141e9280
Glass collision = 0xf88d5d8, 0xc043cb80
Panel death = 0xf8820f8, 0x802c9280
Slip vehicle water = 0xf88d458, 0xc41ccb80
Stone bunch death = 0xf88ded8, 0xf848cd80

[Blood Effects]
Blood aoe elite = 0xf894658, 0x78f2f780
Blood aoe grunt = 0xf8962b8, 0xe0080481
Blood aoe human = 0xf8835b8, 0x0001a380
Blood collision elite = 0xf8946b8, 0x44f9f780
Blood collision elite large = 0xf883cf8, 0x00d1a380
Blood collision engineer large = 0xf8973d8, 0xa8a90881
Blood collision human = 0xf8835f8, 0x6806a380
Blood collision human large = 0xf897458, 0x68bd0881
Blood hunter glow collision = 0xf88b618, 0x98f4b880

[Scenery Effects]
lifepod explosion = 0xf890798, 0x58d5dc80
Shield charge ring = 0xf893078, 0x10e4e880
Space_battle = 0xf88e9d8, 0x40bcce80
Spewing debris = 0xf890098, 0x8c5fd880
Spewing debris large = 0xf88ffb8, 0xa455d880
Shield depletion = 0xf8913f8, 0x8065df80
Burning = 0xf891138, 0xb803df80
Smoldering_debris = 0xf898898, 0x58050b81
Sparks spurt = 0xf891258, 0x7424df80

[Vehicle Effects: Pelican]
Pelican explosion = 0xf881c38, 0x38be9180
Pelican landing dust = 0xf88c618, 0x1423c880

[Vehicle Effects: Scorpion]
Scorpion cannon fire = 0xf88e0f8, 0xdc71cd80
Scorpion Secondary fire bullet = 0xf88e318, 0x6cabcd80
Shell explosion = 0xf88dc18, 0x0418cd80
Shell impact dirt = 0xf88dd98, 0xd435cd80

[Vehicle Effects: Warthog]
Impact armored skin = 0xf88cfb8, 0x3074ca80
Impact c shield = 0xf88ce38, 0x04d2c980
Impact cyborg armor = 0xf88cf78, 0xa853ca80
Impact cyborg shield = 0xf88cf98, 0xb85bca80
Impact dirt = 0xf88cc78, 0x3490c980
Impact elite armored skin = 0xf88ceb8, 0xe4f3c980
Impact engineer force field = 0xf88cf18, 0xf42dca80
Impact engineer sack = 0xf88cef8, 0xac25ca80
Impact floodcarrier = 0xf88cf58, 0x144bca80
Impact floodcombat elite = 0xf88cf38, 0xb443ca80
Impact glass = 0xf88ce18, 0x3ccdc980
Impact grunt = 0xf88ce58, 0xdcd4c980
Impact h skin = 0xf88cfd8, 0x507eca80
Impact hunter shield = 0xf88d0b8, 0xf49dca80
Impact hunter skin = 0xf88ce98, 0xe0e9c980
Impact jackal shield = 0xf88ced8, 0x9002ca80
Impact metal hollow reflect = 0xf88cd98, 0x00b3c980
Impact metal hunter = 0xf88ce78, 0x00e3c980
Impact metal thick reflect = 0xf88cdd8, 0xd0c1c980
Impact metal thin reflect = 0xf88cdb8, 0x68bac980
Impact monitor = 0xf88d078, 0xb492ca80
Impact plastic = 0xf88d098, 0x6498ca80
Impact rubber pen = 0xf88cdf8, 0xc0c9c980
Impact sand = 0xf88ccf8, 0xa49bc980
Impact sentinel = 0xf88d058, 0x1c8cca80
Impact snow = 0xf88cd58, 0x1ca8c980
Impact stone = 0xf88cd18, 0x18a1c980
Impact wood = 0xf88cd78, 0x20acc980
Warthog gun fire = 0xf88d0d8, 0xe4a5ca80

