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Author Topic: Xbmc On Xbox 360  (Read 188 times)

lllsondowlll

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Xbmc On Xbox 360
« on: March 24, 2008, 06:49:00 PM »

Hi, I was just curious about something. I am trying to install XBMC on the xbox 360. When I load the XBE it goes to a black screen. Is there something with the XBE that only allows it to run on the XBOX1 for some reason?
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lllsondowlll

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Xbmc On Xbox 360
« Reply #1 on: March 24, 2008, 07:39:00 PM »

Can this be moved to the XDK section? Thanks.
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scuba156

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Xbmc On Xbox 360
« Reply #2 on: March 24, 2008, 11:12:00 PM »

the xbox 360 cannot run unsigned code, let alone xbox unsigned code. XBMC will not run on a 360 console.
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lllsondowlll

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Xbmc On Xbox 360
« Reply #3 on: March 25, 2008, 06:26:00 PM »

My xbox 360 can, dude I'm not a noob..., Hints why I requested this in the XDK section.


Still looking for an answer. Anyone know?

This post has been edited by lllsondowlll: Mar 26 2008, 01:27 AM
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scuba156

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Xbmc On Xbox 360
« Reply #4 on: March 25, 2008, 10:58:00 PM »

so its a devkit, judging by the topic of yours i just replied in.

AFAIK, you still cant run XBMC. the .xbe requires emulation much like using an xbox original game on the 360
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lllsondowlll

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Xbmc On Xbox 360
« Reply #5 on: March 26, 2008, 12:31:00 PM »

Thats odd, my friend has got unleash X to work on his kit. I wonder why that works.
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Libtoem

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Xbmc On Xbox 360
« Reply #6 on: March 27, 2008, 06:06:00 AM »

Thats why its called emulation,it won't emulate everything.And yes alot of xbox 1 code will run on a 360 dev kit,but xbmc simply will not.If you really want xbmc on your dev grab the source code and start porting it over.
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lllsondowlll

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Xbmc On Xbox 360
« Reply #7 on: March 27, 2008, 04:06:00 PM »

Sounds like a fun project.
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