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Author Topic: Wide Icons With New Build  (Read 218 times)

Loaded_Gun_Complex

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Wide Icons With New Build
« on: July 26, 2006, 06:23:00 PM »

Which xml's should be edited for games, music and movies in the mc360 build?
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nirvana252

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Wide Icons With New Build
« Reply #1 on: October 02, 2006, 10:46:00 AM »

myvideos.xml still works for movies and tv shows


myprograms.xml code has been changed and i dont know what to edit now


So this is a very good question (IMG:style_emoticons/default/biggrin.gif)
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Jezz_X

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Wide Icons With New Build
« Reply #2 on: October 02, 2006, 05:09:00 PM »

its just the same files but you need to make sure you get the 16x9 dir as well if you use that so for myprograms you need to edit 2 files one in the 16x9 dir and one in the normal pal dir
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nirvana252

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Wide Icons With New Build
« Reply #3 on: October 02, 2006, 07:51:00 PM »

what do you change in the myprograms.xml ? its different now and i dont see the right thumbnail part to change

here it is

EDITED OUT THE FULL XML POSTING ......... JEZZ_X


THANKS

This post has been edited by Jezz_X: Oct 3 2006, 04:17 AM
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roormonger

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Wide Icons With New Build
« Reply #4 on: October 02, 2006, 08:03:00 PM »

I have never messed with wide icons before but you should check out the includes.xml. I have noticed alot stuff has been moved there in this release.
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Jezz_X

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Wide Icons With New Build
« Reply #5 on: October 02, 2006, 08:46:00 PM »

blink.gif WHY POST THE WHOLE XML I KNOW WHAT IT LOOKS LIKE  blink.gif
but anyway this is the bit you want same as the video one
QUOTE
<control>
<description>thumbnailpanel</description>
<type>thumbnailpanel</type>

<id>51</id>
<onleft>2</onleft>
<onright>51</onright>
<onup>51</onup>
<ondown>51</ondown>
<animation effect="fade" delay="100" time="100" condition="Window.Previous(1112)">WindowOpen</animation>
<animation effect="fade" end="0" condition="Window.Next(1112)">WindowClose</animation>
</control>


QUOTE(roormonger @ Oct 3 2006, 11:34 AM) View Post

I have never messed with wide icons before but you should check out the includes.xml. I have noticed alot stuff has been moved there in this release.

Yep to make 16x9 easier to deal with without having to have multiple files in pal16x9 dir
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nirvana252

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Wide Icons With New Build
« Reply #6 on: October 04, 2006, 10:46:00 AM »

sorry to post the whole thing just wanted to be clear.

anyways when i change the code you posted to

<control>
  <description>thumbnailpanel</description>
  <type>thumbnailpanel</type>
  <id>52</id>
  <posx>288</posx>
  <posy>80</posy>
  <itemwidth>410</itemwidth>
  <itemheight>98</itemheight>
  <texturewidth>395</texturewidth>
  <textureheight>80</textureheight>
  <thumbwidth>404</thumbwidth>
  <thumbheight>72</thumbheight>
  <thumbposx>-10</thumbposx>
  <thumbposy>5</thumbposy>
  <imagefolder>wide-thumb-nofocus.png</imagefolder>
  <imagefolderfocus>wide-thumb-focus.png</imagefolderfocus>
  <font>font10</font>
  <onleft>2</onleft>
  <onright>52</onright>
  <onup>52</onup>
  <ondown>52</ondown>
  <animation effect="fade" time="300">WindowOpen</animation>
  <animation effect="fade" time="100">WindowClose</animation>
  <visible>Skin.HasSetting(WideIcons)</visible>
  </control>



I do not get wide icons (IMG:style_emoticons/default/sad.gif)

is this my mistake or is the code different on myprograms.xml to get wide icons ?

Thanks  (IMG:style_emoticons/default/pop.gif)
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neovader

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Wide Icons With New Build
« Reply #7 on: October 07, 2006, 11:30:00 PM »

using the newest build of xbmc and the mc360 skin, i'm running it in 1080i 16:9 and my icons aren't wide enough and they are very blurry, don't know if it is the resolution of the thumbs themselves or not, but i've cleared the thumbnail cache several times and it looks the same,  maybe i'm overlooking something
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