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Author Topic: Tutorial How To Make Mags With Default.xbe  (Read 370 times)

d o a flo

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Tutorial How To Make Mags With Default.xbe
« on: December 27, 2006, 12:11:00 AM »

How to start a new game with a 1308 mag.

First get a fresh copy of default.xbe with no patches and no xbox updates. Then open with hex and go to offsets (HUMAR) (make sure there are 6 columns) which is 00412818 and on the 5th column put (Example) –(020100<-  this the mag digits.) – (59 <- is the photon blast) – (ffff-ffff-ffff-ffff-ffff-ffff-ffff-07ff <- is the mag’s stats which is all max) with the
020100 is varuna mag but find a mag digits list and start with different mags. This is very vague so if you can understand this don’t try hacking. now make a new humar character with your new mag and fuck some shit up or tansfer it to a different character dont matter. biggrin.gif  pop.gif

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