But computers still render in rows of pixels and the image is still a frame. A frame is not formed until starting from the top left pixel all rows are filled. When you want motion on the entire screen you need to update the entire image.
As for v-sync, I'd rather games like Condemned that run like utter crap (constant stuttering etc) would have the option to switch off v-sync. If you cant sustain and sync to the lowest acceptable fps (30) then dont sync at all.
And this is not some mysterious 360 problem, several PS2 and xbox1 games have vsync turned off (like jak and daxter 3) while others do it dynamically by dropping vsync whenever 30fps cannot be sustained. It is just how computers work and have worked since day one. V-sync is just a fancy gimmick from the latter days.
Of course I'd rather see all games at 60fps with vsync and zero slowdown but that wont change with any generation of hardware, but is entirely up to the skills and care of the individual developer.
As for why the guide bar tears or stutters.. there isnt a reserve of rendering power kept aside in games just so you can watch your smooth guide. Would you rather they keep 10-15% of the GPU in reserve just for a smooth guide?
Sure MS might work out a way to prioritise the processes and force v-sync while the guide is accessed but that might that mess up 25% of the games out there.
And when the antivirus program slides up its "new virus database" notification my 7800GTX and A64 4000+ stutters ingame. "BOO even my (insert insanely pathetic MHz here) could do it!"
This post has been edited by Joergen: Jun 7 2006, 12:47 PM