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Author Topic: Discrediting Some Warthog Jumps?  (Read 205 times)

Xbox-Savage

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Discrediting Some Warthog Jumps?
« Reply #15 on: September 09, 2003, 09:08:00 PM »

QUOTE (343GuiltySparkIVIX @ Sep 9 2003, 07:41 PM)
or more simply, replace 64 9B 72 80 with 54 FD 89 80

is that PAL cause i cant find it wink.gif
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The Juggler

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Discrediting Some Warthog Jumps?
« Reply #16 on: September 09, 2003, 09:12:00 PM »

no, it's NTSC.

Although, I just noticed it IS backwards...

Replace 54 FD 89 80 with 64 9B 72 80
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pimp

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Discrediting Some Warthog Jumps?
« Reply #17 on: September 10, 2003, 10:19:00 AM »

beerchug.gif
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Xbox-Savage

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Discrediting Some Warthog Jumps?
« Reply #18 on: September 10, 2003, 12:06:00 PM »

laugh.gif  just watched it again , i didnt see the NAZI simbol , also the sounds of the assault riffle is different  wink.gif
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343GuiltySparkIVIX

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Discrediting Some Warthog Jumps?
« Reply #19 on: September 10, 2003, 02:22:00 PM »

sad.gif
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The Juggler

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Discrediting Some Warthog Jumps?
« Reply #20 on: September 10, 2003, 02:55:00 PM »

QUOTE (pimpĀ„ @ Sep 10 2003, 07:19 PM)
What are the offsets to ride the rocket launcher?
beerchug.gif

The ghost 2 rocket launcher (in BG) offsets are

Model:  swap 20 09 8f 80 with 40 46 96 80
Projectile: swap ec 95 8f 80 with d4 83 98 80
HUD: swap 9c 93 8f 80 with cc 5d 98 80

Georgec, I'm not sure why you can't drive the MC.  Are there other offsets you changed?  Make sure your swapping the right things, because they were posted in the wrong order earlier in this topic.  or maybe try doing it without swapping the collision models.  I've run into some problems when doing that.  Also, sorry if you took offense to the decal.  Although, really it's backwards.  (But, the other base has an American symbol on it.) I'm working on sort of a futuristic/WWII level.
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343GuiltySparkIVIX

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Discrediting Some Warthog Jumps?
« Reply #21 on: September 10, 2003, 02:57:00 PM »

well, any luck getting vehicles to go on walls?


user posted image


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PlastiKK_

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Discrediting Some Warthog Jumps?
« Reply #22 on: September 10, 2003, 03:58:00 PM »

QUOTE (343GuiltySparkIVIX @ Sep 10 2003, 05:57 PM)
well, any luck getting vehicles to go on walls?


user posted image

Yeah, there's a patch for it on haloskins.com
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343GuiltySparkIVIX

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Discrediting Some Warthog Jumps?
« Reply #23 on: September 10, 2003, 04:02:00 PM »

Where at? i cant navigate there site, theres nothing but the Home menu. this is for vehicles right, not MC?
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PlastiKK_

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Discrediting Some Warthog Jumps?
« Reply #24 on: September 10, 2003, 04:04:00 PM »

QUOTE (343GuiltySparkIVIX @ Sep 10 2003, 07:02 PM)
Where at? i cant navigate there site, theres nothing but the Home menu. this is for vehicles right, not MC?

Damn.  I think it is for MC now that I think about it.

Sorry  sad.gif
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343GuiltySparkIVIX

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Discrediting Some Warthog Jumps?
« Reply #25 on: September 10, 2003, 04:14:00 PM »

Aww, ok. Thanks anyway
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The Juggler

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Discrediting Some Warthog Jumps?
« Reply #26 on: September 10, 2003, 07:19:00 PM »

Y'know, I don't think there's been anything posted yet about vehicles driving on walls, but you can make the vehicles fly....

http://media.7708.ne...le_settings.txt
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PlastiKK_

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Discrediting Some Warthog Jumps?
« Reply #27 on: September 11, 2003, 04:39:00 AM »

Although flying vehicles is cool and all, I think it would be cool to just be able to drive over all the rocks in bg instead of running into them.
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pimp

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Discrediting Some Warthog Jumps?
« Reply #28 on: September 19, 2003, 03:10:00 PM »

sad.gif  when i plug them into hackman hex editor, it always says "incorrect offsets or function bounds, functior cancled"  someone please help me.... sad.gif
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