QUOTE(KAGE360 @ Sep 27 2005, 07:13 PM)
also if there is no hardware limitations with CineFX 4.0 then why did sony post their specs to have 98billion shader operations? its basically an overclocked 7800 in the ps3 so in theory wouldnt they been able to say infinite shader operations if they wanted to over-exagerate their specs even further??
Shader Operations per second and shader instruction length are two different things. Sure it can only do 98billion a second, but the length of the shader program can be infinite.
About the shader models. With 2.0 you are allowed 160 instructions for pixel shaders and 1024 instructions for vertex shaders. With 2.0B you are allowed 65,280 vertex instructions and 16 pixel shaders per rendering pass. With Nvidias second generation SM 3.0 engine (CineFX 3.0 being the first with CineFX 4.0 being the second) They allow for, like I said, infinite length shader instructions.