The in-game options contains thoe numbers so the user knows what the volume is for the different sound elements. Especially since we are giving them the option to adjust those. Also since we are no longer "maximizing" the SFX volume I don't want the user being confused when they accidently lower the volume to un-hearable and wonder why. In the case of the NES, though. I don't think the last two are even used. They are carried over because of the PCE emulation. I should probably put some #ifdef's in there somewhere to remove those for the NES and the LYNX.Ahhh... I see. There's probably a better place to put those though, don't you think? I just think it looks a little sloppy being on the same line as the title for the In-game menu. Valuable information though. I just didn't know what I was looking at there.
I'd rather not mess with the default "In Game" options ( Return to game, Exit Game, Configuration, Cheat Codes, and Game Utilites). They are kept to a minimum for a reason. Each emu is different on how many extra options it adds so the less clutter the better.Whoops... I don't think you understood what I meant here. This was all about paring things down to a minimum. I'm definitely not talking about adding things. I think there is a ton of stuff in the in-game menu that is cluttering it up needlessly. I think the current setup is far from "minimum".
Not necessarily.. It's there in case the user has "Always display save state menu" set to "No" and a button mapped to load and save states. They need a way of changing the "slot" used.I suppose that could stay there then, although I don't know why somebody would choose to do it that way. I still think the Game Utilities should be changed to "Load/Save Game" and just have "Save State", "Load State" and "Current State".... removing all the other options in that menu.
This does work and it does not record video. It records all controller input from a certain save point and can play that back. I use it all the time.. Ah.... what for? Testing purposes? I don't understand enough about the benefit of having this in there for the average user who isn't testing stuff.
I don't think the user would be too happy if screenshot capture was on and they loaded a game and had no way of turning it off quickly. I've used this to capture Miner 2049'er shots for my miner skin (which is now defunct btw). Assuming that people have my Xtras there shouldn't be any need to ever have screenshots on, except for a possible very rare occasion, so it should be off by default. At the very least, people should have my artwork packs if they don't want the videos. And if they're too lazy to do that even, I doubt they'd use the screenshot feature at all in the first place. My Xtras aren't going away like the repository did. I plan on using every outlet I can to get them out there when I'm ready for release. Short of government intervention I think the Xtras are going to long outlast emulation on the XBox.
I dunno.. Have not really decided what to do with this. I thought of changing it to something like "Media Browser". But I know we discussed the option of having a seperate menu so it can dump the user in specific directories (for example Faqs or documentation), and hopefully at or close to the game being played.Before having used the feature in-game when you fixed the word wrap I thought we'd need something like this. If you can code it, it would be great, but don't you think that would be at least as difficult as coding the alternate favorites or the sort/filter feature? I don't think we'll ever have enough of a Faq collection built up to justify your time coding that feature, and I really can't think of any other category which would benefit from it. If I wanted to look at the artwork/movies, I'd just scroll through the games. I actually kinda like how it just opens right into your media folder now and you can choose which media you want to look at from there. I'm definitely open to new ideas on this if you have any though.
Not sure what to say about this. I think it is just about as easy as it can get. I did add descriptions for the code Types which used to be just numbers only. I always thought that the "Add Game Genie Code" should be moved up. Maybe it is.... It's still a freakin' pain in the ass though. Way too many options, and they're extremely verbose without saying anything. They often tend to do what I dont' expect them to do. Good thing I won't use them much since I generally hate cheats when it comes to any game but Snake Rattle 'n Roll since that game was designed by the same company as Game Genie and I'm convinced it was made only to push more Game Genie sales.
Not sure why this is in there. Although I do remember using it at on point to move the text so I could see it, but I honestly forgot.Yep... can't see a use for it after the Dynamic Skins are created for all the emus. Menu text shouldn't need to be fixed... especially in game.
I'm not gonna remove menu options just because I don't use them. Actually on occasion I have. But as I have found with the beta issues that just because I don't use a feature does not mean other people don't. "Show screenshots while scrolling" and "0 seconds on Auto-Advance" anyone?I'm not saying remove them completely... just from the in-game menu to de-clutter it. You can still get to any "removed" options through the regular menus.
I think there are actually a couple games in the RessX set that use the FDS. Anyways I was planning on having those only show up when a game that uses them (Play Choice 10) is running. So for all intents and purposes they will be gone. Just had not got around to it.Yeah... I forgot to address the FDS stuff separately. I never used the in-game menu for that though. I had the black and white buttons set so you could eject a disk, flip it, then re-insert it right in the game. I can't remember if the emulator was set up that way standard or if I did that on my own, but it works like a dream and since the NES barely uses any buttons they were open for this task.
Do people really play Play Choice 10 games? Why? Completely useless roms in my book. They were all ditched when it came to the Xtras, and I'm pretty generous with what I actually allow in my sets compared to BP on MAME.
Anyways I added the "/" and ":" in. I figured someone would ask about that eventually. Good man. I never noticed how silly that looked until yesterday when I was plotting this out.
Anyways as it is now.. I'd rather just work on getting the media browser up to speed (and maybe removing those extra Play Choice 10 options when not needed. I've already (hopefully) removed the extra MP3_CDDA and CDDA options which should only be present in the TG16/PCE emulator.
I'm probably gonna be on a little programmer hiatus. I've been hacking away quite a bit on the atarixlbox emulator lately. As well as fixing up the little bugs in MednafenX_NES, oh and practically did a complete re-write of the unzip code because of a little issue created with Winuaex laugh.gif and wanna take a little mini break.Enjoy. My OCD doesn't afford me that luxury. If I walked away from this it would be two weeks before I latched on to some other unhealthy obsession and you guys would never see me complete this work.
Later,
~Rx