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Author Topic: Doom To Halo Mod  (Read 484 times)

Gibby 117

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Doom To Halo Mod
« Reply #45 on: February 19, 2004, 08:27:00 AM »

QUOTE (stunna @ Feb 19 2004, 06:26 AM)
just a suggestion(idea)- maybe u could ask the makers of the halo2 mod to tweek it up a bit. u know to try to get it to perfection. i havnt tried this mod yet but i am looking forward to it when i get my box.

if your talking about the xbox one, that will come out, he is on the team...
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perzbenz

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Doom To Halo Mod
« Reply #46 on: February 19, 2004, 07:25:00 PM »

If you need any help modeling or texturing just email me or aim me (aim is perzbenz).
Im a 3d modeler.
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Videogamebuyer14

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Doom To Halo Mod
« Reply #47 on: February 19, 2004, 07:44:00 PM »

QUOTE (perzbenz @ Feb 19 2004, 10:25 PM)
If you need any help modeling or texturing just email me or aim me (aim is perzbenz).
Im a 3d modeler.

Thanks, but I really like to get my own stuff done.

But feel free to contact me on another mod though.
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Corspegrinder99

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Doom To Halo Mod
« Reply #48 on: February 20, 2004, 11:42:00 AM »

FunkmaztafoX nice DiskDrive window
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Videogamebuyer14

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Doom To Halo Mod
« Reply #49 on: February 20, 2004, 05:00:00 PM »

The BFG is done.

Let me know what you guys think of it.

user posted image
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Zero_Cool

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Doom To Halo Mod
« Reply #50 on: February 20, 2004, 06:04:00 PM »

your joking right, i mean how is that gonna get into halo, its to freaking cool for halo to allow you to inject that, lol, that is awesome!!!
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Videogamebuyer14

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Doom To Halo Mod
« Reply #51 on: February 20, 2004, 06:16:00 PM »

You're probably right, I'm probably going to have to dissect the insides, but everything should go well.
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chavanet

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Doom To Halo Mod
« Reply #52 on: February 20, 2004, 07:12:00 PM »

what proggy you use to model?
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manipulator

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Doom To Halo Mod
« Reply #53 on: February 20, 2004, 10:25:00 PM »

one of the best mods I've ever played even though its not the final version.  One request, would it be possible for you to release individual parts of the mod as seperate patches in addition to the regular mod.  I would love to use the shotgun model/skin/sound as a permanent change to my halo map files.
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ocyrus55

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Doom To Halo Mod
« Reply #54 on: February 21, 2004, 05:50:00 AM »

if u get that into halo i will send u 10 dollars
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chavanet

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Doom To Halo Mod
« Reply #55 on: February 21, 2004, 07:43:00 AM »

I want to know  which program he uses to open/model these things
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Videogamebuyer14

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« Reply #56 on: February 21, 2004, 08:30:00 AM »

Well, it's a combination of 3DSMAX, MAYA, and MS3D.
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chavanet

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Doom To Halo Mod
« Reply #57 on: February 21, 2004, 08:41:00 AM »

MS3d??? how do you get the models from the game anyway? nice job btw real nice
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Videogamebuyer14

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Doom To Halo Mod
« Reply #58 on: February 25, 2004, 09:20:00 AM »

laugh.gif

Oh and not to mention, the halo models are composed of like 4000 - 15,000 polys.

Doom 3's actual MD5 meshes are 95,000+ verts.

So, no those won't be going in. biggrin.gif
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orangerhino

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Doom To Halo Mod
« Reply #59 on: February 25, 2004, 07:50:00 PM »

love.gif

beerchug.gif
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