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Author Topic: Xboxmediacenter - November 05th 2006 Cvs Build  (Read 79 times)

XanTium

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Xboxmediacenter - November 05th 2006 Cvs Build
« on: November 05, 2006, 03:42:00 PM »

XboxMediaCenter CVS build of November 05th 2006 compiled by T3CH.



This is a complete snapshot of what is in CVS at the time the build was compiled, with just a few small additions:
* Killarny & Nuka1195 & Pikes AppleMovieTrailers (AMT) 0.93.5 (scripts: Apple Movie Trailers)
* BritneysPAIRS's ~110 choosen Milkdrop presets (visualisations: MD - BPs Selection)
* EnderW's XBMCScripts Installer 1.0 SCRIPT (scripts: XBMCScripts)
* Rockstar's Snake 1.0 SCRIPT (scripts: Snake)
* Codecs for mplayer (system\players\mplayer\codecs\:*)


Special Note From T3CH:
QUOTE

* Here we are, 2.0.0 is out in the wild. Bugs have been found and fixed. Rumour has it Team XBMC is planning a 2.0.1, so if you wan't an issue fixed, same old rules apply, you must report it.

* If you want to report bugs, please do it the PROPER way, see http://www.xboxmediacenter.com/wiki/index....oper_Bug_Report



NOTEWORTHY, XML and SCRIPT CHANGES IN THIS BUILD:
QUOTE

* Updated AMT to 0.93.5
* Added Snake script by Rockstar (http://snake.xbmc.de)

* sources.xml:
* keymap.xml:



Here is the FULL changelog since the October 26th 2006 CVS build (last one posted on xbins/xbox-scene):
QUOTE

 - 03-11-2006 updated: Dutch language file (Thnx to MrNice).
 - 03-11-2006 changed: XBMC.ResetSkinSettings() now resets the settings instead of removing them.
 - 02-11-2006 changed: .flv files default to the dvdplayer
 - 01-11-2006 fixed: [1586248] http api would not show errors for GetSystemInfo and GetSystemInfoByName
 - 01-11-2006 fixed: random slideshow screensaver wouldnt always be random
 - 01-11-2006 fixed: increased the speed of archive extraction a notch.
 - 01-11-2006 changed: additional logging for replay-tv filesystem to hopefully figure out why it doesn't work anymore for mplayer.
 - 30-10-2006 changed: memory allocation for dll loader, saves around 100k
 - 30-10-2006 changed: httpapi GuiSetting to accept String type by EQ2K
 - 29-10-2006 changed: now disables navsounds during playback. behaviour can be reverted using advancedsettings.xml



INSTALL NOTES from T3CH readme/nfo:
QUOTE

* APPLICATION INSTALL
- Fresh Install: Transfer _whole_ XBMC folder to your APPS folder (or where you want it).
- Upgrade: Backup the XBMC\UserData folder. Transfer whole XBMC folder to Xbox.  Overwrite UserData folder with your backed up copy.

* DASHBOARD INSTALL (SOFTMODS)
ARE NOT COVERED IN THIS README, SEE http://forums.xbox-scene.com/index.php?showtopic=406656

* DASHBOARD INSTALL
- Option 1. Team XBMC's shortcut tool.
It's included in the _tools folder as <<SHORTCUT by TEAM XBMC.xbe>> + <<SHORTCUT by TEAM XBMC.cfg>>.
Instructions here: http://www.xboxmediacenter.com/wiki/index....=As_a_Dashboard (Option 1).
Rename the <<SHORTCUT by TEAM XBMC.xbe>>+.cfg & also EDIT the .cfg so it matches your config.
See APPLICATION INSTALL above.
- Option 2. Thanks to an app called 'Team UIX's Xbe Shortcut Maker v1.0' by JbOnE, it's now easy...
Transfer contents of XBMC folder (this is VERY important since the tool is hardcoded) TO "E:\APPS\XBMC\". Rename <<SHORTCUT by TEAM UIX.xbe>> to something your bios can boot  (see http://www.xboxmediacenter.com/wiki/index....=As_a_Dashboard or read your BIOS README) and transfer to location your mod solution boots. No need to fiddle with HOME tag anymore,  and future upgrades you need not to worry about this file (unless you move XBMC).

* UPGRADE TIPS
If you're updating from a VERY old/bad build you may get issues. Follow these simple rules:
- Replace (FTP OVERWRITE) all files in your XBMC folder with fresh ones from your new build
- Delete old settings (from UserData/guisettings.xml)
- In some rare cases some of the database files in UserData/Database/*.db may need manual deletion (usually if they are very old). Note: This loses all per file settings you made with the old build!



INFORMATION from T3CH readme/nfo:
QUOTE

XBMC's online manual can be found at http://wiki.xboxmediacenter.com/ .
Any questions or support issues, are best asked in the XBMC support forums, which are located at http://forum.xboxmediacenter.com , or in the official IRC support channel, #XBMC on EFnet.  (NOTE folks in #XBMC can't help with info where to find builds)

If you want other skins (make sure they are up-to-date and compatible before installing them), see
- http://www.allxboxskins.com/skins/index.ph...=XBMC&cat=0  or
- http://www.xbox-skins.net/forums/index.php?dlcategory=7

If you want other scripts (extra 3rd party components), see
- http://www.xbmcscripts.com or use the included script installer!

If you want trainers, grab them at
- http://www.xboxtrainers.net (no registration required)

The xbe has been retail patched and was built using v5849 of the XDK.

If you want to remove the startup logo, remove splash.png from the \media folder.
If you want to remove the startup sound, remove start.wav from the \skin\Project Mayhem III\sounds\ folder.

