So I was checking google analytics on my website and I saw someone hit it looking for the XeDebug source. I have been working on other things than 360 development since I got tired of working without breakpoints and I am too lazy to write c++. Anyway, this is an update of XeDebug from what is currently released. It has not been tested since I couldn't get anyone to test it when I was ready (months ago). It got rid of many of the crash bugs with the original and it does a lot better with syncing to the xbox 360. It is a visual studio plugin with ftp so you can easily ftp your newest build. I don't know if anyone actually wants this stuff but I figure I might as well release it. I would think that most people have a dev kit if they are writing any code... I am pretty sure that LoveMHz doesn't care what happens to the code now anyways.
DownloadI also wrote a small console app which would set up the plugin xml so it would work on other people's machines. If anyone is motivated to do any additional development I can send the source.