[Vehicle Effects: Wraith]
Impact ice = 0xf88e058, 0xbc61cd80
Impact snow = 0xf88df78, 0x944ecd80
Impact stone = 0xf88de18, 0xf83ccd80
Impact wood = 0xf88e018, 0xac58cd80

[Weapon Effects: Assault Rifle]
Empty = 0xf88bed8, 0xe001ba80
Fire bullet = 0xf88bc98, 0x7cb8b980
Flashlight = 0xf88a8b8, 0x000cb680
Impact armored skin = 0xf88ba18, 0x347cb980
Impact c shield = 0xf88b3b8, 0xc4bdb880
Impact cyborg armor = 0xf88b958, 0x4c55b980
Impact cyborg shield = 0xf88b978, 0x545cb980
Impact dirt = 0xf88acb8, 0x6c31b880
Impact elite armored skin = 0xf88b638, 0x2cf6b880
Impact engineer force field = 0xf88b7f8, 0x9c27b980
Impact engineer sack = 0xf88b758, 0xe817b980
Impact floodcarrier = 0xf88b938, 0xa04db980
Impact floodcombat elite = 0xf88b858, 0x843fb980
Impact glass = 0xf88b338, 0xccb1b880
Impact grass = 0xf88bb18, 0xf49eb980
Impact grunt = 0xf88b418, 0x0cc5b880
Impact h skin = 0xf884618, 0x9494a880
Impact hunter shield = 0xf88e2f8, 0x84a4cd80
Impact hunter skin = 0xf88b538, 0x94e3b880
Impact ice = 0xf88bb78, 0x80a3b980
Impact jackal shield = 0xf88b6f8, 0x3c0cb980
Impact metal hollow reflect = 0xf88b1d8, 0xec8fb880
Impact metal hunter = 0xf88b518, 0xbcddb880
Impact metal reflect = 0xf88bc78, 0x1cb2b980
Impact metal thick reflect = 0xf88b278, 0x2ca3b880
Impact metal thin reflect = 0xf88b258, 0xcc9cb880
Impact monitor = 0xf88ba58, 0xe48bb980
Impact plastic = 0xf88ba78, 0x8c90b980
Impact rubber pen = 0xf88b298, 0x14aab880
Impact sand = 0xf88adf8, 0x0043b880
Impact sentinel = 0xf88ba38, 0x5486b980
Impact snow = 0xf88afb8, 0xf86cb880
Impact stone = 0xf88ae58, 0xc449b880
Impact water pen = 0xf88ba98, 0x1495b980
Impact wood = 0xf88b118, 0xe080b880

[Weapon Effects: Frag Grenade]
Dirt reflection = 0xf898c78, 0xe4700b81
Energy reflection = 0xf898dd8, 0x04930b81
Explosion = 0xf891b58, 0xb0a3e280
Impact metal = 0xf898d98, 0x4c8c0b81
Impact rubber = 0xf898db8, 0xa88f0b81
Impact water pen = 0xf88e0b8, 0xdc6ccd80
Metal reflection = 0xf898d58, 0xcc840b81
Smoke = 0xf898c38, 0xf86d0b81
Snow reflection = 0xf898d18, 0x307e0b81
Throw = 0xf898bb8, 0xe0500b81

