The gameplay is very similar to Baldurs Gate, and felt better then alot of the clones that have come out since the first Baldurs Gate(Fallout, BardsTale, D&D Heroes).
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They jump off of cliffs, get stuck behind doors, and don't contribute what so ever to attacking anything worth while. |
The computer will never fall off the edge of an instant-death-pit unless you do it first or they some how get knocked off. I really didn't find the AI that disgraceful to modern AI standards, you have options of how the AI acts, and it's common sense to put melee characters to "aggresive" and casters to "defensive." I guess the AI isn't perfect, so using the L-Trigger to keep your teamates close is required. I can see what your main gripe about the game is: multiplayer co-op is misleading. There are several points in the game where you're forced to play with 1 player, unlike the Co-Op in Fallout,Baldurs, etc, and other players are just forced to watch. I really thought that the amount of variety in the combat (combos, arial combos, team combos) was fresher then the competitors, the rpg elements offered alot of variety and customization of your characters, and sound and graphics (cell shading is a matter of taste, but i didn't see anything "2-year old" about the production quality) were fine. If you're a fan of X-Men, Baldurs Gate gameplay, and RPG elements, i see no problem recommending this game, and scoring the game a 8 out of 10.
This post has been edited by Neeero: Nov 1 2004, 07:02 PM <