QUOTE(nes6502 @ May 1 2006, 04:42 PM)
Updated 31-Jul-06
Q: Where can I download it?
A: No idea
Q: How do I install it?
A: Download the ZsnexBox archive. It may be in multiple parts. For example ZsnexBox1.0.part1, ZsnexBox1.0.part2, ZsnexBox1.0.part3, etc... In this example you would use winrar and extract the ZsnexBox1.part1 files. Otherwise it will all be in one archive (in rar or 7z format). Use winrar or 7-zip to extract it. Copy the entire extracted folder to your Xbox or burn an xISO of the emulator. Run the "default.xbe" to start the emulator if running off the hard disk. Boot the disk like a regular XBOX game if burned to a disk.
Q: How do I get previews to work?
A: Put previews in the E:\ZsnexBox\prev folder
Q: Where can I get previews?
A: xbox.nugnugnug.com
Q: Where can I get roms?
A: No idea
Q: The screen has garbled graphics?
A: Assuming you have support for 720p or 1080i, open the ZsnexBox.ini and change HDMode to HDMode=1 (for 720p) or HDMode=2 (for 1080i)
Q: Is there going to be netplay support?
A: No
Q: Why isnt there going to be netplay support?
A: I hate Network programming
Q: Is there going to be SMB support?
A: No. There doesnt seem to be a real need for this. It would be a lot of work for something that isnt really needed (in my opinion). After all, the entire USA set will fit on one CD-R.
Q: How fast is ZsnexBox?
A: Blazingly fast! Auto frame skipping is set to on by default. This means that if the emulator can't keep up it will skip frames and the FPS display will drop below 60. You will be hard-pressed to find ANY games (other than SuperFX) that drop below 60 FPS for more than a second or two (even with most graphics filters turned on).
Q: Are you going to implement <insert feature here> in the next release?
A: Maybe. Maybe not. Maybe never.
Q: What version of ZSNES is this?
A: Currently the code is using the 2-28-05 WIP version.
Q: When is the next release coming out?
A: When it's ready.
Q: Can I be a beta tester?
A: Thanks, but I will send out requests for beta testers if I need some in the future.
Q: Are you going to release the source?
A: Yes. I will release the source when I am finished with the project (worst case scenario) or maybe earlier. The code needs a lot of cleanup, optimizations, etc
and it would be most beneficial to future developers if the code was released later rather than sooner.
Q: Are you going to merge your changes with the official ZSNES?
A: That will be up to the ZSNES developers. They will receive the source and they can do with it what they wish.
Q: <insert game here> crashes.
A: Does it crash in the 2-28-05 windows version? If it does, then there is nothing I can do about it. Otherwise, please post the issue on the xbox-scene board.
Q: Are you going to update ZSNES to newer code as it is released.
A: Yes. This will be done through a multi-core architecture. The user will be able to select the core they wish to use on a per game basis. This will most likely be done last.
Q: Do my roms have to be zipped?
A: No.
Q: Can ZsnexBox be run off a DVD/CD?
A: Yes. An XISO must be made before burning.
Q: Can you change where the rom path starts initially?
A: Yes. Change the RomPath.ini
Q: I found <insert problem here> with ZsnexBox?
A: Is it related to the emulation? If so, does it do the same thing on the 2-28-05 WIP version? If so, then there is nothing I can do about it. Otherwise, post the bug on the forum and I will look into it.
Q: Can I change the background music volume?
A: Yes. The right analog stick can be used to increase or decrease the volume.
Q: My savestate doesn't work anymore, but I know I have one because it was working fine.
A: There is a bug in ZSNES where it will incorrectly name the savestates. This usually happens with games that have a "." in the name. Like Final Fantasy III (1.0).zip. Sometimes ZSNES will name the savestate "Final Fantasy III (1.zst0).zst" or something similar. It puts the "zst" extension at the wrong place. Just rename the savestate to fix the problem. I am looking into a fix for this problem. If you are trying to use a savestate generated with an earlier version of ZsnexBox there may be a savestate compatibility issue.
Q: Does Starfox 2 work correctly?
A: Not currently. Starfox 2 will be supported in a later release. The ZSNES developers are making great strides in the emulation of this game.
Q: Are you going to continue updating ZsnexBox?
A: Yes. I am trying to make ZsnexBox as polished as possible. However, that doesn't mean I'm going to add every feature imaginable.
Q: I see there is surround sound. How does that work?
A: This is a 2 channel surround sound emulation provided by ZSNES. If the game that is being played has a surround sound feature, then disable the ZSNES option if the game option is used.
Q: What is the Low Pass Filter?
A: This is a feature that ZSNES provides that will add extra bass to the SNES audio. It is not native to the SNES.
Q: ZsnexBox won't start.
A: Make sure you have the full installation. If it still doesn't start, you might need to patch the default.xbe to make it retail. Some users have had to do this. It is set as debug by default.