[Weapon Effects: Pistol]
Empty = 0xf8924f8, 0xac51e680
Fire bullet = 0xf8923d8, 0x442ce680
Impact armored skin = 0xf8922f8, 0xc4f4e580
Impact cyborg armor = 0xf8922b8, 0x4cd2e580
Impact cyborg shield = 0xf8922d8, 0x44dbe580
Impact dirt = 0xf892058, 0x5433e580
Impact elite armored skin = 0xf892218, 0x40a3e580
Impact engineer force field = 0xf892198, 0x9074e580
Impact engineer sack = 0xf892258, 0x60b4e580
Impact floodcarrier = 0xf892298, 0xe8c7e580
Impact floodcombat elite = 0xf892278, 0x98bee580
Impact grunt = 0xf8921b8, 0x6882e580
Impact h skin = 0xf892318, 0xb400e680
Impact hunter shield = 0xf8923b8, 0x6c23e680
Impact hunter skin = 0xf8921f8, 0x3c99e580
Impact ice = 0xf892398, 0x681fe680
Impact jackal shield = 0xf892238, 0xc8aee580
Impact metal hollow reflect = 0xf892118, 0xac55e580
Impact metal hunter = 0xf8921d8, 0x7491e580
Impact metal thick reflect = 0xf892158, 0x4c66e580
Impact metal thin reflect = 0xf892138, 0xfc5de580
Impact monitor = 0xf892358, 0x2013e680
Impact plastic = 0xf892378, 0xb819e680
Impact rubber pen = 0xf892178, 0x246fe580
Impact sentinel = 0xf892338, 0x200ce680
Impact snow = 0xf8920d8, 0xac47e580
Impact stone = 0xf8920b8, 0xf43ee580
Impact wood = 0xf8920f8, 0xc44de580
Ready = 0xf891db8, 0x50eee280
Reload = 0xf891ff8, 0x2419e580

[Weapon Effects: Plasma Grenade]
Bounce = 0xf8990f8, 0x94e20b81
Bounce water = 0xf899138, 0x78ea0b81
Detonation start = 0xf898f58, 0xacb00b81
Explosion = 0xf8988f8, 0x88080b81
Material explosion = 0xf899118, 0xa4e70b81
Plasma grenade armed = 0xf898ff8, 0x04d50b81
Throw = 0xf898e18, 0xb0970b81

[Weapon Effects: Plasma Pistol]
Fire bolt = 0xf897058, 0xecdb0781
Impact dirt = 0xf896e38, 0xd0840781
Impact elite armored skin = 0xf896f98, 0x74af0781
Impact grunt = 0xf896f58, 0x58a30781
Impact h skin = 0xf896fb8, 0x4cbb0781
Impact hunter shield = 0xf897038, 0x8cd50781
Impact ice = 0xf897018, 0xe4ce0781
Impact metal hunter = 0xf896f78, 0xc8aa0781
Impact metal reflect = 0xf896f38, 0xf89c0781
Impact sentinel = 0xf896fd8, 0x68c70781
Impact snow = 0xf896ef8, 0x80970781
Impact stone = 0xf896ed8, 0x38900781
Misfire = 0xf897078, 0x0cea0781
Overheated = 0xf896c38, 0x5ca60581

[Weapon Effects: Plasma Pistol Charged Bolt]
Charged bolt fire = 0xf897498, 0xfcc50881
Charged bolt impact dirt = 0xf897238, 0x58420881
Charged bolt impact elite = 0xf897378, 0x5c940881
Charged bolt impact engineer = 0xf897398, 0x8c9f0881
Charged bolt impact flood = 0xf8973f8, 0xf4aa0881
Charged bolt impact grunt = 0xf897338, 0xc4820881
Charged bolt impact human armor = 0xf897418, 0xc4b20881
Charged bolt impact hunter = 0xf897358, 0x048c0881
Charged bolt impact leaves = 0xf897478, 0x94be0881
Charged bolt impact metal = 0xf8972d8, 0xa4690881
Charged bolt impact rubber = 0xf8972f8, 0x5c720881
Charged bolt impact sand = 0xf897318, 0x0c7a0881
Charged bolt impact snow = 0xf897298, 0x1c590881
Charged bolt impact stone = 0xf897278, 0x64500881
Charged bolt impact wood = 0xf8972b8, 0xec600881
Charged bolt sparks = 0xf897138, 0x6c1a0881
Detonate = 0xf8971d8, 0xcc370881

