QUOTE(notstarman @ May 27 2013, 11:07 AM)
Yes but using the cloud is dependent on the number of people using it. so during periods of low load their might be an advantage to the cloud connectivity but during the rest of the time. At lunch MS has promised 300,000 servers dedicated to the xbone but they expect to sell 3 million units this fall. So you will have have at best 10% of a server at any given time. This claim just doesn't hold water. I expect a repeat of the new simcity game.
Well it is the old problem in a new age.
Ma Bell when thru it before with 'phone lines', every household had one in a large city, it was the thing to have, it was needed, like water.
But there is not really enough circuits for everyone to be on the 'phone' at the same time, so they play games, they move equipment around, they know percent of people leave homes and go to work, so less lines needed at home, more downtown, etc. -- It was a nightmare, and most of the time it worked, except when there was a reason for massive amount of people to pick up the phone at once to make a call, like when a radio station ran an hot contest, guess what a large percent got 'dead silence' no dialtone, there was not enough circuits.
This is already happening now with the current age of cell phones and sim chips, there is really not enough cell towers and circuits to handle everyone pressing the green button and making a phone call at once, or trying to get one, this has happen a few times like during 911 or other nature attacks like Sandy a few months ago, you can't reach your love ones, you are worried, they can't reach you, so double worry, everyone is safe, but you or they don't know, because no cell connection, so everyone is redialing making it even worse.
The same thing will happen with XB1, the overall the system will function, but when a hot new game gets released at midnight there is going to be massive failures, there already been problems before with hot online games, not everyone can go multiplayer, or when there is a new dashboard update, slowdowns.