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Author Topic: Zsnexbox Faq  (Read 803 times)

Likklebaer

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Zsnexbox Faq
« Reply #30 on: May 09, 2006, 02:21:00 AM »

QUOTE(ugenn @ May 9 2006, 05:17 AM) *

Isn't zsnes licensed under the GPL? So if zsnexbox is based off the code in zsnes,
shouldn't source be available since it is subjected to the GPL as well?

Since almost all Xbox homebrew programs are compiled illegally anyways, it's entirely up to the individual developer whether or not they release the sourcecode to their projects. GPL or no GPL.

That's the way it is. Better get used to it.  (IMG:style_emoticons/default/happy.gif)

This post has been edited by Likklebaer: May 9 2006, 09:25 AM
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nes6502

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« Reply #31 on: May 09, 2006, 04:05:00 PM »

QUOTE(ugenn @ May 9 2006, 05:17 AM) *

Isn't zsnes licensed under the GPL? So if zsnexbox is based off the code in zsnes,
shouldn't source be available since it is subjected to the GPL as well?


"If" I release the source, it will only be after I am completely done with ZsnexBox.
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nes6502

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« Reply #32 on: May 25, 2006, 10:31:00 AM »

Q: Where can I download it?
A: No idea

Q: How do I install it?
A: Download the ZsnexBox archive. It may be in multiple parts. For example ZsnexBox1.0.part1, ZsnexBox1.0.part2, ZsnexBox1.0.part3, etc... In this example you would use winrar and extract the ZsnexBox1.part1 files. Otherwise it will all be in one archive (in rar or 7z format). Use winrar or 7-zip to extract it. Put previews (in png format) in the previews folder. Copy the entire extracted folder to your Xbox or burn an xISO of the emulator.  Run the "default.xbe" to start the emulator if running off the hard disk. Boot the disk like a regular XBOX game if burned to a disk.

Q: Where can I get roms?
A: No idea

Q: Where can I get previews?
A:http://xbox.nugnugnug.com/index.php?name=UpDownload&req=viewsdownload&sid=10

Q: How fast is ZsnexBox?
A: Blazingly fast! Auto frame skipping is set to on by default. This means that if the emulator can't keep up it will skip frames and the FPS display will drop below 60. You will be hard-pressed to find ANY games (other than SuperFX) that drop below 60 FPS for more than a second or two (even with most graphics filters turned on).

Q: Are you going to implement <insert feature here> in the next release?
A: Maybe. Maybe not. Maybe never.

Q: What version of ZSNES is this?
A: Currently the code is using the 2-28-05 WIP version.

Q: When is the next release coming out?
A: When it's ready.

Q: Can I be a beta tester?
A: Thanks, but I will send out requests for beta testers if I need some in the future.

Q: Are you going to release the source?
A: Yes. I will release the source when I am finished with the project (worst case scenario) or maybe earlier. The code needs a lot of cleanup, optimizations, etc… and it would be most beneficial to future developers if the code was released later rather than sooner.

Q: Are you going to merge your changes with the official ZSNES?
A: That will be up to the ZSNES developers. They will receive the source and they can do with it what they wish.

Q: <insert game here> crashes.
A: Does it crash in the 2-28-05 windows version? If it does, then there is nothing I can do about it. Otherwise, please post the issue on the xbox-scene board.

Q: Are you going to update ZSNES to newer code as it is released.
A: Yes. This will be done through a multi-core architecture. The user will be able to select the core they wish to use on a per game basis.

Q: Do my roms have to be zipped?
A: No.

Q: Can ZsnexBox be run off a DVD/CD?
A: Yes. An XISO must be made before burning.

Q: Can you change where the rom path starts initially?
A: No. But you can browse to any folder on the XBOX (partitions C, E, F, G, and the DVD drive) once the emulator starts.

Q: Sometimes when I start a game it shows the rom information at the bottom of the screen but the game never starts.
A: There is a bug in the port which causes this to happen sometimes. Just exit the game and start it again. That will fix the problem. However, if the game still does the same thing then the game is not supported by ZSNES or the ROM is bad. Sometimes the XBOX will crash depending on the game sequence. Both of these problems will no longer be an issue with the new multi-core support that is planned.

Q: I found <insert problem here> with ZsnexBox?
A: Is it related to the emulation? If so, does it do the same thing on the 2-28-05 WIP version? If so, then there is nothing I can do about it. Otherwise, post the bug on the forum and I will look into it.

