QUOTE(ex0r @ Dec 10 2010, 01:11 PM)
I downloaded the xesearch code, and am attempting to take a look at it right now. I will see if I can see what is involved in getting it to search addresses and etc to do what we need it to do. I can't remember exactly how action replay used to work, or gameshark, so if you could PM me the functionality, I will see about adding it to the project.
Here's a quote from Tatsh:
I tried, after converting the project to VS2005. I fixed a number of dependency issues but it still won't compile as it needs a few headers from the newer SDK. So whatever is dependent needs to be backported; everything in the new SDK is just dependent on the old stuff, wrappers and such. So it should not be difficult, but it will take time.
So it is possible to get XeSearch working on VS2005 here is a link that might be useful there is a guide and a program for converting projects to VS2005 which could also help for other versions.
http://www.fsmpi.uni...lution/139.htmlThe program is in the comments.