turret_2v2.ppf - TURRET 2 VS 2: This places 2 turrets on each base (one on either side of the teleporter).
turret_2vs0.ppf - TURRET 2 VS 0: Only the Blue base gets turrets. This is good if you want to play 'one-way' ctf or just to give one team a handicap.
turret_0vs2.ppf - TURRET 0 VS 2: Only the Red base gets turrets. This is good if you want to play 'one-way' ctf or just to give one team a handicap.
turret_1vs_all.ppf - TURRET 1 VS ALL: This places a turret in the center of the level.
turret_mortar.ppf - WRAITH MORTAR TURRETS: This will change the secondary fire of the turrets to Wraith mortars.
fuel_rod_pistol.ppf - FUEL ROD PISTOL: This will change the secondary fire of the plasma pistol to the fuel rod projectile.
homing_rockets.ppf - HOMING ROCKETS: Gives all rockets homing ability. Your reticle must be a certain distance from an enemy when you fire for them to home in on that person. The rocket launcher only has a one rocket chamber and can hold three rockets maximum now.
warthog_secondary.ppf - WARTHOG SECONDARY FIRE: The Warthog turret gun now has a secondary rocket fire (yes they will be homing if you used the homing rocket patch).
bomber_ghost.ppf - BOMBER GHOST: The Ghost now flys and drops frag grenades from above. Excellent for taking out those that are trying to just sit in the back of a Warthog shooting homing rockets (the Ghost is able to outrun homing rockets).
camera_man.ppf - CAMERA MAN: There is now an invisible camera man in the small nook on the shady blue base side of the level. You must have a trained version of Halo so that you can 'bump' him to become the camera man. He can fly and has no HUD. He is excellent at taking screenshots and movies. Don't worry if he dies, he respawns. As a side effect to this mod, the pistol reticle is a little different (set to rocket launcher reticle), and the pickup icon will be a rocket launcher. (Don't pick up any weapons as the camera man as he will then have a HUD)
taken from the readme in the zip file.
P.S: Dmauro u rule
thought id say that agen