Umm why don't you think GT on PS3 would even get close? As far as I am concerned, the xbox 360 will have lower Shader Models, seeing as ATI has no SM 3.0 boards yet and the x360 chip might be the first to get them. Nvidia, on the flipside, already has SM 3.0 and has for two generations of their GFX chips. They also already have HDR. Since, like you said, its just lighting effects, I think the Nvidia lighting effects will be miles ahead of anything that an ATI chip can do.
unreal blasphemer!
QUOTE(Deftech @ Sep 26 2005, 02:00 PM)
I was under the impression that after all is said and done, the r500 will be better with shaders than anything nvidia has in the pipeline.
notice i said r500, im not talking about current pc cards.
wrong impression?
oh well, r500 owns all, bow to it or die
unreal blasphemer!

Nvidia has always had much better shadowing. They have also always had better mapping. ATI only once, yes only once, made a board that had faster shaders (and only shaders) than a Nvidia counterpart. That was the r300 aka 9700pro. This chip is also known as the chip that ATI did not design.
All I am saying, is that there is no doubt in my mind that the Nvidia RSX will have much better shaders. Unified shaders are only faster in theory, we will see if it is faster in real life after about a year of the console release. Based on the Xbox alone, Nvidia is the winner in my book. The effects that the xbox has are lightyears ahead of the PS2 and the Gamecube. All because of its GFX chip.
And deftech, the unreal engines are sweet, but engine alone doesnt make for a good game, I learned that one with DOOM3. 
hugoboss1, yeah GT4 was crap compared to Forza, so I see where your line of thought was
Unreal for the win!!
r500 is king
QUOTE(Deftech @ Sep 26 2005, 02:35 PM)
The only people I know that dislike Unreals are hardcore stubborn Quake'rs
I also hate quake, all of them.
I take back what I said. Unreal Tournament 1 was great, but other than that, its just the same old shit with new GFX IMO.
QUOTE(hugoboss1 @ Sep 26 2005, 02:43 PM)
people comparing MGS4 makes no sence lets wait for a port and open the floodgates for debate..

I don't think it will be fair anyways, we all remember that horrid port of MGS2 to the xbox. What a sad day that was, the PS2 version looked better when we all know the xbox version should have.
QUOTE(deftonesmx17 @ Sep 26 2005, 02:46 PM)
I don't think it will be fair anyways, we all remember that horrid port of MGS2 to the xbox. What a sad day that was, the PS2 version looked better when we all know the xbox version should have.
Kojima the fugger would not take advantage of the 360 hardware so a msg 4 comparison would be futile.
good comparisons will be splinter cells, future recons, and UT 2007.
epic will max both out so itll be interesting.
any other games from any other devs and I see them liking or disliking one of the systems.
QUOTE(Deftech @ Sep 26 2005, 03:26 PM)
Kojima the fugger would not take advantage of the 360 hardware so a msg 4 comparison would be futile.
QUOTE(deftonesmx17 @ Sep 26 2005, 01:47 PM)
Umm why don't you think GT on PS3 would even get close? As far as I am concerned, the xbox 360 will have lower Shader Models, seeing as ATI has no SM 3.0 boards yet and the x360 chip might be the first to get them. Nvidia, on the flipside, already has SM 3.0 and has for two generations of their GFX chips. They also already have HDR. Since, like you said, its just lighting effects, I think the Nvidia lighting effects will be miles ahead of anything that an ATI chip can do.
Im just surprised a lower spec system like the gamecube (with an ATI chip installed) can produced utterly beautiful games like zelda and resident evil 4 that look better than the majority of xbox games. I guess its all about what you do with the hardware not what the hardware "can" do.........im sure the god of war devs will agree.
I just hope these are real
QUOTE(3dfx_ownd_joo @ Sep 27 2005, 03:03 AM)
well xbox360 uses windows longhorn technology.... which will use direct x 10...... and xbox360 uses a modified version of Direct X..... and the r500 uses unified shading, which nvidia will implement in their next geforce (8?).... the sony playstations video card is just a geforce 7 stuck in, and a little bit faster than the geforce 7 then u can buy for your pc, and the playstation 3 will use opengl. and wont use a modified version of directx .... so doesnt that cancel out some pixel shader APIs?