[Weapon Effects: Plasma Rifle]
Impact armored skin = 0xf895578, 0x50a3fb80
Impact c shield = 0xf8953d8, 0xc41bfb80
Impact cyborg armor = 0xf895538, 0x0884fb80
Impact cyborg shield = 0xf895558, 0x588bfb80
Impact dirt = 0xf8951d8, 0xece4fa80
Impact elite armored skin = 0xf895458, 0x7853fb80
Impact engineer force field = 0xf8954d8, 0xe86afb80
Impact engineer sack = 0xf895478, 0x505ffb80
Impact floodcarrier = 0xf895518, 0xe47cfb80
Impact floodcombat elite = 0xf8954f8, 0x8475fb80
Impact glass = 0xf8953b8, 0x4c16fb80
Impact grass = 0xf895638, 0xa0ccfb80
Impact grunt = 0xf8953f8, 0xf83dfb80
Impact h skin = 0xf895598, 0x58adfb80
Impact hunter shield = 0xf895678, 0x44d6fb80
Impact hunter skin = 0xf895438, 0x144afb80
Impact ice = 0xf895658, 0x9ccffb80
Impact metal hunter = 0xf895418, 0x6845fb80
Impact metal reflect = 0xf895338, 0x8009fb80
Impact monitor = 0xf8955d8, 0x8cbffb80
Impact plastic = 0xf8955f8, 0x34c4fb80
Impact rubber pen = 0xf895398, 0x5013fb80
Impact sand = 0xf895298, 0xfcf2fa80
Impact sentinel = 0xf8955b8, 0x74b9fb80
Impact snow = 0xf8952d8, 0xa8fdfa80
Impact stone = 0xf8952b8, 0x60f6fa80
Impact water pen = 0xf895618, 0x44c9fb80
Impact wood = 0xf895318, 0x2003fb80
Misfire = 0xf895778, 0x2808fc80
Overheated = 0xf894eb8, 0x9c10f980
Plasma rifle lower fire = 0xf895758, 0x94f8fb80
Plasma rifle upper fire = 0xf895698, 0xa4dcfb80

[Weapon Effects: Rocket Launcher]
Impact dirt = 0xf898cb8, 0x40740b81
Impact leaves = 0xf898df8, 0x24960b81
Impact metal = 0xf88e038, 0x345dcd80
Impact stone = 0xf898cf8, 0x947a0b81
Impact water = 0xf88e078, 0x7067cd80
Impact wood = 0xf898d38, 0xa4800b81


[Environment Shaders 1]
+ladder stair = 0xf89ab58, 0xd0641181
Alpha test = 0xf892c18, 0x9491e780
Burn alpha test = 0xf89b118, 0xcc111281
Burn detail strips = 0xf893378, 0x8839e980
Burn panel generic = 0xf893318, 0x8c34e980
Burn panel scuff = 0xf89b098, 0x8c091281
Burn panels = 0xf893298, 0xb42ee980
Burn pipes = 0xf89b158, 0xec151281
Burn steel = 0xf8933d8, 0x843ee980
Burn tech mount = 0xf893418, 0xa442e980
Burn tech plate = 0xf89b0f8, 0x880e1281
C board floor = 0xf89aeb8, 0x48bb1181
C board light = 0xf89af78, 0x40c51181
C board wall = 0xf89af58, 0xfcc11181
Detail strips = 0xf882558, 0xac899280
Flourescent = 0xf89aa58, 0xec4e1181
Flourescent flicker = 0xf89abf8, 0xec6d1181
Flourescent off = 0xf893478, 0xa047e980
Halogen off = 0xf89ab18, 0x485e1181
Halogen on = 0xf89ab38, 0x8c611181
Hazard light off = 0xf89aab8, 0x7c541181
Hazard light on = 0xf89b018, 0xdcef1181

[Environment Shaders 2]
Light-door closed = 0xf89b178, 0x30191281
Monitor glow = 0xf89ae18, 0x58a51181
Monitors = 0xf89ab78, 0x14681181
Panel generic = 0xf892a38, 0xfc24e780
Panel scuff = 0xf890f58, 0xf023de80
Panel strip = 0xf88d718, 0x6c5ccb80
Panels airlock = 0xf8928f8, 0xdcdee680
Pipes = 0xf89aad8, 0xc0571181
Poaa = 0xf89ad98, 0x809f1181
Red light dim = 0xf89aaf8, 0x045b1181
Steel = 0xf8823b8, 0xd45b9280
Steel light = 0xf88ead8, 0x58e4ce80
Tech rack mount = 0xf891598, 0xb07fdf80
Tech rack plate = 0xf882438, 0xac619280
Vending machine = 0xf89ad18, 0xa8991181
Large lt steel = 0xf89b558, 0x6c631281
Poa-a = 0xf89b298, 0xd43d1281
Poa-b = 0xf89b418, 0xc4511281
Poa-c = 0xf89b398, 0xec4b1281
Poa-d = 0xf89b218, 0xfc371281
Poa-marathon = 0xf89b338, 0xf0461281
Poa-registry = 0xf89b498, 0x9c571281
Poa-tile = 0xf89b318, 0xac431281

