Heh, heh, no offense taken. I realize my four year old comp isn't today's cream of the crop, but it was decent when I bought it. It's a good thing I have the Xbox for my gaming needs, isn't it?
That said, one thing I can say with certainty about it is that the Doom 64 Absolution mod runs extremely well on it. I don't use models with it because then I lose the authentic sprites, but every other effect is turned on. Models don't hinder the engine much though, as I use them with the regular Doom levels when I play it. Heck, though they're not installed now. I also had the full set of high resolution textures installed at one point, which strained the RAM if OpenGL compression wasn't used (I only have 128 megs) but still didn't significantly affect the framerate. For the sake of this post I tried Direct3D as well, and while the framerate seems somewhat less solid, it's eminently playable anyway. So I don't know why your comp isn't running Doomsday well, but it should, and the Xbox should be able to handle it as well.
This post has been edited by yodanut: Apr 11 2005, 04:05 AM <