The current directx king for the computer named Half-Life 2
And the opengl king, DOOM3
QUOTE(KAGE360 @ Sep 27 2005, 06:56 PM)
i dont know much of what enhancements come with each direct x version. you are right about the "RSX" GPU being nothing more then a over-clocked geforce 7. and the rendering software used for the 360 (Shader Model and Direct X) is ahead of what will be used in the ps3 so that is why i dont understand why people think that the ps3 will have better rendering quality then the 360. also, i never knew however that the ps3 used opengl.
Unreal 3 engine supports both DirectX and OpenGL api's.
personally i think there is a place for each engine (source and doom3). but its hard to compare the engines because there are a few games that are using the doom3 engine and only a couple that use source. everything that is using the doom3 engine has a similar setting as doom 3 except for quakewars (which looks rather impressive) and the only other game i know to use the source engine is that crap vampire game (which looked like ass to me). to me none of it matters in the end as the number 1 engine now is the unreal3 engine and we know that the 360 pushes that engine mighty nice.
QUOTE
While it's true that the X800 series didn't have SM 3.0, that's not the card in the 360.
Did I say it was? I think not.
QUOTE
The 360 uses the R520 which has BEYOND SM3.0 so your statements are inaccurate.
What statement? My statement was fully accurate. I shall recap them
"As far as I am concerned, the xbox 360 will have lower Shader Models, seeing as ATI has no SM 3.0 boards yet and the x360 chip might be the first to get them."
Did you catch that part in bold?
Thats right, the xbox 360 was already done, making it the first completed ATI chip with anything past SM2.0. Also the xbox 360 chip is the R500.
QUOTE(deftonesmx17 @ Sep 27 2005, 05:55 PM)
Did I say it was? I think not.
QUOTE(KAGE360 @ Sep 27 2005, 06:38 PM)
but its also the first from ANY card company to get beyond SM 3.0 technology.
And can you explain what beyond SM 3.0 is? Last time I checked, the CineFX 4.0 engine of the 7800 series allows for an infinite amount of shader operations. What is beyond infinite? There are no harware limitations on both vertex and pixel shader instuctions sets length with the CineFX 4.0.
QUOTE(Deftech @ Sep 27 2005, 06:57 PM)
I feel left out so I'll chime in...
the R520 doesnt/wont have 48 shader pipes like the R500 does. That wont happen until the next iteration of Cores.
Ok I feel better