[Shader Glass]
Monitor huge = 0xf88e938, 0x98acce80
Powerup glass = 0xf8919d8, 0x4883e280
Fb_glass = 0xf882778, 0x78099380
Lifepod_glass = 0xf8902d8, 0x747bda80
Lifepod_glass_docked = 0xf892ef8, 0x4cffe780
Lifepod_burn_glass = 0xf88fd38, 0x1c2cd880
Pelican_glass = 0xf881bf8, 0x083e9180
Warthog windshield = 0xf88c7b8, 0xd871c880

[Shader Metal]
Meter engine = 0xf88c898, 0x4c7cc880
Meter speedometer = 0xf88c918, 0x5080c880
Plasma pistol gauge = 0xf896ad8, 0xb87f0581
Gauge = 0xf894cf8, 0x10d6f880

[Shader Models: Captain]
Captain_body = 0xf884538, 0x60e8a580
Captain_eyes = 0xf884498, 0x5ce2a580
Captain_head = 0xf8844f8, 0xcce5a580
Captain_patches = 0xf884598, 0xd0eba580

[Shader Models: Crewman]
Crewman_body = 0xf882c58, 0xfc689380
Crewman_body_flesh = 0xf882cb8, 0x6c6c9380

[Shader Models: Cyborg]
Armor hands = 0xf899818, 0x6c0a0f81
Rubber hands = 0xf8997b8, 0xfc060f81
Armor = 0xf88bff8, 0x9434ba80
Visor = 0xf88c038, 0x2837ba80

[Shader Models: Elite]
Elite arms = 0xf8940d8, 0x0852ea80
Elite head = 0xf894198, 0xe858ea80
Elite heada = 0xf894238, 0xec5eea80
Elite legs = 0xf894138, 0x7855ea80
Elite legsa = 0xf894298, 0x5c62ea80
Elite teeth = 0xf8941f8, 0x585cea80
Elite torso = 0xf894078, 0x484dea80

[Shader Models: Grunt]
Grunt arms and legs = 0xf895e78, 0x4801fd80
Grunt diffuse = 0xf895f18, 0xdc07fd80
Grunt head and back = 0xf895ed8, 0x1805fd80
Grunt torso = 0xf895df8, 0x9cfcfc80

[Shader Models: Marines]
Eyes_charles = 0xf882dd8, 0x98779380
Eyes_chris = 0xf882e78, 0x9c7d9380
Eyes_marcus = 0xf882d58, 0x70729380
Eyes_matt = 0xf882ef8, 0xc4829380
Eyes_rob = 0xf882f78, 0xec879380
Eyes_shiek = 0xf882ff8, 0x148d9380
Face_charles = 0xf882d78, 0x28749380
Face_chris = 0xf882e18, 0x2c7a9380
Face_marcus = 0xf882cf8, 0x006f9380
Face_matt = 0xf882e98, 0x547f9380
Face_rob = 0xf882f18, 0x7c849380
Face_shiek = 0xf882f98, 0xa4899380
Marine_hats = 0xf8848f8, 0x1c21a980
Eyes_johnson sarge = 0xf8849b8, 0xd828a980
Face_johnson sarge = 0xf884978, 0x4426a980
Gutted torso = 0xf884898, 0xac1da980
Marine_arms = 0xf884778, 0x5c13a980
Marine_arms_johnson = 0xf884938, 0xb023a980
Marine_helmet = 0xf8846d8, 0xc80da980
Marine_legs = 0xf8847d8, 0xcc16a980
Marine_torso = 0xf884838, 0x3c1aa980
Pilot_body = 0xf8901b8, 0x28c4d980
Teeth pilot = 0xf890178, 0x94c1d980

