hey man,
Unfortunately at the moment I can't invite you to the JOOST beta testing program. Looks like they have deactivated the "share with a friend" option, or maybe I have not enough privileges to do it (maybe its based on contributions and I've been quite lazy on that
![smile.gif](style_emoticons/default/smile.gif)
If i'm given the option to share I'll be glad to do it.
About implementing it on a XBOX, my original post was focused towards creating a "similar" thing on the XBOX, but way more generic, not a JOOST-only client, although it can be good too.
I agree with you in that a quick proof of concept may be using a PC to proxy the transfers and stream the videos, but i'm quite excited about the full project; I have the vision of that module centralizing all XBMC network interactions, and providing services to the tons of Python scripts out there. Cause at the end, all the scripts do more or less the same (getting titles, making the user select, then feed the Media Player). Wouldnt it be cool if that module provides a rock-solid solution to abstract all this?
Not meant to put you off but: I am not sure on how far the networking capabilites of the XBOX allow p2p from within XDK. Does anyobdy have an answer to that?
If I get you right this could aswell mean building something atop of XBMC or something completely independent from XBMC....
I can certainly put my two cents in.