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Author Topic: Exult360  (Read 180 times)

Xbox-Scene

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Exult360
« on: February 07, 2011, 02:13:00 AM »

Exult360
Posted by XanTium | February 7 04:13 EST | News Category: Xbox360
 
Cancerous1 released a new version of Exult360 - a port of Exult (Ultima 7 engine) to homebrew/JTAG 360s:
Quote

It's taken a little longer than planned but I'm glad to be able to share Exult360 in a playable state. Lot's of changes from the preview!

Ultima7 is a fairly easy game to play, you talk to the people, learn about their lives and what's happening in their world and the story will unfold. While lacking glossy shaders and high res graphics, the game is a great adventure with a good story and compelling charectors not found in a lot of games now.

Thanks a LOT to Razkar, Tuxuser, Blackwolf, Juggahaxor and anyone else that tested numerous builds for me. Thanks to Ced2911, STK50, cOz, Node21, Eviltar, Shane Gillespi, Uberfry and everyone else that helped with bugs, and thanks as well as to to the Exult team and all the other friends I've made along the way you've all been great and helped to make this possible. Last but not least, thanks to Richard Garriot and the Ultima 7 team at Origin for making a great game.

*fixed - FMOPL sound, Digital WAV sfx, Digital Ogg music, numerous other fixes.
*added - A couple easter eggs. And button mappings for cheats.

Official Site: ported by Cancerous1 - http://code.google.com/p/exultx-nosdlmixer/
Full Readme: xbins.org
Download: n/a (built with XDK)



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antisniperspy

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Exult360
« Reply #1 on: February 07, 2011, 09:24:00 AM »

props to Cancerous1 and everyone who helped him keep up the good work.
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juggahax0r

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Exult360
« Reply #2 on: February 08, 2011, 03:48:00 PM »

Hey buddy you said this one works with a mouse right? I haven't had time to try that out but I know the last build was already obviously running better.

 Keep it up!!
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cancerous1

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Exult360
« Reply #3 on: February 08, 2011, 08:17:00 PM »

QUOTE(juggahax0r @ Feb 8 2011, 11:48 PM) View Post

Hey buddy you said this one works with a mouse right? I haven't had time to try that out but I know the last build was already obviously running better.

 Keep it up!!



Nope, the 'mouse' cursor works a lot better with a controller, but a usb mouse wont
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