Q: Can I change the background music volume?
A: Yes. The right analog stick can be used to increase or decrease the volume.

Q: My savestate doesn't work anymore, but I know I have one because it was working fine.
A: There is a bug in ZSNES where it will incorrectly name the savestates. This usually happens with games that have a "." in the name. Like Final Fantasy III (1.0).zip. Sometimes ZSNES will name the savestate "Final Fantasy III (1.zst0).zst" or something similar. It puts the "zst" extension at the wrong place. Just rename the savestate to fix the problem. I am looking into a fix for this problem. If you are trying to use a savestate generated with an earlier version of ZsnexBox there may be a savestate compatibility issue.

Q: Does Starfox 2 work correctly?
A: Not currently. Starfox 2 will be supported in a later release. The ZSNES developers are making great strides in the emulation of this game.

Q: Are you going to continue updating ZsnexBox?
A: Yes. I am trying to make ZsnexBox as polished as possible. However, that doesn't mean I'm going to add every feature imaginable.

Q: I see there is surround sound. How does that work?
A: This is a 2 channel surround sound emulation provided by ZSNES. If the game that is being played has a surround sound feature, then disable the ZSNES option if the game option is used.

Q: What is the Low Pass Filter?
A: This is a feature that ZSNES provides that will add extra bass to the SNES audio. It is not native to the SNES.

Q: ZsnexBox won't start.
A: Make sure you have the full installation. If it still doesn't start, you might need to patch the default.xbe to make it retail. Some users have had to do this. It is set as debug by default.

Q: Some of my games work and some don't.
A:  Your ROMs may be corrupt. Verify your roms with the free tool NSRT. This is the best tool there is to determine if an SNES rom is good or bad.

Q: Can I donate any hardware or money?
A: Thank you, but I must decline.  I don't want people to get the wrong idea about why I am doing this project. It's not for money or anything else. It's for myself as well as for all the SNES fans using emulators on the XBOX. If you really want to help, the best thing would be to help answer questions in the various ZsnexBox threads.

Q: What is the best sound frequency to use?
A: 32000. 44100 and 48000 do offer improvements but some audio will not sound SNES accurate if the frequency is increased.

Q: What are all these graphics filters? Which one should I use?
A: These are filters that will enhance the SNES graphics to make them look better than they did on the actual SNES. The most popular ones seem to be either Advance MAME 2X (produces a high quality look) and Simple 2X (produces a more authentic SNES look). It is really a matter of preference. Try all of them to determine the one you like the best. Filters do take extra CPU power to use. Using them doesn't usually affect games running full speed, but this can happen at times. HQ2X is the most CPU intensive and very few games will run full speed with this filter.
 
Q: Would you be interested in porting something else?
A: Maybe. After I'm done with ZsnexBox, I "might" look into porting other projects. That all depends on whether Xport (or anyone else) is working on the ones I am interested in, my interest is still there, and I have time.
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Diontae18

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« Reply #33 on: May 25, 2006, 01:23:00 PM »

nes6502, I have an interleaved rom "MK III Hyper" that works, I thought interleaved roms would'nt work ?! I'm using the latest version of your emulator, 1.4
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nes6502

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« Reply #34 on: May 25, 2006, 01:09:00 PM »

QUOTE(Diontae18 @ May 25 2006, 07:54 PM) *

nes6502, I have an interleaved rom "MK III Hyper" that works, I thought interleaved roms would'nt work ?! I'm using the latest version of your emulator, 1.4


Well I know they removed support for it in the newer versions. 1.4 uses a core more than a year old so that's why it probablly works. I would guess it wouldn't work with 1.0-1.2
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nes6502

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« Reply #35 on: June 21, 2006, 07:51:00 AM »

Q: Where can I download it?
A: No idea

Q: How do I install it?
A: Download the ZsnexBox archive. It may be in multiple parts. For example ZsnexBox1.0.part1, ZsnexBox1.0.part2, ZsnexBox1.0.part3, etc... In this example you would use winrar and extract the ZsnexBox1.part1 files. Otherwise it will all be in one archive (in rar or 7z format). Use winrar or 7-zip to extract it. Copy the entire extracted folder to your Xbox or burn an xISO of the emulator. Run the "default.xbe" to start the emulator if running off the hard disk. Boot the disk like a regular XBOX game if burned to a disk.

