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Author Topic: Directx...  (Read 116 times)

EvilWays

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Directx...
« on: March 16, 2003, 03:14:00 PM »

Which version of DirectX does the XBox use? Or rather, which version(s) can I use (for development)?
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razorrifh

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Directx...
« Reply #1 on: March 16, 2003, 03:23:00 PM »

i believe the xdk is bassed off of directx 8. using the 'xtl.h' include file will include all the various headers/defines you need, unless im mistaken.
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BenJeremy

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Directx...
« Reply #2 on: March 16, 2003, 03:54:00 PM »

QUOTE (razorrifh @ Mar 16 2003, 07:23 PM)
i believe the xdk is bassed off of directx 8. using the 'xtl.h' include file will include all the various headers/defines you need, unless im mistaken.

Correct, but it might be more correct to call it "8.5" because it includes some extensions specific to nVidia chipsets, as well.

Suffice it to say, DX8 programming will do the trick nicely.
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razorrifh

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Directx...
« Reply #3 on: March 16, 2003, 04:25:00 PM »

QUOTE (BenJeremy @ Mar 16 2003, 11:54 PM)
Correct...

WOO HOO! i got 1 right! lol.  laugh.gif   cool.gif  well, mostly right  blink.gif
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EvilWays

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Directx...
« Reply #4 on: March 16, 2003, 06:47:00 PM »

QUOTE (BenJeremy @ Mar 17 2003, 12:54 AM)
QUOTE (razorrifh @ Mar 16 2003, 07:23 PM)
i believe the xdk is bassed off of directx 8. using the 'xtl.h' include file will include all the various headers/defines you need, unless im mistaken.

Correct, but it might be more correct to call it "8.5" because it includes some extensions specific to nVidia chipsets, as well.

Suffice it to say, DX8 programming will do the trick nicely.

So if I were to download the DX 8.1a SDK from M$'s website, that will work? Or do I even need the DX SDK?
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BenJeremy

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Directx...
« Reply #5 on: March 16, 2003, 06:53:00 PM »

QUOTE (EvilWays @ Mar 16 2003, 10:47 PM)
QUOTE (BenJeremy @ Mar 17 2003, 12:54 AM)
QUOTE (razorrifh @ Mar 16 2003, 07:23 PM)
i believe the xdk is bassed off of directx 8. using the 'xtl.h' include file will include all the various headers/defines you need, unless im mistaken.

Correct, but it might be more correct to call it "8.5" because it includes some extensions specific to nVidia chipsets, as well.

Suffice it to say, DX8 programming will do the trick nicely.

So if I were to download the DX 8.1a SDK from M$'s website, that will work? Or do I even need the DX SDK?

No DirectX SDK required to build Xbox apps. The XDK has all the stuff needed for building Xbox apps.
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EvilWays

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Directx...
« Reply #6 on: March 16, 2003, 08:22:00 PM »

Thanks for clearing that up!
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