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Doom To Halo Mod
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Topic: Doom To Halo Mod (Read 484 times)
Gibby 117
Archived User
Sr. Member
Posts: 260
Doom To Halo Mod
«
Reply #45 on:
February 19, 2004, 08:27:00 AM »
QUOTE
(stunna @ Feb 19 2004, 06:26 AM)
just a suggestion(idea)- maybe u could ask the makers of the halo2 mod to tweek it up a bit. u know to try to get it to perfection. i havnt tried this mod yet but i am looking forward to it when i get my box.
if your talking about the xbox one, that will come out, he is on the team...
Logged
perzbenz
Archived User
Newbie
Posts: 20
Doom To Halo Mod
«
Reply #46 on:
February 19, 2004, 07:25:00 PM »
If you need any help modeling or texturing just email me or aim me (aim is perzbenz).
Im a 3d modeler.
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Videogamebuyer14
Archived User
Hero Member
Posts: 724
Doom To Halo Mod
«
Reply #47 on:
February 19, 2004, 07:44:00 PM »
QUOTE
(perzbenz @ Feb 19 2004, 10:25 PM)
If you need any help modeling or texturing just email me or aim me (aim is perzbenz).
Im a 3d modeler.
Thanks, but I really like to get my own stuff done.
But feel free to contact me on another mod though.
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Corspegrinder99
Archived User
Sr. Member
Posts: 426
Doom To Halo Mod
«
Reply #48 on:
February 20, 2004, 11:42:00 AM »
FunkmaztafoX nice DiskDrive window
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Videogamebuyer14
Archived User
Hero Member
Posts: 724
Doom To Halo Mod
«
Reply #49 on:
February 20, 2004, 05:00:00 PM »
The BFG is done.
Let me know what you guys think of it.
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Zero_Cool
Archived User
Sr. Member
Posts: 329
Doom To Halo Mod
«
Reply #50 on:
February 20, 2004, 06:04:00 PM »
your joking right, i mean how is that gonna get into halo, its to freaking cool for halo to allow you to inject that, lol, that is awesome!!!
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Videogamebuyer14
Archived User
Hero Member
Posts: 724
Doom To Halo Mod
«
Reply #51 on:
February 20, 2004, 06:16:00 PM »
You're probably right, I'm probably going to have to dissect the insides, but everything should go well.
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chavanet
Archived User
Jr. Member
Posts: 73
Doom To Halo Mod
«
Reply #52 on:
February 20, 2004, 07:12:00 PM »
what proggy you use to model?
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manipulator
Archived User
Newbie
Posts: 22
Doom To Halo Mod
«
Reply #53 on:
February 20, 2004, 10:25:00 PM »
one of the best mods I've ever played even though its not the final version. One request, would it be possible for you to release individual parts of the mod as seperate patches in addition to the regular mod. I would love to use the shotgun model/skin/sound as a permanent change to my halo map files.
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ocyrus55
Archived User
Full Member
Posts: 167
Doom To Halo Mod
«
Reply #54 on:
February 21, 2004, 05:50:00 AM »
if u get that into halo i will send u 10 dollars
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chavanet
Archived User
Jr. Member
Posts: 73
Doom To Halo Mod
«
Reply #55 on:
February 21, 2004, 07:43:00 AM »
I want to know which program he uses to open/model these things
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Videogamebuyer14
Archived User
Hero Member
Posts: 724
Doom To Halo Mod
«
Reply #56 on:
February 21, 2004, 08:30:00 AM »
Well, it's a combination of 3DSMAX, MAYA, and MS3D.
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chavanet
Archived User
Jr. Member
Posts: 73
Doom To Halo Mod
«
Reply #57 on:
February 21, 2004, 08:41:00 AM »
MS3d??? how do you get the models from the game anyway? nice job btw real nice
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Videogamebuyer14
Archived User
Hero Member
Posts: 724
Doom To Halo Mod
«
Reply #58 on:
February 25, 2004, 09:20:00 AM »
Oh and not to mention, the halo models are composed of like 4000 - 15,000 polys.
Doom 3's actual MD5 meshes are 95,000+ verts.
So, no those won't be going in.
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orangerhino
Archived User
Full Member
Posts: 137
Doom To Halo Mod
«
Reply #59 on:
February 25, 2004, 07:50:00 PM »
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Doom To Halo Mod