QUOTE(dravichm @ Sep 15 2010, 10:05 PM)
I'm having the same issue with the master server list, it shows that it is getting 82 (or so) servers but after it loads, the server list is blank. I scrolled over to the IP address list, and they all show the same IP address and the port number most were 10666 for all the columns. I assume this is the master server lists IP its not actually getting the servers.
Can you take a picture of the list scrolled to the right to show the addresses so I can see exactly what you are talking about? You may want to download it again from the usual place to make sure you have the right package because a package went out before the usual place got it that had two major bugs in it and one was related to the launcher being unable to query the server list on certain Xbox's. The other was an issue where the ENTER key was not being recognized on a plugged in keyboard so you could type into the console or into the chat line but you couldn't hit enter to insert it.
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Also, I'm having another issue with the single player I tried loading Hacx & Batman Doom both of these mods require a dehacked patch which I have, these change the behavior of Doom quite a bit (Batman Doom especially) the launcher doesn't seem to be loading them or loading them properly. An example in Batman Doom is you start with baterangs they are supposed to act like rockets and use the pistol slot but on the Xbox it fires the shotgun it's just weird. These mods DO work on the PC version of Odemex 0.5.0, although Batman Doom needs ZBATMAN.deh for Zdoom 1.2.x which Odemex is based off of I did manage to find it and I'm using that.
Load Odamex with those wads and then pull down the console (by default the "back" button will bring down the console) and verify that the files you expect are being loaded. If you need to scroll up you can do that with the triggers.
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I could try making a short cut to Odamex.xbe and see if it would take the file and deh arguments.
Update tried to make a cut file with command line arguments it just dropped back to XBMC I guess it doesn't support that.
You will not be able to pass command-line parameters from XBMC. The launch method I use is my own method. Odamex will only accept command-line parameters that are sent from the XDK debugger, my launcher, or an Agar-based application that uses the AG_Execute() method (with my launcher being the only Agar-based Xbox application in existence at this moment.) It would be easy to add support for my command-line parameter method into XBMC if someone wanted to do that. I could consider adding support for XBMC as well but my method allows for more characters in the command-line.
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One last thing THANK YOU Hyper_eye this port is great.
I'm glad you are enjoying it!