QUOTE(anonim1979 @ Sep 12 2007, 02:44 PM)
You don't get it.
RSX is weak and all kind of help from Cell is welcome
GPU in PS3 is only slightly upgraded midrange GF7600GT taken from PC at the last moment when it came to light that projected 2xCell PS3 with no GPU would mighty su*** compared to X360.
128bit 8ROP 500Mhz 256MB DDR3.
Only pixel shaders were doubled from 12 to 24.
And as can be seen Cell is VERY capable of helping RSX in some operations.
No more framerate issues in properly written PS3 games I hope.
Well, I do get everything but You do not get what I wrote:
According to the results the GFX power of the PS3 is even
with SPE support, which is actually not used to day, slower
than a GF7800 GTX. The 7800 is an obsolete GFX chip
and by no means "high end" or even state of "the art".
BTW:
Besides my 360 & PS3 I own a P4 3.2GHz PC with a
GForce 6800GT which is almost identical to a 7800 in terms
of speed. I can tell you that the 360 is in terms of grafical
speed MUCH more powerfull when comparing identical
games. So in accordance to this article that fits quite well
to the poor performnce most ported games deliver on the PS3.
One has to remember that the PS3 is still hyped as a grafical
"speed king" and is still denoted as a "supercomputer" regarding
its computational power. According to Sony´s promises before
the release every game should run at 60FPS in 1080p. The reality
now is far from that. That was obviously just Sony marketing
regarding the published results.