(I made a few mistakes on my first character post; this is my edited version)
Name: Arson
Class: Vampire Hunter (custom)
Race: Altmer
Level: 60
Health: 185
Magicka: 485
Fatigue: 500
Attributes:
Strength: 145/100
Intelligence: 153/100
Willpower: 100/100
Agility: 140/100
Speed: 94/94
Endurance: 88/86
Personality: 94/94
Luck: 62/62
Major Skills:
Enchant: 100 (up to 600 with self-made enchanted items)
Alteration: 92
Conjuration: 55 (104 with Mantle of Woe)
Restoration: 63
Alchemy: 100
Minor Skills:
Long Blade: 99
Acrobatics: 100 (up to 228 with self-made enchanted items)
Athletics: 75
Heavy Armor: 70
Destruction: 87
Miscellaneous:
Block: 56
Armorer: 61
Medium Armor: 36 (with Her Hands Greaves, 20 without)
Blunt Weapon: 69
Axe: 56
Spear: 55
Illusion: 100
Mysticism: 97
Unarmored: 50
Security: 100
Sneak: 92
Light Armor: 54
Short Blade: 38
Marksman: 45
Merchantile: 53
Speechcraft: 56
Hand-to-Hand: 25
Sign: The Mage
Reputation: 58
Inventory - -
-Armor Rating: 250
-Weapon: Arsonation, homemade daedric warhammer with the power of Vivecs soul, dealing both physical and scorching fire damage; TrueFlame, the Nevarines fiery blade; Bound Longbow, longbow summoned from beyond the gates of Oblivion; Dwemer Crossbow, a crossbow created in the days of the Dwemer.
-Helm: 'Helm of Oreyn Bearclaw', a legendary item that gives the user 40 points of both endurance and agility, constant effect.
-Cuirass: Dragonbone Cuirass, a legendary item that has a constant effect of resisting fire 100%.
-Greaves: Her Hands Greaves, Almalexias protectors sacred greaves, with a constant effect of adding 5 points of Medium Armor.
-Pauldrons: Her Hands Left and Right Pauldrons, Almalexias protectors sacred pauldrons, which withstand paralysis and poison by 5%, constant effect.
-Shield: Steroid Shield, homemade daedric tower shield with an enchantment of forty-five (45) strength, constant effect.
-Boots: Ten Pace Boots, with an enchantment that you must activate, which fortifies your speed and athletics twenty points, drains your fatigue five points, and allows you to slow fall one point, which is useful because you cant get hurt no matter how far you fall, for 120 seconds.
-Gauntlets: (2) Wraithguard, which resists a large amount of ailments and element damage, and even gives you a reflect of 20 points each and a shield rating of 10 points each also. Although unheard of, except to a few people, it is possible to obtain two Wraithguards and wear them simultaneously, but a price has to be paid to get the cheaper Wraithguard. That price is a large amount of your health, and I do not mean simply losing a little health and healing it. I mean you permanently lose about 150 of your health, which is why I have such a low health. To get these two Wraithguards, simply beat the game the old-fashioned way, i.e. the longer way, and then once you obtain the first Wraithguard, kill Vivec and he should have a unique dwemer artifact. Take this artifact to the last living dwarf in Tel Fyr and he will ask you to find Kagrenacs Journal and Planbook, which can be found in Red Mountain, in Kagrenacs Study and Library. When you ARE ready to make the other Wraithguard, I highly recommend you make a potion of fortify health or use a spell, because this procedure will greatly reduce your health otherwise.
-Belt: Arsons Belt of Intelligence, homemade enchanted belt that gives the user 8 points in Intelligence, boosting his magicka. Constant effect.
-Robe: Arsons Robe of Intellect, same effect as Arsons Belt of Intelligence; Mantle of Woe, an extremely useful robe for necromancers. It increases your Intelligence by half of your Intelligence times 5 (If your Intelligence was 100, it would half it and multiply the quotient by 5, giving you 250 magicka points), and it increases your conjuration by 50 points. On the downside, you are much like a vampire, and not the good qualities. You are hurt by the sun, by 20 points, and your Personality is decreased by 100.
-Pants: Arsons Smart Pants (forgive me for lack of a better term), same effect as my robe and belt, except it gives 12 instead of 8 points.
-Shirt: Jump Suit Shirt, another item I happened to make with enchantments. It allows me to walk on water and slow fall for one point, hardly noticeable except for no pain. Constant effect.
-Amulet: Necromancers Amulet, a useful amulet with no bad qualities. It allows you to regenerate health one point every second, useful for beginners, and you can resist normal weapons by 25%. It also gives you 25 points of spell absorption and Intelligence. Constant effect. You can get it by either walking up to Trebonius, the Arch-Mage of the Mages Guild, and killing him, or by doing the Ald-ruhn Mages Guild missions and eventually killing him in the Arena.
-Rings: Ring of Azura, which restores 3 fatigue points every second and gives you night eye for 20 points, constant effect; and Marara's Ring', which also gives you 10 points of Acrobatics and 20% reflect, constant effect.
Legendary Items:
Out of 33 rare items listed in "Tamrielic Lore", I have 22 of them. I have Ebony Mail, Lord's Mail, Dragonbone Cuirass, Cuirass of the Savior's Hide, Spear of Bitter Mercy, Ten Pace Boots, Boots of the Apostle, Denstagmer's Ring, Ring of the Wind, Ring of Khajiit, Bow of Shadows, Goldbrand, Ice Blade of the Monarch, Umbra Sword, Ring of Surroundings, 2 Daedric Crescents, Masque of Clavicus Vile, Mehrune's Razor, Helm of Oreyn Bearclaw, and a few others not embedded in my memory.
Note: Not once have I ever cheated at this game. No codebook, magazines, cheats; nothing.