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Author Topic: Doom To Halo Mod  (Read 480 times)

Videogamebuyer14

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Doom To Halo Mod
« Reply #60 on: February 25, 2004, 08:39:00 PM »

Well, I just discovered that great program called SparkEdit, and I'm seeing new possibilities for MP levels. I want to stack new ceilings, and rooms over rooms.

This may take a bit longer, but I want to re-release my old ppf, but onto my new rooms and such.
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FunkmaztafoX

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Doom To Halo Mod
« Reply #61 on: February 26, 2004, 07:32:00 AM »

QUOTE (Videogamebuyer14 @ Feb 26 2004, 01:39 AM)
Well, I just discovered that great program called SparkEdit, and I'm seeing new possibilities for MP levels. I want to stack new ceilings, and rooms over rooms.

This may take a bit longer, but I want to re-release my old ppf, but onto my new rooms and such.

rebuild an old DOOM map!  laugh.gif
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Videogamebuyer14

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Doom To Halo Mod
« Reply #62 on: February 26, 2004, 02:54:00 PM »

QUOTE (FunkmaztafoX @ Feb 26 2004, 10:32 AM)
QUOTE (Videogamebuyer14 @ Feb 26 2004, 01:39 AM)
Well, I just discovered that great program called SparkEdit, and I'm seeing new possibilities for MP levels. I want to stack new ceilings, and rooms over rooms.

This may take a bit longer, but I want to re-release my old ppf, but onto my new rooms and such.

rebuild an old DOOM map!  laugh.gif

Yeah, that's what I thought of doing.
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Zero_Cool

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Doom To Halo Mod
« Reply #63 on: February 26, 2004, 07:07:00 PM »

correct me if im wrong, but arent the cielings and rooms part of the sbsp, which as far as we know on xbox, is not editable making it impossible for you to add ceilings and rooms, unless you use the same idea that xorange did in his structures mod and made rooms outa the walls. The only prob with that is they will all be the same texture and you will have the inevitable flaws that xorange had, gaps overlaping, SparkEdit is a great tool dont get me wrong, but to the best of my knowledge it wont do the things you want, sorry.
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Videogamebuyer14

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« Reply #64 on: February 26, 2004, 11:06:00 PM »

I know how to make things work the right way in order to produce a healthy, clean build. Anyways, I was bored, so I decided to show what I was doing all this time. I'm working on having the doom feel, but also maintaining the Halo aspect. Anyways, the hatch with the two ghosts and the lights is going to be a sort of docking bay, and I'll allow for the ghosts to fly. Walls are thick steel thanks to Xorange, and with the doom weapons I made, but I'll be redoing several ones to make them look better. For instance, the plasma pistol is going to have a smaller battery allot, and the damage a hell of a lot less. Also, I'll be changing what you start out with, and the BFG will be in the middle of the map, and it has a range of 1k.

Anyways, here's a screen.
user posted image
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BADrash

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Doom To Halo Mod
« Reply #65 on: February 27, 2004, 12:47:00 PM »

y is there a warthog in the air?
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$eEnN|i

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« Reply #66 on: February 27, 2004, 12:51:00 PM »

well wheneva you wanna test it out online i am here lol xbc nick A_P|AtTiNuM_J
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Videogamebuyer14

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« Reply #67 on: February 27, 2004, 06:01:00 PM »

The warthog is in the air, because I just though it was cool to have them drop through the air, and onto the the metal.
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Videogamebuyer14

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« Reply #68 on: February 27, 2004, 09:40:00 PM »

biggrin.gif
New Teleporter and Respawn Points
Ghost and Warthog Skins
Ghost Hovers and Faster PPM
Removed unnecessary scenery
Changed Sky
Added tons of new sounds
New Shaders

Stuff to Finish:
----------------
Plasma Guns to BFG and Plasma Rifle
Perhaps RL Nuke....
Changing MC obj

And, that's about it. This whole project has taken me a total of at least 500+ hours.
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Corspegrinder99

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Doom To Halo Mod
« Reply #69 on: February 27, 2004, 10:27:00 PM »

smile.gif
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stunna

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« Reply #70 on: February 28, 2004, 06:16:00 AM »

damn nice i cant wait to get my box fixed, this looks sweet! lol yea tha warthog spawn thing is cool. i did it to my mod of sidewinder vut u see hogs drop from tha sky every time they respawn becuz its for hpc.
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[-MXB-]xmaniac

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« Reply #71 on: February 28, 2004, 08:07:00 AM »

biggrin.gif
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bigchief69

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« Reply #72 on: February 28, 2004, 03:35:00 PM »

biggrin.gif
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$eEnN|i

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« Reply #73 on: February 28, 2004, 03:54:00 PM »

i can't wait i wanna try it online
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Gibby 117

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« Reply #74 on: February 28, 2004, 05:34:00 PM »

hey guess good times come in time let the man work
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