Hello modders. I have to first off say a big thanks to ForzaCustoms.info. Also a thanks to PedrosPad! To the point... I'm anxious to see some of the improvements to texture extraction and reintegration in Forza but as that seems a ways down the road (without an xbe patch) I was hoping to get a tool for easier decal manipulation. So, here is what I've been able to put together so far.
(IMG:
http://gbud.net/images/fdb/img1.jpg)
(IMG:
http://gbud.net/images/fdb/img3.jpg)
Right now it simply allows you to browse the tga files in a directory where you have extracted them using ForzaBinDump.exe.
Transparency is supported by the browser. You can even change the background color of the full size image. (ONLY for viewing purposes.) I still have a lot of ideas and plans for this project and it will ultimately be MORE than just a decal browser.
Some features I plan to add.-Simple to Moderate TGA Editing (Transparency will be supported.)
-Palette Editor (Color/Transparency changes.)
-File Conversions to TGA (Bitmap, JPEG, GIF, etc)
-TGA to Bitmap (maybe also JPEG but not likely needed or wanted)
-Direct synching to and from XBOX (For HDD Forza Backups)
-Built-In Tga-To-Tiles support
-Anything else I can think of that would be handy.
Here is a link to version 0.7.
http://ttdev.net/fdb/FDB_Setup.zipHope others might find this useful now or in the future.
QuickStartAfter you start the program click on 'File' then 'Open Decal Dir...' Then in the new window simply navigate to your directory where you unarchived decals.bin. The program will not open a directory without the decal???.tga files in it. Enjoy!
This post has been edited by LostIt: Oct 6 2005, 09:46 AM