[Shader Models: Misc]
Pipe = 0xf881538, 0x5cc49080
Halo_closeup = 0xf88ff58, 0x8450d880
Forerunner dark structure = 0xf881d98, 0xa0eb9180
Forerunner light structure = 0xf890598, 0x508cdc80
Bulletin board = 0xf8916b8, 0x78b3df80
Light siren = 0xf88eab8, 0xa0e2ce80
Light-eye test = 0xf892e38, 0xe8d0e780
Obj oxy tank = 0xf8824f8, 0x3c869280
Obj-chair = 0xf88d6b8, 0xfc58cb80
Obj-door cryo = 0xf892818, 0xecb9e680
Obj-door small = 0xf8925b8, 0x7c64e680
Obj-light lock = 0xf892a98, 0xf829e780
Obj-shield charge = 0xf892f98, 0xf88ee880
Obj-tech rack mount = 0xf88d778, 0x6861cb80
Light frame = 0xf882b18, 0x40389380

[Shader Models: Powerups]
Powerup edge = 0xf891938, 0xf079e280
Ar ammo bag = 0xf88ab58, 0xb8ffb780
Ar ammo decal = 0xf88abb8, 0x2803b880
Ar ammo handle = 0xf88abd8, 0xe004b880
Healthpack = 0xf891858, 0x0c66e280
Pistol ammo bag = 0xf891cb8, 0x8cc4e280
Pistol ammo decal = 0xf891cd8, 0x44c6e280
Pistol ammo handle = 0xf891c58, 0x1cc1e280

[Shader Models: Scenery]
Baton_cutscene = 0xf882218, 0xa0439280
Generator engine = 0xf8912d8, 0xf836df80
Generator shell = 0xf891338, 0x683adf80
Cortana_chip = 0xf881738, 0x0ce59080
Halo inner ring = 0xf88e578, 0x4c6bce80
Halo outer ring = 0xf88e5f8, 0x986fce80
Tubewire = 0xf890e98, 0xe003de80
Fb_cockpit_floor = 0xf882918, 0x84199380

[Shader Models: Fighterbomber]
Fb_cockpit_metal = 0xf8829b8, 0x881f9380
Fb_computers = 0xf8827f8, 0xc80e9380
Fb_console = 0xf882978, 0xf41c9380
Fb_hull = 0xf882798, 0x580b9380
Fb_ramp_floor = 0xf8829f8, 0xf8229380
Fb_ramp_metal = 0xf882878, 0x14139380
Fb_seats = 0xf8829d8, 0x40219380

[Shader Models: Lifepod]
Interior_metal = 0xf8902f8, 0x547dda80
Interior_seats = 0xf890318, 0x0c7fda80
Interior_vinyl = 0xf890278, 0x0478da80
Lifepod_hull = 0xf88e3b8, 0xc8d6cd80
Lifepod_burn = 0xf88fd58, 0xfc2dd880

[Shader Models: Pelican]
Bay_cargo_net = 0xf881bb8, 0x743b9180
Bay_floor = 0xf881b78, 0xe0389180
Cockpit = 0xf881ab8, 0x24319180
Decals = 0xf881b58, 0x28379180
Hull = 0xf881998, 0x24259180
Pelican_bay = 0xf881af8, 0xb8339180

[Shader Models: Scorpion]
Headlight = 0xf88d958, 0xaca1cc80
Hull_darkened = 0xf88d978, 0x64a3cc80
Hull_non_reflective = 0xf88d938, 0xf49fcc80
Hull_reflective = 0xf88d8d8, 0x849ccc80
Tread_left = 0xf88d998, 0x1ca5cc80
Tread_right = 0xf88d9f8, 0x8ca8cc80

