QUOTE(ash_link @ May 28 2006, 09:25 PM)
I am calling anyone for this project I want to direct. It will be a game much like Zelda 3 developed for the XBOX. It will be 2d since 3D scares me and it's easier to work with. Is there anyone interested in doing this?
Reason I ask for coders is that I cannot code worth shit. This project would be fun for The players as well as the coders. Also, if it makes the project any easier, if theres an open-source Zelda-Like engine that you want to port, be my guest.
The plan is to make a fully-customizble game, much like Zelda but adding elements from like WoW (Doing quests, gaining exp.). By customizble I mean editing GFX to suit the player's needs as well as add/edit new quests, anything!
I've yet to work out full details like what quests, diffrent type of things but I won't worry about that until we get a engine and crap working.
If anyone is interested PM, Reply, E-mail me.
Here is a nice, polite response.
If you can't code and you expect everyone else to do 99% of the work, then at least do your 1% first and see if there any takers then.
Put together a nice, professional design document. List in detail the exact resources you need, as well as some basic pseudo-code. You don't need to actually be a coder, you just need to know how you want things to work.
After you have the design document finished, then I would take it to game development sites and see if anyone is interested.
If the game is written around DX8, then an XBox port wouldn't be unreasonable.
However, until then, don't expect others to magically undertake a project that will likely take years simply because you asked. If it takes experienced professional teams years to make an engine, then this won't happen overnight.
Honestly, your best bet is to take a game with mod tools (NWN, Morrowind, Oblivion, Dungeon Siege) and attempt a total conversion with one of those games. Even if you can't code, you might be able to learn many aspects of the toolset and be better equipped to actually help your team with the project.
Regardless of what approach you take (existing engine like OGRE, new engine, mod tools) you need to start with a design document.