XBMC Changelog is included, see Changelog.txt
Skin Changelog is included, see Changelog_PM.txt
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wdew123

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Xboxmediacenter - November 05th 2006 Cvs Build
« Reply #1 on: November 05, 2006, 05:35:00 PM »

Time to update smile.gif
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o The Drizzle o

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Xboxmediacenter - November 05th 2006 Cvs Build
« Reply #2 on: November 05, 2006, 06:09:00 PM »

they should add an update option to the dash where it can be done directly from the xbox...
or did they do that already?
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ps2sidewinder

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Xboxmediacenter - November 05th 2006 Cvs Build
« Reply #3 on: November 05, 2006, 06:09:00 PM »

Can someone help me out can't seem to login to the usual place to get the new release using FlashFXP this is what i get

[R] Connection failed (Connection timed out)
[R] Delaying for 120 seconds before reconnect attempt #1

any ideas or is the site shut down thx.
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Transfer

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Xboxmediacenter - November 05th 2006 Cvs Build
« Reply #4 on: November 05, 2006, 06:13:00 PM »

Just wait a little while.  You'll get it, give it a few hours.


As for drizzle, if they did have an auto update feature, it would cause more problems than it would be worth right now.  XBMC is pretty popular and people would continously pound the update server and XBMC is pretty large in its own right.  If anything, they may think about implementation after the next point release.

That would be a lot of data transfer.

Logically speaking.
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throwingks

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Xboxmediacenter - November 05th 2006 Cvs Build
« Reply #5 on: November 05, 2006, 06:15:00 PM »

^ sounds like you are trying to connect to the wrong domain to me.

Drizzle, cannot update from XBox yet. Maybe when XBMC Live is up and running.

What is snake? Is it the game?
QUOTE
* Rockstar's Snake 1.0 SCRIPT (scripts: Snake)
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Lamer123

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Xboxmediacenter - November 05th 2006 Cvs Build
« Reply #6 on: November 05, 2006, 08:18:00 PM »

QUOTE(o The Drizzle o @ Nov 5 2006, 07:16 PM) *

they should add an update option to the dash where it can be done directly from the xbox...
or did they do that already?


Considering their is 50 max users on the current FTP server having this kind of feature would ruin for people that actually need to update.

The bandwidth used by people getting daily builds would be unreal.

If you get some servers that could handle this kind of load I am sure some one would be happy to write a python script for this.
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smokyjoe

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Xboxmediacenter - November 05th 2006 Cvs Build
« Reply #7 on: November 05, 2006, 09:00:00 PM »

Compiled XBMC is ILLEGAL!! Source code is not. The XBMC dev's are doing nothing illegal by maintaining and distributing source code, but those who compile it are. For this reason, it has been stated by the XBMC team that there will never be an autoupdate feature.
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Lamer123

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Xboxmediacenter - November 05th 2006 Cvs Build
« Reply #8 on: November 05, 2006, 09:16:00 PM »

I understand not having an integrated feature but a python script would be possible. It would just have the commands that would download unrar and then delete old files and move in the new ones.
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silentbob343

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Xboxmediacenter - November 05th 2006 Cvs Build
« Reply #9 on: November 05, 2006, 11:20:00 PM »

QUOTE(throwingks @ Nov 5 2006, 09:22 PM) *

^ sounds like you are trying to connect to the wrong domain to me.

Drizzle, cannot update from XBox yet. Maybe when XBMC Live is up and running.

What is snake? Is it the game?

yup
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skyzerr33

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Xboxmediacenter - November 05th 2006 Cvs Build
« Reply #10 on: November 06, 2006, 12:48:00 AM »

QUOTE(throwingks @ Nov 6 2006, 10:52 AM) *

What is snake? Is it the game?

http://forums.xbox-scene.com/index.php?showtopic=524068
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ps2sidewinder

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Xboxmediacenter - November 05th 2006 Cvs Build
« Reply #11 on: November 06, 2006, 01:29:00 PM »

man still can't get in the usual place this is what i get

[R] Connection failed (Connection timed out)
[R] Delaying for 120 seconds before reconnect attempt #1
[R] Retry attempt Aborted

been like this for a month now i don't know if its on my end or not?

use mirc to !list got the popup screen with the info start flashfxp
type in site address, login,
and password just can't connect.  uhh.gif  uhh.gif
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silentbob343

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Xboxmediacenter - November 05th 2006 Cvs Build
« Reply #12 on: November 06, 2006, 01:40:00 PM »

You don't need to use mirc for the XBMC FTP.
QUOTE
XBMC/XBMP is now hosted on our European mirror

Address: xbmp.uk.xbins.org
Username: xbins
Password: homebrew


It works fine for me so it would seem it is something on your end.  Currently 15 out of 50 connections being used, so its not full
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ps2sidewinder

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Xboxmediacenter - November 05th 2006 Cvs Build
« Reply #13 on: November 06, 2006, 02:40:00 PM »

i can connect to xbins distribution itself just can't connect to XBMP/XBMC site it wont let me connect did i get banned or something.
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silentbob343

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Xboxmediacenter - November 05th 2006 Cvs Build
« Reply #14 on: November 06, 2006, 05:10:00 PM »

QUOTE(ps2sidewinder @ Nov 6 2006, 05:47 PM) *

i can connect to xbins distribution itself just can't connect to XBMP/XBMC site it wont let me connect did i get banned or something.

I don't know.  Do you think you did anything that they would ban you over?  Did you download more than 30 files a day?
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