Q: How do I get previews to work?
A: Put previews in the E:\ZsnexBox\prev folder

Q: Where can I get previews?
A: xbox.nugnugnug.com

Q: Where can I get roms?
A: No idea

Q: The screen has garbled graphics?
A: Assuming you have support for 720p or 1080i, open the ZsnexBox.ini and change HDMode to HDMode=1 (for 720p) or HDMode=2 (for 1080i)

Q: Is there going to be netplay support?
A: No

Q: Why isn’t there going to be netplay support?
A: I hate Network programming

Q: Is there going to be SMB support?
A: No. There doesn’t seem to be a real need for this. It would be a lot of work for something that isn’t really needed (in my opinion). After all, the entire USA set will fit on one CD-R.

Q: How fast is ZsnexBox?
A: Blazingly fast! Auto frame skipping is set to on by default. This means that if the emulator can't keep up it will skip frames and the FPS display will drop below 60. You will be hard-pressed to find ANY games (other than SuperFX) that drop below 60 FPS for more than a second or two (even with most graphics filters turned on).

Q: Are you going to implement <insert feature here> in the next release?
A: Maybe. Maybe not. Maybe never.

Q: What version of ZSNES is this?
A: Currently the code is using the 2-28-05 WIP version.

Q: When is the next release coming out?
A: When it's ready.

Q: Can I be a beta tester?
A: Thanks, but I will send out requests for beta testers if I need some in the future.

Q: Are you going to release the source?
A: Yes. I will release the source when I am finished with the project (worst case scenario) or maybe earlier. The code needs a lot of cleanup, optimizations, etc… and it would be most beneficial to future developers if the code was released later rather than sooner.

Q: Are you going to merge your changes with the official ZSNES?
A: That will be up to the ZSNES developers. They will receive the source and they can do with it what they wish.

Q: <insert game here> crashes.
A: Does it crash in the 2-28-05 windows version? If it does, then there is nothing I can do about it. Otherwise, please post the issue on the xbox-scene board.

Q: Are you going to update ZSNES to newer code as it is released.
A: Yes. This will be done through a multi-core architecture. The user will be able to select the core they wish to use on a per game basis. This will most likely be done last.

Q: Do my roms have to be zipped?
A: No.

Q: Can ZsnexBox be run off a DVD/CD?
A: Yes. An XISO must be made before burning.

Q: Can you change where the rom path starts initially?
A: Yes. Change the RomPath.ini

Q: I found <insert problem here> with ZsnexBox?
A: Is it related to the emulation? If so, does it do the same thing on the 2-28-05 WIP version? If so, then there is nothing I can do about it. Otherwise, post the bug on the forum and I will look into it.

Q: Can I change the background music volume?
A: Yes. The right analog stick can be used to increase or decrease the volume.

Q: My savestate doesn't work anymore, but I know I have one because it was working fine.
A: There is a bug in ZSNES where it will incorrectly name the savestates. This usually happens with games that have a "." in the name. Like Final Fantasy III (1.0).zip. Sometimes ZSNES will name the savestate "Final Fantasy III (1.zst0).zst" or something similar. It puts the "zst" extension at the wrong place. Just rename the savestate to fix the problem. I am looking into a fix for this problem. If you are trying to use a savestate generated with an earlier version of ZsnexBox there may be a savestate compatibility issue.

Q: Does Starfox 2 work correctly?
A: Not currently. Starfox 2 will be supported in a later release. The ZSNES developers are making great strides in the emulation of this game.

Q: Are you going to continue updating ZsnexBox?
A: Yes. I am trying to make ZsnexBox as polished as possible. However, that doesn't mean I'm going to add every feature imaginable.

Q: I see there is surround sound. How does that work?
A: This is a 2 channel surround sound emulation provided by ZSNES. If the game that is being played has a surround sound feature, then disable the ZSNES option if the game option is used.

Q: What is the Low Pass Filter?
A: This is a feature that ZSNES provides that will add extra bass to the SNES audio. It is not native to the SNES.

Q: ZsnexBox won't start.
A: Make sure you have the full installation. If it still doesn't start, you might need to patch the default.xbe to make it retail. Some users have had to do this. It is set as debug by default.

Q: Some of my games work and some don't.
A: Your ROMs may be corrupt. Verify your roms with the free tool NSRT. This is the best tool there is to determine if an SNES rom is good or bad.

