ZsnexBox 2.98What's new:
-Added Xbox Lightgun support for Super Scope games. The buttons are mapped to the lightgun A (the trigger) and B Buttons.
-Added lightgun support without having to flash the screen in white. So when you fire the lightgun, there will be no (distracting in my opinion) screen flash. I don't think the Super Scope makes this flash on a real SNES, so this way should be more accurate.
-Added Lightgun calibration for 480i, 480p, 720p, and 1080i. The calibration settings are saved to the Xbox hard drive in the TDATA folder. On my Xbox it is the E:\TDATA\00000000 folder. I havent tested the lightgun in HD modes, but it should work fine. If not, please post what happens, and I will look into fixing it.
-Added support for the lightgun in any of the 4 Xbox controller ports.
-Added option to use the crosshair with the lightgun.
-Added option to enable/disable force feedback for the lightgun. This is connected to the trigger.
-Added options to control the Lightgun rumble strength and time
-Added support for 10x11 pixel aspect ratio for the GUI and the emulation
-Added a loading screen for switching skins.
Notes:
-I was going to add more to this release (like support for more than 16 skins), but I got the lightgun working recently so I wanted to get this out.
-I added a "Placeholder.txt" file to all empty folders. This is so FTP programs will transfer the folders to the Xbox. If this does not affect you, then you can delete these files.
-I have read that some lightguns are not compatible with all Xbox apps. However, this is the lightgun I have, so if you want to buy one that does work in ZsnexBox, then this is it:
http://xbox.about.com/od/xboxaccessories/fr/mcblasterrev.htmInstallation:This is a full install. Copy to the Xbox and run default.xbe to start.
Upgrade:DELETE YOUR PREVIOUS ZsnexBox.ini. If you don't, ALL kinds of strange things will happen.
Thanks
-Xport for help and code for the lightgun support.
-Anyone I forgot.
This post has been edited by nes6502: Oct 1 2006, 08:59 PM