hi!
this game has a new type of protection, which is PRETTY nasty and NOT very obvious.
1. TYPE : long filenames NUMBERS ONLY
file 1: 01566257402957006257349845861827402934985700405556228485127084850156625740295700
file 2: 07136257127051695622458684857371071362571270516956224586848573710713625712705169
...and so on (5 files with 80 digits each )
i'd guess the sourcecode looks some kind like this :
int main{}
// variable declaration
very_long_integer file1 = 01566257402957006257349845861827402934985700405556228485127084850156625740295700
;
...
int _some_function_to_open_file()
open_file (to_char (file1) );
open_file ("tracks.ini");
...
as you can see, there will be NO reference in the game(default.xbe) whatsoever of the long filenames as they are stored only AS NUMBERS (int,longint whatever) and NOT as CHARACTERS (strings whatever).
2. TYPE : DESTROY YOUR SAVEGAME
the backup of the game will - somehow - notice, that it is a duplicate.
as soon as you pass tier 4 , save, switch off the xbox, power the xbox up with toca and try to reload your savegame it will say "savegame corrupt".
the mediacheck is still in place but somewhere along with the savegame routine there is another, probably hidden, mediacheck.
these protections can only be hard patched with a crack or likewise. you will need a debugkitbios with msdevkit to debug the default.xbe. i don't have a 512k chip so i cant use the debugbios otherwise i'd probably have a "solution" by now.
so if someone has this setup : GET WORKING! (IMG:
style_emoticons/default/wink.gif)
... and that is all i can say. (in gump words (IMG:
style_emoticons/default/smile.gif) )
cya&hf
cornatbeat