Q: Can I donate any hardware or money?
A: Thank you, but I must decline. I don't want people to get the wrong idea about why I am doing this project. It's not for money or anything else. It's for myself as well as for all the SNES fans using emulators on the XBOX. If you really want to help, the best thing would be to help answer questions in the various ZsnexBox threads.

Q: What is the best sound frequency to use?
A: 32000. 44100 and 48000 do offer improvements but some audio will not sound SNES accurate if the frequency is increased.

Q: What are all these graphics filters? Which one should I use?
A: These are filters that will enhance the SNES graphics to make them look better than they did on the actual SNES. The most popular ones seem to be either Advance MAME 2X (produces a high quality look) and Simple 2X (produces a more authentic SNES look). It is really a matter of preference. Try all of them to determine the one you like the best. Filters do take extra CPU power to use. Using them doesn't usually affect games running full speed, but this can happen at times. HQ2X is the most CPU intensive and very few games will run full speed with this filter.

Q: Would you be interested in porting something else?
A: Maybe. After I'm done with ZsnexBox, I "might" look into porting other projects. That all depends on whether Xport (or anyone else) is working on the ones I am interested in, my interest is still there, and I have time.
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gutter2d

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« Reply #36 on: June 29, 2006, 03:17:00 PM »

what is the best filtering in video options?  bilinear, trilinear, anistropic, etc?  Looking for something that will not cause slowdown and give the best graphics possible.  Btw awesome menu music!
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nes6502

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« Reply #37 on: June 29, 2006, 03:43:00 PM »

My oppinion:

The best image quality and 100% fullspeed almost allways is Billinear and AdvMAME2x with Flicker Filter = 0 and Soften Off
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gutter2d

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« Reply #38 on: June 29, 2006, 05:06:00 PM »

QUOTE(nes6502 @ Jun 29 2006, 05:14 PM) *

My oppinion:

The best image quality and 100% fullspeed almost allways is Billinear and AdvMAME2x with Flicker Filter = 0 and Soften Off


awesome thanks for the reply!

just curious is Star Fox 2 still unplayable?  what makes it different from most of the other SNES games?  is it compatiable with ZSNES on PC?
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nes6502

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« Reply #39 on: June 29, 2006, 05:08:00 PM »

QUOTE(gutter2d @ Jun 30 2006, 12:06 AM) *

awesome thanks for the reply!

just curious is Star Fox 2 still unplayable?  what makes it different from most of the other SNES games?  is it compatiable with ZSNES on PC?


It is still unplayable. What makes it different is the chip it uses is undocumented. It is playable on the PC version of Snes9x and a special Starfox 2 build of Zsnes. I don't know the link for that build.
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Sp3eD

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« Reply #40 on: June 29, 2006, 06:42:00 PM »

QUOTE(nes6502 @ Jun 30 2006, 12:08 AM) *

It is still unplayable. What makes it different is the chip it uses is undocumented. It is playable on the PC version of Snes9x and a special Starfox 2 build of Zsnes. I don't know the link for that build.


It's playable in the May 27th, 2006 WIP of Zsnes on Ipher's site.

http://files.ipherswipsite.com/zsnes/ZSNESW_0527.zip

Played several missions with no crashes at all.

This post has been edited by Sp3eD: Jun 30 2006, 01:43 AM
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micbic

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« Reply #41 on: June 30, 2006, 02:16:00 AM »

Hey nes, cool faq but you should add a place where to download zsnexbox skins. peace
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micbic

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« Reply #42 on: June 30, 2006, 03:28:00 AM »

doh, i just realised there isnt really a site that has zsnexbox skins. Can someone link me if there is?
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XaRaNn

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« Reply #43 on: June 30, 2006, 06:06:00 PM »

QUOTE(micbic @ Jun 30 2006, 04:59 AM) *

doh, i just realised there isnt really a site that has zsnexbox skins. Can someone link me if there is?


There's only been a handful of skins yet.

look the forums, neverwill made a pretty one based on nes6502's forum signature.

some other dude's been posting metroid and zelda skins in the official release threads too, altho they look pretty cheap.

im sure as the hui matures we'll see more and more skins.
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micbic

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« Reply #44 on: July 01, 2006, 12:44:00 AM »

Well someones made a cool thread for zsnes skins so you can add that to the faq if you want. Link is here: Zsnes skins
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