QUOTE(epsilon72 @ Dec 24 2006, 12:35 AM)
What that does have to do with anything, 1080p ?!, both machines are capable of 1080p resolution.
QUOTE(Pheidias @ Dec 24 2006, 04:40 AM)
exist2resist, you mean those servers that choked for a week following the market place video release. And your also aware that 625mb of online play that probably takes you 2-3 weeks to get to. And doesn't MS make you host the games yourself?
But yeah this is the ps3 and sony we are talking about so of course there must be something negative to be said.
Watch out for the mistletoe
Yes, Millions of users downloading 4 gb of HD content at a time vs thousands of users downloading 600 mb at a time. Yes of course M$ makes you host your games yourself, isn't that how its done you always host the games yourself on the 360, original xbox, PC, PS2, Game Cube. And we know that XBL can handle the equvalent of what sonys servers cant handle, look at the GRAW expansion pack, thats about 700 MB, when that came out they didnt have any problems. Either way the network still has to prove itself. And yes i have absolutely nothing negative to say about the 360, because they know how to design a gaming system. Up untill yesterday i hated them for only offering 90 day manufactures warranty, but they have extended that forl a year now. Besides we could get into this long debate on which gaming system is superior, blah blah blah, .... and i would still win.
QUOTE(redwolf @ Dec 24 2006, 08:13 AM)
you can even play games (without ping limits) on XBC and XLink. you don't need powerful servers.
in short, when you download content (demo, movies etc.) you're downloading it from a server hosting it, which may have mirrors for each countries/region. but for most games when you play LIVE, all LIVE does is reroutes players to xbox to another xbox. i.e. as the person said above, host it yourself.
Yes you could play on XBC or Xlink, but then youre missing out on the Xbox Live experience, which is far superior than both of those services. And then you dont have ping limits, so you could have some noob sitting on the other side with a dialup connection. I'll stick to XBL. But yes there are alternatives. I do however like the way they integrated the Xlink service to XBMC on the original xbox. That was kinda cool.
What i was saying is that if they can't handle thousands of users downloadign a measly 700 mb, what promise do you have when Sony comes out with a game that has popularity like GOW or Halo2, that it will not crash the servers. The information is hosted, but the problem is not the information, it is the actual traffic.
This post has been edited by Exist2Resist: Dec 24 2006, 07:06 PM