QUOTE(quarky42 @ Aug 14 2006, 06:30 PM)
Too bad it isn't trully free. What's the crap about requiring a subscription fee. I don't pay to play online on Live and I'm not going to pay them to develop home brewed software on the 360 either. I wouldn't mind tinkering with a couple basic games and compiling them to see how it all works on the console. I'm familiar with building apps and some basic games on the PC, but was curious how it was done for consoles.
Too bad MicroShaft is deciding to make this a pay for play scenario. I don't mind paying to have access to their proprietary demos and examples, but if I want to use someone else's examples on the web instead I should be able to do that for free.
If they really want the small guys to be able to do this they need to open it up or stay at home.
You may be forgetting that MS is providing additional tools with the subscription, as well as minimal support and access to a "X360 Enthusiast Developers Corner". And don't forget the planned "Indies' Corner" on XboxLive360. The lone fact that we'll be able to get the maybe-to-exist Xbox360 Media Center straight from XboxLive360 is worth it.
Dude. They're selling the console at a big LOSS. Maybe up to 200$ USD of loss. Maybe even fucking more. Where was the last time you saw a tri-core PowerMac G5 with 20gb and 512mb of RAM and a X1800 (or some'n like that) for 400$ USD? No wonder they want to profit from their investment.
Not all is free as in beer, sometimes you have to pay your beer because the free one tastes like goat piss...