An RPG of this large a technical scope is meant for PC hardware. Period.
All the combat calculations, all the AI of the Party and NPCs. Add on top of that the rendering of all of these things (even though it is a very simple geometry; there is just a lot of it; multiple NPCs, etc.) and the XBox just barley gets by. And I mean barely in every sense of the word. Remember, this is a Geforce 3 with only a total of 64 MB of system memory with a Pentium III 700 MHz chip trying to run all of this.
This is actually why some of these bugs are happening... Like the massive frame rate drops more than anything else.
The other, bigger bugs and glitches... Like black screen, warping, etc... Is the fault of the coders being rushed to get the game out for Christmas.
So, I agree wholeheartedly.
Obsidian and Lucas Arts should have just released both the PC and Xbox versions later this year (March; April) if it meant we got a pretty flawless (at least more polished) version of the game.
I have stopped playing the game (just got it) on my XBox and am hoping the PC version runs better just because of the better system specs I've got (AMD64 3200+, 1024 MB RAM, FX 5900 Ultra (runs the original KOTOR flawlessly). <