In the past, I have stated that I did not want to be bombarded with requests for new projects. There isn't much left out there that would be interesting to port (in my opinion) to the XBox, however, so I'll now entertain requests.
Rule #1 - If you make a request, you must include a link to the source code. If no source code exists for the project, then it cannot be ported.
Rule #2 - Do not request a project that has already been rejected. The list of rejections is in this post. Read them carefully.
Rule #3 - Do not request feature enhancements of existing emulators here. This is for new projects only.
Rule #4 - Do not spam this thread.
Violating any of these rules will first result in a warning. Subsequent violations will result in a ban.
List of Rejections
SNES - I'm not doing it. Get over it.
Visual Pinball/Visual PinMAME - There is no source to Visual Pinball. Therefore, there can be no port of this project. Pinmame is just one part that would need to be ported. It emulates the machine logic. Visual Pinball is the part that actually has the pinball table graphics/sounds/gameplay. If the source for Visual Pinball becomes available in the future, you may post about it in this thread. You should be absolutely sure the source is available, however, or else you risk getting a warning/ban. Do not post a link to the PinMAME site. As already stated, that is not the piece that is needed.
N64 - I'm not going to do a separate port when Surreal already does a great job.
Cassini/Saturn - While technically the source is available for this Saturn emulator, it is primarily one (very) large assembly file which looks like it was created by simply running the GiriGiri EXE file through a disassembler. Porting x86 assembly to the XBox is not generally a problem, but in this case the code makes all sorts of calls to Windows GDI routines that are not implemented in the XBox SDK. This means that in order to port it, I'd have to implement those API calls myself or try to hand-edit the assembly file. Both of those tasks would be extremely tedious and therefore this project is not something that particularly interests me.
Jaguar - There is no open-source emulator that runs fast enough on the XBox to be playable. Do not post links to Project Tempest or Virtual Jaguar because both of those require something along the lines of a 2Ghz CPU. If a new open-source Jaguar emulator emerges in the future that does not require such a fast CPU, then please post about it here.
Gamecube - There is currently no open-source emulator that would run fast enough on the XBox to be playable. I would be extremely surprised if a Gamecube emulator ever ran fast enough to be playable in the XBox. If you post a request for a Gamecube emulator, it will almost certainly result in a warning or a ban. You had better know exactly what you're doing when making such a request.
Playstation 2 - There is currently no open-source emulator that would run fast enough on the XBox to be playable. I would be extremely surprised if a PS2 emulator ever ran fast enough to be playable in the XBox. If you post a request for a PS2 emulator, it will almost certainly result in a warning or a ban. You had better know exactly what you're doing when making such a request.
Dreamcast - There is no open-source emulator that is worth porting at the moment. Chankast is not open-source, so do not request it.
Web Browsers, JAVA, Flash, anything related to HTML - I have absolutely no interest in porting a web browser or anything like that.
FPS Games - This includes things like Doom, Quake, Half Life, etc, etc. I can't stand FPS games, so I'm certainly not going to waste my time porting any of them.
MUGEN - At the time of this writing, the source code does not exist for this project. I've seen the OpenMugen website, but it does not look like it is anywhere near a playable state. If the MUGEN source becomes available in the future or if OpenMugen ever becomes playable, then you may post about it here. Do not make the request without really making sure first, however.
GLTron - I played it. It did not rock my world. No interest.
RAINE - No. Don't ask.
Descent 1,2,3 - No.
Enemy Engaged : Comanche Hokum - Not interested.
KOF91 - Not interested.
OpenMortal - Not interested.
FreeDOS - I looked at it a long time ago. It is not an MSDOS emulator or simulator. It is a free DOS (disk operating system) alternative that is somewhat compatible with MSDOS. If you're looking to play MSDOS games on it, you're mostly out of luck. It does not play much at all. DOSBox does a far better job in that department.
EMU7800 - This is written in C# which is not compatible with the XDK. I have no desire to completely rewrite it.
Open Transport Tycoon - no interest
DVDx / DVD Ripper - no interest
Super Mario Clone - no interest
Macintosh 68k - no interest
PC2E - This project has ceased development and MednafenX-PCE is leaps&bounds ahead of it anyway.
VirtualBoy - alg5 is currently porting one
Homeworld/Civilization or games of that ilk - no interest
Frozen Bubble - I actually do have a fair amount of interest in porting this, but unfortunately it's written in Perl which would mean I'd have to also port a Perl interpreter - which is a rather daunting task. I can't say there will never be a time where I will have the proper motivation/time/energy to do this, but it is very, very unlikely.
Dink Smallwood - This was actually one that I had put on an internal "potential" list a long time ago. Unfortunately, the code is heavily littered with Windows GDI/MFC calls. It would be very painful to try and port this.
Mini-Racer - not interested
Star Control 2 - not interested
SIMH - not interested
Freecraft - not interested
Zinc - not interested
Fenix - not interested
xPDF - not interested
Gens Plus - absolutely no point
FreeSCI - use DOSXBox
FooBillian - not interested
FreeCNC - not interested
FreeSpace - not interested
FreeCiv - not interested
Racer - not interested
OpenOffice - not interested
QEmu - not interested
Allegiance - not interested
EMU486 - not interested
DCMOTO/Thompson 8bit - not interested
Nestopia/Nintendulator - no
AdriPSX - I see no compelling evidence that it is more compatible than PCSX
Desmume(NDS emulator) - There is no open source NDS emulator that has decent compatibility and that would be fast enough to run on the XBox.
pSX - Author has stated he will not release source. Period.
Paintball - no - this is a FPS
Ultrastar - Intersting, but programmed in Delphi.
SDLMAME - no point
Privateer/Wing Commander - not interested
Flightgear - not interested
UFO Alien Invasion = not interested
The Genius - not interested
Danger from the Deep - not interested
Troll Bridge - the author himself states that it's "not really playable" so I don't see the point
Scorched Earth 3D - not interested
Army/Military/War games in general do not appeal to me at all
List of Potentials
This is a list of new projects that I may do in the future:
Atari 7800 - See MESS
Commodore 16/+4 - maybe, but not likely.
BBC emu - maybe.
Caprice - Maybe.
PC-98 - maybe.
NeoCD/SDL - maybe
Original Final Burn (not Alpha) - within realm of possibility, but rather low in probability.
MESS - not likely. I may get around to ripping out certain sections e.g. A7800, Coco
Coco - see MESS
Vecrex - see MESS
SimCoupe - maybe
Neverball - maybe
Tux Racer - maybe
Spectrum/FUSE - maybe
Enigma - maybe
TI-99 - maybe
Wargus - maybe
Zelda Classic - I spoke to the people involved - they don't want to give out the source. Period.
Troubles of Middle Earth - maybe
Falcon's Eye - maybe
Daphne - maybe
Directmvs/Softmvs - maybe
Exult - maybe
XRoar(Dragon32/64) - maybe
Planeshift - interesting - not sure about how usable it is in its current state and having all the controls work from an XBox controller seems clumsy - but maybe
This post has been edited by XPort: Jul 29 2006, 02:45 PM