QUOTE(KAGE360 @ Jan 12 2006, 11:03 AM)
i agree, there are many things to consider that people don't realize. as good as FNR3 looks, its an enclosed area that has static backgrounds and only two fighters on screen to concentrate the resources to. where PGR3 has a huge detailed city that is rendered in intricate detail with 8 cars of unmatched accuracy, and DoA4 has two gorgeous fast fighter with HUGE beautifully rendered environments. they are all impressive in their own respect but people need to realize how the power is being used before shouting off uneducated opinions.
I mostly wonder what people are looking at when they see these games...
I look at FNR3 and I see low-poly gloves and clothing that have their defects cleverly hidden with textures
I see a very poorly created crowd that's dimly lit to hide it
I see flat textures used to emulate ruffles in the clothing and hair on the boxer's bodies instead of rendering or normal mapping these things
I see little to no new lighting technologies being used, I see some shadows being emulated with more textures..
Basically we get LAST GEN with a few more polys and some higher res textures used better to hide the fact that a lot of the new technological advances aren't really being utilized.
When I look at PGR3 and DOA, I see lots of new lighting techniques being utilized.
both PGR3 and DOA4 make use of new motion blur techniques
both PGR3 and DOA4 make use of reflectivity and radiosity techniques on the clothing, and backgrounds
I see details in those games fully rendered or normal mapped as opposed to faked with textures. Pockets and folds in clothing in DOA4 are actually rendered, shadow properly, and change perspective changing view of the character. PGR 3 does the same for car emblems, door handles and headlights which are now fully rendered or normal mapped as opposed to just painted on with textures.
DOA4 makes use of stunning depth of field techniques:
http://img.gamespot....1_screen001.jpgWhen I look PDZ, Kameo, PGR3, and DOA4, etc. I see games that are using new techniques and utilizing new technologies in addition to utilizing the added horse power the new hardware offers... these details amaze me and it's a pleasure to play games that are making use of them. Because their new techniques games like this have a lot of room to grow...
I look at games like Fight Night Round 3, Need for Speed Most Wanted, Madden, etc. and all I see are last gen techniques being pushed a little further because the hardware allows it to. That's not very exciting to me, the details look like crap and if companies like EA continue with that methodology their games wont progress much further in this new generation then where they are now.
Honestly, I don't know what other people look at when they're looking at these games and passing judgment on the graphics.