Q: Some of my games work and some don't.
A: Your ROMs may be corrupt. Verify your roms with the free tool NSRT. This is the best tool there is to determine if an SNES rom is good or bad.
Q: Can I donate any hardware or money?
A: Thank you, but I must decline. I don't want people to get the wrong idea about why I am doing this project. It's not for money or anything else. It's for myself as well as for all the SNES fans using emulators on the XBOX. If you really want to help, the best thing would be to help answer questions in the various ZsnexBox threads.
Q: What is the best sound frequency to use?
A: 32000. 44100 and 48000 do offer improvements but some audio will not sound SNES accurate if the frequency is increased.
Q: What are all these graphics filters? Which one should I use?
A: These are filters that will enhance the SNES graphics to make them look better than they did on the actual SNES. The most popular ones seem to be either Advance MAME 2X (produces a high quality look) and Simple 2X (produces a more authentic SNES look). It is really a matter of preference. Try all of them to determine the one you like the best. Filters do take extra CPU power to use. Using them doesn't usually affect games running full speed, but this can happen at times. HQ2X is the most CPU intensive and very few games will run full speed with this filter.
Q: Would you be interested in porting something else?
A: Maybe. After I'm done with ZsnexBox, I "might" look into porting other projects. That all depends on whether Xport (or anyone else) is working on the ones I am interested in, my interest is still there, and I have time.
Gostaria de saber, se não tem uma pretenção de fazer um Emulation : ZSNexBox v2.4
Posté par DJ-yOyO le 11/8/2006 13:53:36 (489 lectures)
Nes6502 nous propose une nouvelle version de son émulateur Super Nintendo pour XBox, basé sur le célèbre émulateur PC ZSnes. Beaucoup de changements sont à noter.
Corrections/Nouveautés:
- Ajout de deux nouvelles skins pour l'émulateur (Zelda et Metroid)
- Animation ajouté à la skin Metroid
Possibilité de changer de skin. Jusqu'à 15 skins sont supportées. Ajoutez vos skins dans le répertoire Skins. Dans chaque répertoire placez une copie du fichier ZsnexBox.ini comportant le chemin correct des images/texte vers le répertoire en question. Il doit avoir le même nom que le répertoire. Par exemple, la skin Metroid se trouve dans le répertoire /skins/Metroid qui contient le fichier Metroid.ini
- Ajout de nouvelles options de positionnement de texte. Dans l'absolu, tous les textes peuvent être ajustés
- Changement des textes d'options du menu principal, des controllers et de l'émulateur qui sont à présent centrés
- Ajout d'une option de Menu Help/FAQ. Cette options contient de informations sur l'utilisation de ZSNexBox ainsi qu'une FAQ mise à jour
- Ajout d'une option pour ajuster la fenêtre "pop-up" pour le texte d'aide
- Ajout d'une nouvelle image de fond pour l'écran d'aide
- Optimisation du code de timing et d'animation. Les animations sont à présent plus douces
- Fix du problème graphique de corruption en HD que certains utilisateurs pouvaient rencontrer. ZSNexBox devrait afficher à présent correctement le 720p et 1080i pour toutes les versions de XBox
- Fix des contrôles pour les joueurs 3 et 4
- Ajout de la possibilité de modifier le texte du RomBrower. La longueur peut à présent être allongée ou raccourcie
- Création d'un nouveau menu nommé GUI Options. Les options d'image et de texte y ont été déplacées
- Ajout d'une transition de l'interface entre les écrans. La durée de fondu peut être ajustée
- Possibilité de zoom du logo/graphique pour le RomBrowser
- Fix d'un bug où le texte était trop à droite en modes HD
- Fix du bug des numéros invisibles du menu de triche en modes HD
- Changement de toutes les images de l'interface au format PNG. Le JPG n'est plus du tout supporté, ce qui permet de libérer prés de 4MB de RAM. Toutes les préviews HQ fonctionnent à nouveau à présent, et l'interface semble plus agréable.
- Modification de l'option "Show ROM Info" qui passe à OFF par défaut
- Fix d'un bug au niveau de l'écran d'option
- Fix d'un bug où les valeurs de bordure de prévisualisation n'étaient pas savegardées correctement
- Ajout d'un écran de confirmation pour sortir de ZSNexBox
- Ajout d'options pour changer les animations de zoom du logo du menu principal et du RomBrowser. Les valeurs pouvant être modifiées sont : taille minimum, taille maximum et vitesse de l'animation
- Réduction du temps avant que l'animation du RomBrowser ne se répète
- Ajout d'une options pour changer la distance de déplacement des personnage animés du RomBrowser. Par défaut la valeur est 100. Une valeur de 50 fait que l'animation se répète 2 fois plus souvent
ZSNexBox v2.4
Gostaria de saber, se vc não tem uma previsão de um emulador para Mega Driver/CD/32x e Master tipo:
ZsgenBox v1.0 para o xbox...