i don't seem to be able to get this to work either- i've got to the point where i've created the text (xbmc) in 3ds max 6, i've converted the text to an editable mesh, its in bounds
my first proplem is when it comes to exporting as a dxf file- i don't get the options mentioned on the tutorial:
QUOTE |
A Export DXF file window will open, leave SAVE TO LAYERS as BY OBJECT and click OK |
i get a box with a drop down menu with Export version
QUOTE |
AutoCAD 2004 DXF AutoCAD 2000 DXF AutoCAD R12 DXF |
then a radio button for either Entire Scene, or Selected objects
and then a box with tick boxes:
QUOTE |
Convert Instances to Blocks Skip Hidden Objects Ignore Extrude Capping
|
And now the big puzzler for me- Downloaded and installed the trial version of deep exploration and- it doesn't recognise the .dxf file extension
so i go back to 3dsmax and export the converted text to a .3ds, file which does get picked up by deep exploration, i then follow the rest of tut to the letter, and use the .x file with the Flubber Text editor, and i get no text where its supposed to be but what looks like maybe a bit of the text alittle above and to the right of the X logo,
(settings in flubber editor- green everything, white splash screen, (bios itself had been edited for F: boot in xbtool previously)
any help would be appreciated- gonna uninstall and reinstall the trial version of deep exploration see if that helps in the mean time