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Author Topic: New Doa Details  (Read 1441 times)

miggidy

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New Doa Details
« Reply #30 on: July 25, 2005, 10:21:00 PM »

The biggest news regarding DOA 4 (to me) is the fact that the game's finally getting a gameplay overhaul.

It was starting to get old.
And what a way to top this off, Itagaki even said that he's going to make the fighting system more complex.

If this is the case, then I guess I just found my number 2 title to buy this upcoming November :P

This post has been edited by miggidy: Jul 26 2005, 05:22 AM
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KAGE360

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New Doa Details
« Reply #31 on: July 25, 2005, 10:28:00 PM »

QUOTE(brooksie48 @ Jul 25 2005, 11:32 PM)
They wanted to implement 50+ players online, which was not possible to the quality they wanted on xbox. There was no such thing on the gc version. Also I would like to see a video of this "blurring"
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i dont think the bourring is in any of the videos but there are new hi res pics at xboxyde of the blurring

http://www.xboxyde.com/news_1777_en.html

looking good
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Andy51

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New Doa Details
« Reply #32 on: July 26, 2005, 07:25:00 AM »

rolleyes.gif  cool.gif
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LowProfileWurm

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New Doa Details
« Reply #33 on: July 26, 2005, 07:58:00 AM »

I want to see that shutter blur effect in motion!  Juggie-physics be damned (not really Deftech!) I want to see some sweet action footage with all the goodies turned on.  Maybe Neo will be an unlockable character!   :lol:   Anyway, anyone have a link to ANY DOA4 footage that has the shutter blur effect in it?  Famitsu had to get it from somewhere...  Oh, and that revamped fighting system scares me a bit.  I love DOA3's fighting system.  The only thing I wish for is more air/ground throws.  Tina's ruled.  I trust Itagaki though.  The man sure does know what he's doing.

This post has been edited by LowProfileWurm: Jul 26 2005, 03:00 PM
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twistedsymphony

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New Doa Details
« Reply #34 on: July 26, 2005, 08:50:00 AM »

(IMG:http://media.xboxyde.com/gallery/public/1585/752_0005.jpg)
^Perfect Example

I think the idea comes from video footage.

When you freeze frame on a movie, things in motion almost always have a motion blur. Picking up on that and including it in the game is a awesome idea and I think everything will look much more fluid for it.

EDIT:
There is a video with the effect in use here: http://www.xboxyde.com/leech_1525_en.html

though the quality isn't that great

This post has been edited by twistedsymphony: Jul 26 2005, 03:53 PM
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LowProfileWurm

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New Doa Details
« Reply #35 on: July 26, 2005, 10:41:00 AM »

huh.gif   Perhaps the effect is too subtle for me to pick up on but I was hoping to get a real feel for how fast the character moves.   Anyone work at Famitsu who wants to mooch footage???  wink.gif
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jaskerzada006

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New Doa Details
« Reply #36 on: July 26, 2005, 10:53:00 AM »

QUOTE
BP posted a 29% profit boost... pass the savings on you money-grubbing fuckers!




Just noticed your sig....

Viva La Revelution!!!
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