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Topic: Directx... (Read 116 times)
EvilWays
Archived User
Hero Member
Posts: 909
Directx...
«
on:
March 16, 2003, 03:14:00 PM »
Which version of DirectX does the XBox use? Or rather, which version(s) can I use (for development)?
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razorrifh
Archived User
Sr. Member
Posts: 329
Directx...
«
Reply #1 on:
March 16, 2003, 03:23:00 PM »
i believe the xdk is bassed off of directx 8. using the 'xtl.h' include file will include all the various headers/defines you need, unless im mistaken.
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BenJeremy
Archived User
Hero Member
Posts: 5645
Directx...
«
Reply #2 on:
March 16, 2003, 03:54:00 PM »
QUOTE
(razorrifh @ Mar 16 2003, 07:23 PM)
i believe the xdk is bassed off of directx 8. using the 'xtl.h' include file will include all the various headers/defines you need, unless im mistaken.
Correct, but it might be more correct to call it "8.5" because it includes some extensions specific to nVidia chipsets, as well.
Suffice it to say, DX8 programming will do the trick nicely.
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razorrifh
Archived User
Sr. Member
Posts: 329
Directx...
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Reply #3 on:
March 16, 2003, 04:25:00 PM »
QUOTE
(BenJeremy @ Mar 16 2003, 11:54 PM)
Correct...
WOO HOO! i got 1 right! lol.
well, mostly right
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EvilWays
Archived User
Hero Member
Posts: 909
Directx...
«
Reply #4 on:
March 16, 2003, 06:47:00 PM »
QUOTE
(BenJeremy @ Mar 17 2003, 12:54 AM)
QUOTE
(razorrifh @ Mar 16 2003, 07:23 PM)
i believe the xdk is bassed off of directx 8. using the 'xtl.h' include file will include all the various headers/defines you need, unless im mistaken.
Correct, but it might be more correct to call it "8.5" because it includes some extensions specific to nVidia chipsets, as well.
Suffice it to say, DX8 programming will do the trick nicely.
So if I were to download the DX 8.1a SDK from M$'s website, that will work? Or do I even need the DX SDK?
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BenJeremy
Archived User
Hero Member
Posts: 5645
Directx...
«
Reply #5 on:
March 16, 2003, 06:53:00 PM »
QUOTE
(EvilWays @ Mar 16 2003, 10:47 PM)
QUOTE
(BenJeremy @ Mar 17 2003, 12:54 AM)
QUOTE
(razorrifh @ Mar 16 2003, 07:23 PM)
i believe the xdk is bassed off of directx 8. using the 'xtl.h' include file will include all the various headers/defines you need, unless im mistaken.
Correct, but it might be more correct to call it "8.5" because it includes some extensions specific to nVidia chipsets, as well.
Suffice it to say, DX8 programming will do the trick nicely.
So if I were to download the DX 8.1a SDK from M$'s website, that will work? Or do I even need the DX SDK?
No DirectX SDK required to build Xbox apps. The XDK has all the stuff needed for building Xbox apps.
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EvilWays
Archived User
Hero Member
Posts: 909
Directx...
«
Reply #6 on:
March 16, 2003, 08:22:00 PM »
Thanks for clearing that up!
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