[Shader Models: Warthog]
Decal buttons = 0xf88c838, 0xb876c880
Decal sensor = 0xf88c858, 0x7078c880
Warthog chain gun = 0xf88c738, 0x206dc880
Warthog hull = 0xf88c6d8, 0xb069c880
Warthog tires = 0xf88c678, 0x4066c880

[Shader Models: Assault Rifle]
Display = 0xf88a4f8, 0xc4c2b580
Grip = 0xf88a458, 0xc0bcb580
Gun = 0xf88a4d8, 0x0cc1b580
Ar lod = 0xf88a3f8, 0x50b9b580

[Shader Models: Frag Grenade]
Frag decal = 0xf891af8, 0xd49fe280
Frag metal = 0xf891a78, 0xac9ae280
Frag plastic = 0xf891ad8, 0x1c9ee280

[Shader Models: Pistol]
Black = 0xf8816d8, 0x30dd9080
Bullet = 0xf891e58, 0x74ffe280
Silver = 0xf881658, 0xe4d89080
P lod = 0xf8815f8, 0x74d59080

[Shader Models: Plasma Grenade]
Pg body = 0xf898ed8, 0xa8aa0b81
Pg button = 0xf898f18, 0x3cad0b81
Pg light = 0xf898f38, 0xf4ae0b81

[Shader Models: Plasma Pistol]
Pp dull = 0xf896a38, 0xd8780581
Pp lod = 0xf8969d8, 0x68750581
Pp luminous = 0xf896ab8, 0x007e0581
Pp shiney = 0xf896a98, 0x487c0581

[Shader Models: Plasma Rifle]
Amber = 0xf894dd8, 0xd0def880
Dull = 0xf894d38, 0xf0d7f880
Gun = 0xf894d98, 0x60dbf880
Luminous = 0xf894db8, 0x18ddf880
Pr lod = 0xf894c78, 0xc4d1f880

[Crosshairs]
Empty = 0xf8994b8, 0x009c0e81
Master = 0xf88a9f8, 0x14d7b780
Master plasma = 0xf8950b8, 0x7cb5fa80
Master rounds = 0xf88a9d8, 0xf4cdb780
Scorpion cannon = 0xf88db78, 0x14facc80
Warthog gun = 0xf88cc18, 0x1074c980
Assault rifle = 0xf88a9b8, 0x3ccab780
Pistol = 0xf891f38, 0x080de580
Plasma pistol = 0xf896d78, 0x40620781
Plasma rifle = 0xf895098, 0x58b2fa80
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The Swamp Fox

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Hce Codes (ntsc)
« Reply #174 on: January 20, 2004, 01:34:00 PM »

beerchug.gif

I'm taking care of B30 (Silent Cartographer)
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onlyme

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Hce Codes (ntsc)
« Reply #175 on: January 20, 2004, 03:10:00 PM »

QUOTE (mastertito4 @ Jan 20 2004, 09:53 PM)
sure would but im not quite sure how that stuff works... also im busy converting all my codes to all the levels and maybe PAL

i think i've done nearly all the codes you done for BG NTSC if not send them over and i'll get onto it smile.gif
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The Swamp Fox

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Hce Codes (ntsc)
« Reply #176 on: January 21, 2004, 12:01:00 AM »

I got the Silet Cartographer finished. Just catch me on aim and ill send i to ya.
Bad news, though, seems like no one can open the Maw or AotCR with HMT, so I think I know why no one has ever put a nuke in BG.  If I am wrong, (and you can open these levels somehow) someone let me know.
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The Swamp Fox

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Hce Codes (ntsc)
« Reply #177 on: January 21, 2004, 01:16:00 PM »

I'll make the list for Two Betrayals.

Still working on the nuke.  If anyone has any ideas, let me know.
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pimp

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Hce Codes (ntsc)
« Reply #178 on: January 21, 2004, 02:04:00 PM »

CODE
in here


beerchug.gif
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343GuiltySparkIVIX

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Hce Codes (ntsc)
« Reply #179 on: January 21, 2004, 06:35:00 PM »

CODE
[Nukes]

Nukes! OxFAKE | Off = 0x12345678, On = 0x56789012
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