yum 48 shader pipes
QUOTE(deftonesmx17 @ Sep 27 2005, 06:57 PM)
And can you explain what beyond SM 3.0 is? Last time I checked, the CineFX 4.0 engine of the 7800 series allows for an infinite amount of shader operations. What is beyond infinite? There are no harware limitations on both vertex and pixel shader instuctions sets length with the CineFX 4.0.
hey deftones,look up articles on quality of SM 2.0B vs 3
majority show insignifigant differnences,and from my knoweldge ati has 2B in the 9800 series to....i belive
right now nvidia is kicking ati ass in the pc gaming market
i have a 6600 gt and the only game that runs bad is F.e.a.r.
wind waker is a cel shaded game with low poly counts its would look the same on the dreamcast
both systems are going to look great
as long as the jagges are gone forever im happy
jaggies arent gone....there reduced
QUOTE(KAGE360 @ Sep 27 2005, 07:13 PM)
also if there is no hardware limitations with CineFX 4.0 then why did sony post their specs to have 98billion shader operations? its basically an overclocked 7800 in the ps3 so in theory wouldnt they been able to say infinite shader operations if they wanted to over-exagerate their specs even further??
Shader Operations per second and shader instruction length are two different things. Sure it can only do 98billion a second, but the length of the shader program can be infinite.
About the shader models. With 2.0 you are allowed 160 instructions for pixel shaders and 1024 instructions for vertex shaders. With 2.0B you are allowed 65,280 vertex instructions and 16 pixel shaders per rendering pass. With Nvidias second generation SM 3.0 engine (CineFX 3.0 being the first with CineFX 4.0 being the second) They allow for, like I said, infinite length shader instructions.
QUOTE(deftonesmx17 @ Sep 27 2005, 06:57 PM)
And can you explain what beyond SM 3.0 is? Last time I checked, the CineFX 4.0 engine of the 7800 series allows for an infinite amount of shader operations. What is beyond infinite? There are no harware limitations on both vertex and pixel shader instuctions sets length with the CineFX 4.0.
and deftones,being a sony enthisiats that you are,do you remeber that EA created a custom shadeing technology for ps2 to make chaos theory with
QUOTE(Ballz2TheWallz @ Sep 28 2005, 07:35 PM)
and deftones,being a sony enthisiats that you are,do you remeber that EA created a custom shadeing technology for ps2 to make chaos theory with
"Personally I will believe it when its utilized."
Heard that.
QUOTE(mikeandbandit @ Sep 29 2005, 02:36 AM)
no matter how you slice it, on paper the 360 gpu (ALU 48 shader/vertex pipes x 500mhz) is technically capable of almost 2x the shader operations then the ps3 gpu (24 shader pipes x 550mz) I do believe we have to wait and see what it does in reality however. But froma technical standpoint strictly looking at the numbers the 360 gpu wins. Personally I will believe it when its utilized.
QUOTE(Ballz2TheWallz @ Sep 28 2005, 11:05 PM)
thanks for posting,any chance NDA will allow you to say what shaders it uses(2,2b,3,4!?)
QUOTE(Deftech @ Sep 28 2005, 07:56 PM)
God blessed why do people not get the real version of Splinter?! why torture themselves with shit! Ok back on topic...
Well, the real version would be the PC version.............................you must have tortured yourself with that jaggerific xbox version. 
Ballz2TheWallz: What is an enthisiats, oh you mean enthusiast. How can I be a $ony enthusiast? I don't think I own any $ony products right now. My PS2 has been gone for almost a year now. I have no $ony TV's. I have no $ony audio products. Nope, not one thing in my house says $ony on it right now.
QUOTE(mikeandbandit)
no matter how you slice it, on paper the 360 gpu (ALU 48 shader/vertex pipes x 500mhz) is technically capable of almost 2x the shader operations then the ps3 gpu (24 shader pipes x 550mz) I do believe we have to wait and see what it does in reality however. But froma technical standpoint strictly looking at the numbers the 360 gpu wins. Personally I will believe it when its utilized.
Good post
QUOTE(KAGE360 @ Sep 29 2005, 03:06 PM)
how is mikeandbandit under NDA?
QUOTE(Ballz2TheWallz @ Sep 29 2005, 03:40 PM)
mike is a MS PR guy,lol
QUOTE(KAGE360 @ Sep 29 2005, 10:39 PM)
oh.....
QUOTE(Ballz2TheWallz @ Sep 29 2005, 04:59 PM)
well i think they still insist ps2 is more powerful,so i dont think after ps3grill.com theyll ever give in
QUOTE(neb15 @ Sep 30 2005, 12:48 AM)
ummmm im uterly, compleatly, f'in' comfusend now...
QUOTE(neb15 @ Sep 30 2005, 12:48 AM)
ummmm im uterly, compleatly, f'in' comfusend now...
QUOTE(KAGE360 @ Sep 29 2005, 05:04 PM)
oh thats right i forgot now that we have survived the power of the "emotion engine" now we have to suffer through all the "reality synthasis" (or whatever fuckin buzz word their using now) BS.
Why do all of you xbox fans have to place the so called buzz word for the Nvidia chip on $ony? $ony didnt call it that, Nvidia did, just like their own PC chips the Geforce, wasnt that a buzz word? But I bet it was fine to be called that in the xbox
here are some shots form the pgr3 vid...


QUOTE(deftonesmx17 @ Sep 30 2005, 09:49 AM)
Why do all of you xbox fans have to place the so called buzz word for the Nvidia chip on $ony? $ony didnt call it that, Nvidia did, just like their own PC chips the Geforce, wasnt that a buzz word? But I bet it was fine to be called that in the xbox
QUOTE(KAGE360)
thats like MS saying behold the power of the Xenon and Xenos chips in the 360 oooooo, aaaaahhhhhh
M$ does nothing but talk up their GPU so get your facts straight. Examples, Unified Shaders this Unified Shaders that, eDRAM this eDRAM that, Free 4xAA this and Free 4xAA that, etc etc. 
Oh and nintendo never used hype bullshit.
Good one buddy. How about Super Nintendo? Maybe Nintendo 64? How about Nintendo Revolution.
And it was more than Starfox that used the SuperFX hype bullshit. StuntRace FX, DOOM FX, Dirt Trax FX, etc.
deftones is very sensitive when people mention the almighty reality synthesizer. is thats its even called?
I havent heard Kenny K spew it out of his mouth in weeks, maybe the sony execs murdered the sob.
I still like blast processing, so get down b4 me and kneel bitch!
reality synthesizer
hahahahahaha
QUOTE(Ballz2TheWallz @ Sep 29 2005, 12:05 AM)
thanks for posting, say what shaders it uses(2,2b,3,4!?)
QUOTE(deftonesmx17 @ Sep 30 2005, 10:48 AM)
QUOTE(KAGE360)
thats like MS saying behold the power of the Xenon and Xenos chips in the 360 oooooo, aaaaahhhhhh
pls can anyone post here the money bug on how do dupe cars in Forza?
its not to get money to cheat the auctions, i just want the all cars achivements and have spent all my money. i reckon i am a good 10 mill short